AWS SDK for C++

AWS SDK for C++ Version 1.11.851

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GameLiftClient.h
1
6#pragma once
7#include <aws/core/client/AWSClient.h>
8#include <aws/core/client/AWSClientAsyncCRTP.h>
9#include <aws/core/client/ClientConfiguration.h>
10#include <aws/crt/cbor/Cbor.h>
11#include <aws/gamelift/GameLiftPaginationBase.h>
12#include <aws/gamelift/GameLiftServiceClientModel.h>
13#include <aws/gamelift/GameLiftWaiter.h>
14#include <aws/gamelift/GameLift_EXPORTS.h>
15
16namespace Aws {
17namespace GameLift {
59class AWS_GAMELIFT_API GameLiftClient : public Aws::Client::AWSRpcV2CborClient,
61 public GameLiftPaginationBase<GameLiftClient>,
62 public GameLiftWaiter<GameLiftClient> {
63 public:
65 static const char* GetServiceName();
66 static const char* GetAllocationTag();
67
70
76 std::shared_ptr<GameLiftEndpointProviderBase> endpointProvider = nullptr);
77
82 GameLiftClient(const Aws::Auth::AWSCredentials& credentials, std::shared_ptr<GameLiftEndpointProviderBase> endpointProvider = nullptr,
84
89 GameLiftClient(const std::shared_ptr<Aws::Auth::AWSCredentialsProvider>& credentialsProvider,
90 std::shared_ptr<GameLiftEndpointProviderBase> endpointProvider = nullptr,
92
93 /* Legacy constructors due deprecation */
99
104 GameLiftClient(const Aws::Auth::AWSCredentials& credentials, const Aws::Client::ClientConfiguration& clientConfiguration);
105
110 GameLiftClient(const std::shared_ptr<Aws::Auth::AWSCredentialsProvider>& credentialsProvider,
111 const Aws::Client::ClientConfiguration& clientConfiguration);
112
113 /* End of legacy constructors due deprecation */
115
146
150 template <typename AcceptMatchRequestT = Model::AcceptMatchRequest>
151 Model::AcceptMatchOutcomeCallable AcceptMatchCallable(const AcceptMatchRequestT& request) const {
152 return SubmitCallable(&GameLiftClient::AcceptMatch, request);
153 }
154
159 template <typename AcceptMatchRequestT = Model::AcceptMatchRequest>
160 void AcceptMatchAsync(const AcceptMatchRequestT& request, const AcceptMatchResponseReceivedHandler& handler,
161 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
162 return SubmitAsync(&GameLiftClient::AcceptMatch, request, handler, context);
163 }
164
199
203 template <typename ClaimGameServerRequestT = Model::ClaimGameServerRequest>
204 Model::ClaimGameServerOutcomeCallable ClaimGameServerCallable(const ClaimGameServerRequestT& request) const {
205 return SubmitCallable(&GameLiftClient::ClaimGameServer, request);
206 }
207
212 template <typename ClaimGameServerRequestT = Model::ClaimGameServerRequest>
213 void ClaimGameServerAsync(const ClaimGameServerRequestT& request, const ClaimGameServerResponseReceivedHandler& handler,
214 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
215 return SubmitAsync(&GameLiftClient::ClaimGameServer, request, handler, context);
216 }
217
240
244 template <typename CreateAliasRequestT = Model::CreateAliasRequest>
245 Model::CreateAliasOutcomeCallable CreateAliasCallable(const CreateAliasRequestT& request) const {
246 return SubmitCallable(&GameLiftClient::CreateAlias, request);
247 }
248
253 template <typename CreateAliasRequestT = Model::CreateAliasRequest>
254 void CreateAliasAsync(const CreateAliasRequestT& request, const CreateAliasResponseReceivedHandler& handler,
255 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
256 return SubmitAsync(&GameLiftClient::CreateAlias, request, handler, context);
257 }
258
297
301 template <typename CreateBuildRequestT = Model::CreateBuildRequest>
302 Model::CreateBuildOutcomeCallable CreateBuildCallable(const CreateBuildRequestT& request = {}) const {
303 return SubmitCallable(&GameLiftClient::CreateBuild, request);
304 }
305
310 template <typename CreateBuildRequestT = Model::CreateBuildRequest>
312 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr,
313 const CreateBuildRequestT& request = {}) const {
314 return SubmitAsync(&GameLiftClient::CreateBuild, request, handler, context);
315 }
316
380
385 template <typename CreateContainerFleetRequestT = Model::CreateContainerFleetRequest>
386 Model::CreateContainerFleetOutcomeCallable CreateContainerFleetCallable(const CreateContainerFleetRequestT& request) const {
387 return SubmitCallable(&GameLiftClient::CreateContainerFleet, request);
388 }
389
394 template <typename CreateContainerFleetRequestT = Model::CreateContainerFleetRequest>
395 void CreateContainerFleetAsync(const CreateContainerFleetRequestT& request, const CreateContainerFleetResponseReceivedHandler& handler,
396 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
397 return SubmitAsync(&GameLiftClient::CreateContainerFleet, request, handler, context);
398 }
399
466
471 template <typename CreateContainerGroupDefinitionRequestT = Model::CreateContainerGroupDefinitionRequest>
473 const CreateContainerGroupDefinitionRequestT& request) const {
474 return SubmitCallable(&GameLiftClient::CreateContainerGroupDefinition, request);
475 }
476
481 template <typename CreateContainerGroupDefinitionRequestT = Model::CreateContainerGroupDefinitionRequest>
482 void CreateContainerGroupDefinitionAsync(const CreateContainerGroupDefinitionRequestT& request,
484 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
485 return SubmitAsync(&GameLiftClient::CreateContainerGroupDefinition, request, handler, context);
486 }
487
545
549 template <typename CreateFleetRequestT = Model::CreateFleetRequest>
550 Model::CreateFleetOutcomeCallable CreateFleetCallable(const CreateFleetRequestT& request) const {
551 return SubmitCallable(&GameLiftClient::CreateFleet, request);
552 }
553
558 template <typename CreateFleetRequestT = Model::CreateFleetRequest>
559 void CreateFleetAsync(const CreateFleetRequestT& request, const CreateFleetResponseReceivedHandler& handler,
560 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
561 return SubmitAsync(&GameLiftClient::CreateFleet, request, handler, context);
562 }
563
590
595 template <typename CreateFleetLocationsRequestT = Model::CreateFleetLocationsRequest>
596 Model::CreateFleetLocationsOutcomeCallable CreateFleetLocationsCallable(const CreateFleetLocationsRequestT& request) const {
597 return SubmitCallable(&GameLiftClient::CreateFleetLocations, request);
598 }
599
604 template <typename CreateFleetLocationsRequestT = Model::CreateFleetLocationsRequest>
605 void CreateFleetLocationsAsync(const CreateFleetLocationsRequestT& request, const CreateFleetLocationsResponseReceivedHandler& handler,
606 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
607 return SubmitAsync(&GameLiftClient::CreateFleetLocations, request, handler, context);
608 }
609
650
655 template <typename CreateGameServerGroupRequestT = Model::CreateGameServerGroupRequest>
656 Model::CreateGameServerGroupOutcomeCallable CreateGameServerGroupCallable(const CreateGameServerGroupRequestT& request) const {
657 return SubmitCallable(&GameLiftClient::CreateGameServerGroup, request);
658 }
659
664 template <typename CreateGameServerGroupRequestT = Model::CreateGameServerGroupRequest>
665 void CreateGameServerGroupAsync(const CreateGameServerGroupRequestT& request, const CreateGameServerGroupResponseReceivedHandler& handler,
666 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
667 return SubmitAsync(&GameLiftClient::CreateGameServerGroup, request, handler, context);
668 }
669
710
715 template <typename CreateGameSessionRequestT = Model::CreateGameSessionRequest>
716 Model::CreateGameSessionOutcomeCallable CreateGameSessionCallable(const CreateGameSessionRequestT& request) const {
717 return SubmitCallable(&GameLiftClient::CreateGameSession, request);
718 }
719
724 template <typename CreateGameSessionRequestT = Model::CreateGameSessionRequest>
725 void CreateGameSessionAsync(const CreateGameSessionRequestT& request, const CreateGameSessionResponseReceivedHandler& handler,
726 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
727 return SubmitAsync(&GameLiftClient::CreateGameSession, request, handler, context);
728 }
729
788
793 template <typename CreateGameSessionQueueRequestT = Model::CreateGameSessionQueueRequest>
794 Model::CreateGameSessionQueueOutcomeCallable CreateGameSessionQueueCallable(const CreateGameSessionQueueRequestT& request) const {
795 return SubmitCallable(&GameLiftClient::CreateGameSessionQueue, request);
796 }
797
802 template <typename CreateGameSessionQueueRequestT = Model::CreateGameSessionQueueRequest>
803 void CreateGameSessionQueueAsync(const CreateGameSessionQueueRequestT& request,
805 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
806 return SubmitAsync(&GameLiftClient::CreateGameSessionQueue, request, handler, context);
807 }
808
817
821 template <typename CreateLocationRequestT = Model::CreateLocationRequest>
822 Model::CreateLocationOutcomeCallable CreateLocationCallable(const CreateLocationRequestT& request) const {
823 return SubmitCallable(&GameLiftClient::CreateLocation, request);
824 }
825
830 template <typename CreateLocationRequestT = Model::CreateLocationRequest>
831 void CreateLocationAsync(const CreateLocationRequestT& request, const CreateLocationResponseReceivedHandler& handler,
832 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
833 return SubmitAsync(&GameLiftClient::CreateLocation, request, handler, context);
834 }
835
864
869 template <typename CreateMatchmakingConfigurationRequestT = Model::CreateMatchmakingConfigurationRequest>
871 const CreateMatchmakingConfigurationRequestT& request) const {
872 return SubmitCallable(&GameLiftClient::CreateMatchmakingConfiguration, request);
873 }
874
879 template <typename CreateMatchmakingConfigurationRequestT = Model::CreateMatchmakingConfigurationRequest>
880 void CreateMatchmakingConfigurationAsync(const CreateMatchmakingConfigurationRequestT& request,
882 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
883 return SubmitAsync(&GameLiftClient::CreateMatchmakingConfiguration, request, handler, context);
884 }
885
908
913 template <typename CreateMatchmakingRuleSetRequestT = Model::CreateMatchmakingRuleSetRequest>
914 Model::CreateMatchmakingRuleSetOutcomeCallable CreateMatchmakingRuleSetCallable(const CreateMatchmakingRuleSetRequestT& request) const {
915 return SubmitCallable(&GameLiftClient::CreateMatchmakingRuleSet, request);
916 }
917
922 template <typename CreateMatchmakingRuleSetRequestT = Model::CreateMatchmakingRuleSetRequest>
923 void CreateMatchmakingRuleSetAsync(const CreateMatchmakingRuleSetRequestT& request,
925 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
926 return SubmitAsync(&GameLiftClient::CreateMatchmakingRuleSet, request, handler, context);
927 }
928
952
957 template <typename CreatePlayerSessionRequestT = Model::CreatePlayerSessionRequest>
958 Model::CreatePlayerSessionOutcomeCallable CreatePlayerSessionCallable(const CreatePlayerSessionRequestT& request) const {
959 return SubmitCallable(&GameLiftClient::CreatePlayerSession, request);
960 }
961
966 template <typename CreatePlayerSessionRequestT = Model::CreatePlayerSessionRequest>
967 void CreatePlayerSessionAsync(const CreatePlayerSessionRequestT& request, const CreatePlayerSessionResponseReceivedHandler& handler,
968 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
969 return SubmitAsync(&GameLiftClient::CreatePlayerSession, request, handler, context);
970 }
971
994
999 template <typename CreatePlayerSessionsRequestT = Model::CreatePlayerSessionsRequest>
1000 Model::CreatePlayerSessionsOutcomeCallable CreatePlayerSessionsCallable(const CreatePlayerSessionsRequestT& request) const {
1001 return SubmitCallable(&GameLiftClient::CreatePlayerSessions, request);
1002 }
1003
1008 template <typename CreatePlayerSessionsRequestT = Model::CreatePlayerSessionsRequest>
1009 void CreatePlayerSessionsAsync(const CreatePlayerSessionsRequestT& request, const CreatePlayerSessionsResponseReceivedHandler& handler,
1010 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
1011 return SubmitAsync(&GameLiftClient::CreatePlayerSessions, request, handler, context);
1012 }
1013
1046
1050 template <typename CreateScriptRequestT = Model::CreateScriptRequest>
1051 Model::CreateScriptOutcomeCallable CreateScriptCallable(const CreateScriptRequestT& request = {}) const {
1052 return SubmitCallable(&GameLiftClient::CreateScript, request);
1053 }
1054
1059 template <typename CreateScriptRequestT = Model::CreateScriptRequest>
1061 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr,
1062 const CreateScriptRequestT& request = {}) const {
1063 return SubmitAsync(&GameLiftClient::CreateScript, request, handler, context);
1064 }
1065
1110 const Model::CreateVpcPeeringAuthorizationRequest& request) const;
1111
1116 template <typename CreateVpcPeeringAuthorizationRequestT = Model::CreateVpcPeeringAuthorizationRequest>
1118 const CreateVpcPeeringAuthorizationRequestT& request) const {
1119 return SubmitCallable(&GameLiftClient::CreateVpcPeeringAuthorization, request);
1120 }
1121
1126 template <typename CreateVpcPeeringAuthorizationRequestT = Model::CreateVpcPeeringAuthorizationRequest>
1127 void CreateVpcPeeringAuthorizationAsync(const CreateVpcPeeringAuthorizationRequestT& request,
1129 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
1130 return SubmitAsync(&GameLiftClient::CreateVpcPeeringAuthorization, request, handler, context);
1131 }
1132
1176 const Model::CreateVpcPeeringConnectionRequest& request) const;
1177
1182 template <typename CreateVpcPeeringConnectionRequestT = Model::CreateVpcPeeringConnectionRequest>
1184 const CreateVpcPeeringConnectionRequestT& request) const {
1185 return SubmitCallable(&GameLiftClient::CreateVpcPeeringConnection, request);
1186 }
1187
1192 template <typename CreateVpcPeeringConnectionRequestT = Model::CreateVpcPeeringConnectionRequest>
1193 void CreateVpcPeeringConnectionAsync(const CreateVpcPeeringConnectionRequestT& request,
1195 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
1196 return SubmitAsync(&GameLiftClient::CreateVpcPeeringConnection, request, handler, context);
1197 }
1198
1211
1215 template <typename DeleteAliasRequestT = Model::DeleteAliasRequest>
1216 Model::DeleteAliasOutcomeCallable DeleteAliasCallable(const DeleteAliasRequestT& request) const {
1217 return SubmitCallable(&GameLiftClient::DeleteAlias, request);
1218 }
1219
1224 template <typename DeleteAliasRequestT = Model::DeleteAliasRequest>
1225 void DeleteAliasAsync(const DeleteAliasRequestT& request, const DeleteAliasResponseReceivedHandler& handler,
1226 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
1227 return SubmitAsync(&GameLiftClient::DeleteAlias, request, handler, context);
1228 }
1229
1245
1249 template <typename DeleteBuildRequestT = Model::DeleteBuildRequest>
1250 Model::DeleteBuildOutcomeCallable DeleteBuildCallable(const DeleteBuildRequestT& request) const {
1251 return SubmitCallable(&GameLiftClient::DeleteBuild, request);
1252 }
1253
1258 template <typename DeleteBuildRequestT = Model::DeleteBuildRequest>
1259 void DeleteBuildAsync(const DeleteBuildRequestT& request, const DeleteBuildResponseReceivedHandler& handler,
1260 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
1261 return SubmitAsync(&GameLiftClient::DeleteBuild, request, handler, context);
1262 }
1263
1278
1283 template <typename DeleteContainerFleetRequestT = Model::DeleteContainerFleetRequest>
1284 Model::DeleteContainerFleetOutcomeCallable DeleteContainerFleetCallable(const DeleteContainerFleetRequestT& request) const {
1285 return SubmitCallable(&GameLiftClient::DeleteContainerFleet, request);
1286 }
1287
1292 template <typename DeleteContainerFleetRequestT = Model::DeleteContainerFleetRequest>
1293 void DeleteContainerFleetAsync(const DeleteContainerFleetRequestT& request, const DeleteContainerFleetResponseReceivedHandler& handler,
1294 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
1295 return SubmitAsync(&GameLiftClient::DeleteContainerFleet, request, handler, context);
1296 }
1297
1324
1329 template <typename DeleteContainerGroupDefinitionRequestT = Model::DeleteContainerGroupDefinitionRequest>
1331 const DeleteContainerGroupDefinitionRequestT& request) const {
1332 return SubmitCallable(&GameLiftClient::DeleteContainerGroupDefinition, request);
1333 }
1334
1339 template <typename DeleteContainerGroupDefinitionRequestT = Model::DeleteContainerGroupDefinitionRequest>
1340 void DeleteContainerGroupDefinitionAsync(const DeleteContainerGroupDefinitionRequestT& request,
1342 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
1343 return SubmitAsync(&GameLiftClient::DeleteContainerGroupDefinition, request, handler, context);
1344 }
1345
1365
1369 template <typename DeleteFleetRequestT = Model::DeleteFleetRequest>
1370 Model::DeleteFleetOutcomeCallable DeleteFleetCallable(const DeleteFleetRequestT& request) const {
1371 return SubmitCallable(&GameLiftClient::DeleteFleet, request);
1372 }
1373
1378 template <typename DeleteFleetRequestT = Model::DeleteFleetRequest>
1379 void DeleteFleetAsync(const DeleteFleetRequestT& request, const DeleteFleetResponseReceivedHandler& handler,
1380 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
1381 return SubmitAsync(&GameLiftClient::DeleteFleet, request, handler, context);
1382 }
1383
1400
1405 template <typename DeleteFleetLocationsRequestT = Model::DeleteFleetLocationsRequest>
1406 Model::DeleteFleetLocationsOutcomeCallable DeleteFleetLocationsCallable(const DeleteFleetLocationsRequestT& request) const {
1407 return SubmitCallable(&GameLiftClient::DeleteFleetLocations, request);
1408 }
1409
1414 template <typename DeleteFleetLocationsRequestT = Model::DeleteFleetLocationsRequest>
1415 void DeleteFleetLocationsAsync(const DeleteFleetLocationsRequestT& request, const DeleteFleetLocationsResponseReceivedHandler& handler,
1416 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
1417 return SubmitAsync(&GameLiftClient::DeleteFleetLocations, request, handler, context);
1418 }
1419
1445
1450 template <typename DeleteGameServerGroupRequestT = Model::DeleteGameServerGroupRequest>
1451 Model::DeleteGameServerGroupOutcomeCallable DeleteGameServerGroupCallable(const DeleteGameServerGroupRequestT& request) const {
1452 return SubmitCallable(&GameLiftClient::DeleteGameServerGroup, request);
1453 }
1454
1459 template <typename DeleteGameServerGroupRequestT = Model::DeleteGameServerGroupRequest>
1460 void DeleteGameServerGroupAsync(const DeleteGameServerGroupRequestT& request, const DeleteGameServerGroupResponseReceivedHandler& handler,
1461 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
1462 return SubmitAsync(&GameLiftClient::DeleteGameServerGroup, request, handler, context);
1463 }
1464
1476
1481 template <typename DeleteGameSessionQueueRequestT = Model::DeleteGameSessionQueueRequest>
1482 Model::DeleteGameSessionQueueOutcomeCallable DeleteGameSessionQueueCallable(const DeleteGameSessionQueueRequestT& request) const {
1483 return SubmitCallable(&GameLiftClient::DeleteGameSessionQueue, request);
1484 }
1485
1490 template <typename DeleteGameSessionQueueRequestT = Model::DeleteGameSessionQueueRequest>
1491 void DeleteGameSessionQueueAsync(const DeleteGameSessionQueueRequestT& request,
1493 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
1494 return SubmitAsync(&GameLiftClient::DeleteGameSessionQueue, request, handler, context);
1495 }
1496
1508
1512 template <typename DeleteLocationRequestT = Model::DeleteLocationRequest>
1513 Model::DeleteLocationOutcomeCallable DeleteLocationCallable(const DeleteLocationRequestT& request) const {
1514 return SubmitCallable(&GameLiftClient::DeleteLocation, request);
1515 }
1516
1521 template <typename DeleteLocationRequestT = Model::DeleteLocationRequest>
1522 void DeleteLocationAsync(const DeleteLocationRequestT& request, const DeleteLocationResponseReceivedHandler& handler,
1523 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
1524 return SubmitAsync(&GameLiftClient::DeleteLocation, request, handler, context);
1525 }
1526
1538
1543 template <typename DeleteMatchmakingConfigurationRequestT = Model::DeleteMatchmakingConfigurationRequest>
1545 const DeleteMatchmakingConfigurationRequestT& request) const {
1546 return SubmitCallable(&GameLiftClient::DeleteMatchmakingConfiguration, request);
1547 }
1548
1553 template <typename DeleteMatchmakingConfigurationRequestT = Model::DeleteMatchmakingConfigurationRequest>
1554 void DeleteMatchmakingConfigurationAsync(const DeleteMatchmakingConfigurationRequestT& request,
1556 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
1557 return SubmitAsync(&GameLiftClient::DeleteMatchmakingConfiguration, request, handler, context);
1558 }
1559
1572
1577 template <typename DeleteMatchmakingRuleSetRequestT = Model::DeleteMatchmakingRuleSetRequest>
1578 Model::DeleteMatchmakingRuleSetOutcomeCallable DeleteMatchmakingRuleSetCallable(const DeleteMatchmakingRuleSetRequestT& request) const {
1579 return SubmitCallable(&GameLiftClient::DeleteMatchmakingRuleSet, request);
1580 }
1581
1586 template <typename DeleteMatchmakingRuleSetRequestT = Model::DeleteMatchmakingRuleSetRequest>
1587 void DeleteMatchmakingRuleSetAsync(const DeleteMatchmakingRuleSetRequestT& request,
1589 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
1590 return SubmitAsync(&GameLiftClient::DeleteMatchmakingRuleSet, request, handler, context);
1591 }
1592
1606
1611 template <typename DeleteScalingPolicyRequestT = Model::DeleteScalingPolicyRequest>
1612 Model::DeleteScalingPolicyOutcomeCallable DeleteScalingPolicyCallable(const DeleteScalingPolicyRequestT& request) const {
1613 return SubmitCallable(&GameLiftClient::DeleteScalingPolicy, request);
1614 }
1615
1620 template <typename DeleteScalingPolicyRequestT = Model::DeleteScalingPolicyRequest>
1621 void DeleteScalingPolicyAsync(const DeleteScalingPolicyRequestT& request, const DeleteScalingPolicyResponseReceivedHandler& handler,
1622 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
1623 return SubmitAsync(&GameLiftClient::DeleteScalingPolicy, request, handler, context);
1624 }
1625
1644
1648 template <typename DeleteScriptRequestT = Model::DeleteScriptRequest>
1649 Model::DeleteScriptOutcomeCallable DeleteScriptCallable(const DeleteScriptRequestT& request) const {
1650 return SubmitCallable(&GameLiftClient::DeleteScript, request);
1651 }
1652
1657 template <typename DeleteScriptRequestT = Model::DeleteScriptRequest>
1658 void DeleteScriptAsync(const DeleteScriptRequestT& request, const DeleteScriptResponseReceivedHandler& handler,
1659 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
1660 return SubmitAsync(&GameLiftClient::DeleteScript, request, handler, context);
1661 }
1662
1675 const Model::DeleteVpcPeeringAuthorizationRequest& request) const;
1676
1681 template <typename DeleteVpcPeeringAuthorizationRequestT = Model::DeleteVpcPeeringAuthorizationRequest>
1683 const DeleteVpcPeeringAuthorizationRequestT& request) const {
1684 return SubmitCallable(&GameLiftClient::DeleteVpcPeeringAuthorization, request);
1685 }
1686
1691 template <typename DeleteVpcPeeringAuthorizationRequestT = Model::DeleteVpcPeeringAuthorizationRequest>
1692 void DeleteVpcPeeringAuthorizationAsync(const DeleteVpcPeeringAuthorizationRequestT& request,
1694 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
1695 return SubmitAsync(&GameLiftClient::DeleteVpcPeeringAuthorization, request, handler, context);
1696 }
1697
1713 const Model::DeleteVpcPeeringConnectionRequest& request) const;
1714
1719 template <typename DeleteVpcPeeringConnectionRequestT = Model::DeleteVpcPeeringConnectionRequest>
1721 const DeleteVpcPeeringConnectionRequestT& request) const {
1722 return SubmitCallable(&GameLiftClient::DeleteVpcPeeringConnection, request);
1723 }
1724
1729 template <typename DeleteVpcPeeringConnectionRequestT = Model::DeleteVpcPeeringConnectionRequest>
1730 void DeleteVpcPeeringConnectionAsync(const DeleteVpcPeeringConnectionRequestT& request,
1732 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
1733 return SubmitAsync(&GameLiftClient::DeleteVpcPeeringConnection, request, handler, context);
1734 }
1735
1749
1754 template <typename DeregisterComputeRequestT = Model::DeregisterComputeRequest>
1755 Model::DeregisterComputeOutcomeCallable DeregisterComputeCallable(const DeregisterComputeRequestT& request) const {
1756 return SubmitCallable(&GameLiftClient::DeregisterCompute, request);
1757 }
1758
1763 template <typename DeregisterComputeRequestT = Model::DeregisterComputeRequest>
1764 void DeregisterComputeAsync(const DeregisterComputeRequestT& request, const DeregisterComputeResponseReceivedHandler& handler,
1765 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
1766 return SubmitAsync(&GameLiftClient::DeregisterCompute, request, handler, context);
1767 }
1768
1783
1788 template <typename DeregisterGameServerRequestT = Model::DeregisterGameServerRequest>
1789 Model::DeregisterGameServerOutcomeCallable DeregisterGameServerCallable(const DeregisterGameServerRequestT& request) const {
1790 return SubmitCallable(&GameLiftClient::DeregisterGameServer, request);
1791 }
1792
1797 template <typename DeregisterGameServerRequestT = Model::DeregisterGameServerRequest>
1798 void DeregisterGameServerAsync(const DeregisterGameServerRequestT& request, const DeregisterGameServerResponseReceivedHandler& handler,
1799 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
1800 return SubmitAsync(&GameLiftClient::DeregisterGameServer, request, handler, context);
1801 }
1802
1816
1820 template <typename DescribeAliasRequestT = Model::DescribeAliasRequest>
1821 Model::DescribeAliasOutcomeCallable DescribeAliasCallable(const DescribeAliasRequestT& request) const {
1822 return SubmitCallable(&GameLiftClient::DescribeAlias, request);
1823 }
1824
1829 template <typename DescribeAliasRequestT = Model::DescribeAliasRequest>
1830 void DescribeAliasAsync(const DescribeAliasRequestT& request, const DescribeAliasResponseReceivedHandler& handler,
1831 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
1832 return SubmitAsync(&GameLiftClient::DescribeAlias, request, handler, context);
1833 }
1834
1848
1852 template <typename DescribeBuildRequestT = Model::DescribeBuildRequest>
1853 Model::DescribeBuildOutcomeCallable DescribeBuildCallable(const DescribeBuildRequestT& request) const {
1854 return SubmitCallable(&GameLiftClient::DescribeBuild, request);
1855 }
1856
1861 template <typename DescribeBuildRequestT = Model::DescribeBuildRequest>
1862 void DescribeBuildAsync(const DescribeBuildRequestT& request, const DescribeBuildResponseReceivedHandler& handler,
1863 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
1864 return SubmitAsync(&GameLiftClient::DescribeBuild, request, handler, context);
1865 }
1866
1892
1896 template <typename DescribeComputeRequestT = Model::DescribeComputeRequest>
1897 Model::DescribeComputeOutcomeCallable DescribeComputeCallable(const DescribeComputeRequestT& request) const {
1898 return SubmitCallable(&GameLiftClient::DescribeCompute, request);
1899 }
1900
1905 template <typename DescribeComputeRequestT = Model::DescribeComputeRequest>
1906 void DescribeComputeAsync(const DescribeComputeRequestT& request, const DescribeComputeResponseReceivedHandler& handler,
1907 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
1908 return SubmitAsync(&GameLiftClient::DescribeCompute, request, handler, context);
1909 }
1910
1928
1933 template <typename DescribeContainerFleetRequestT = Model::DescribeContainerFleetRequest>
1934 Model::DescribeContainerFleetOutcomeCallable DescribeContainerFleetCallable(const DescribeContainerFleetRequestT& request) const {
1935 return SubmitCallable(&GameLiftClient::DescribeContainerFleet, request);
1936 }
1937
1942 template <typename DescribeContainerFleetRequestT = Model::DescribeContainerFleetRequest>
1943 void DescribeContainerFleetAsync(const DescribeContainerFleetRequestT& request,
1945 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
1946 return SubmitAsync(&GameLiftClient::DescribeContainerFleet, request, handler, context);
1947 }
1948
1967
1972 template <typename DescribeContainerGroupDefinitionRequestT = Model::DescribeContainerGroupDefinitionRequest>
1974 const DescribeContainerGroupDefinitionRequestT& request) const {
1975 return SubmitCallable(&GameLiftClient::DescribeContainerGroupDefinition, request);
1976 }
1977
1982 template <typename DescribeContainerGroupDefinitionRequestT = Model::DescribeContainerGroupDefinitionRequest>
1983 void DescribeContainerGroupDefinitionAsync(const DescribeContainerGroupDefinitionRequestT& request,
1985 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
1986 return SubmitAsync(&GameLiftClient::DescribeContainerGroupDefinition, request, handler, context);
1987 }
1988
2018
2023 template <typename DescribeContainerGroupPortMappingsRequestT = Model::DescribeContainerGroupPortMappingsRequest>
2025 const DescribeContainerGroupPortMappingsRequestT& request) const {
2026 return SubmitCallable(&GameLiftClient::DescribeContainerGroupPortMappings, request);
2027 }
2028
2033 template <typename DescribeContainerGroupPortMappingsRequestT = Model::DescribeContainerGroupPortMappingsRequest>
2034 void DescribeContainerGroupPortMappingsAsync(const DescribeContainerGroupPortMappingsRequestT& request,
2036 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
2037 return SubmitAsync(&GameLiftClient::DescribeContainerGroupPortMappings, request, handler, context);
2038 }
2039
2089 const Model::DescribeEC2InstanceLimitsRequest& request = {}) const;
2090
2095 template <typename DescribeEC2InstanceLimitsRequestT = Model::DescribeEC2InstanceLimitsRequest>
2097 const DescribeEC2InstanceLimitsRequestT& request = {}) const {
2098 return SubmitCallable(&GameLiftClient::DescribeEC2InstanceLimits, request);
2099 }
2100
2105 template <typename DescribeEC2InstanceLimitsRequestT = Model::DescribeEC2InstanceLimitsRequest>
2107 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr,
2108 const DescribeEC2InstanceLimitsRequestT& request = {}) const {
2109 return SubmitAsync(&GameLiftClient::DescribeEC2InstanceLimits, request, handler, context);
2110 }
2111
2133
2138 template <typename DescribeFleetAttributesRequestT = Model::DescribeFleetAttributesRequest>
2139 Model::DescribeFleetAttributesOutcomeCallable DescribeFleetAttributesCallable(const DescribeFleetAttributesRequestT& request = {}) const {
2140 return SubmitCallable(&GameLiftClient::DescribeFleetAttributes, request);
2141 }
2142
2147 template <typename DescribeFleetAttributesRequestT = Model::DescribeFleetAttributesRequest>
2149 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr,
2150 const DescribeFleetAttributesRequestT& request = {}) const {
2151 return SubmitAsync(&GameLiftClient::DescribeFleetAttributes, request, handler, context);
2152 }
2153
2182
2187 template <typename DescribeFleetCapacityRequestT = Model::DescribeFleetCapacityRequest>
2188 Model::DescribeFleetCapacityOutcomeCallable DescribeFleetCapacityCallable(const DescribeFleetCapacityRequestT& request = {}) const {
2189 return SubmitCallable(&GameLiftClient::DescribeFleetCapacity, request);
2190 }
2191
2196 template <typename DescribeFleetCapacityRequestT = Model::DescribeFleetCapacityRequest>
2198 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr,
2199 const DescribeFleetCapacityRequestT& request = {}) const {
2200 return SubmitAsync(&GameLiftClient::DescribeFleetCapacity, request, handler, context);
2201 }
2202
2215
2220 template <typename DescribeFleetDeploymentRequestT = Model::DescribeFleetDeploymentRequest>
2221 Model::DescribeFleetDeploymentOutcomeCallable DescribeFleetDeploymentCallable(const DescribeFleetDeploymentRequestT& request) const {
2222 return SubmitCallable(&GameLiftClient::DescribeFleetDeployment, request);
2223 }
2224
2229 template <typename DescribeFleetDeploymentRequestT = Model::DescribeFleetDeploymentRequest>
2230 void DescribeFleetDeploymentAsync(const DescribeFleetDeploymentRequestT& request,
2232 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
2233 return SubmitAsync(&GameLiftClient::DescribeFleetDeployment, request, handler, context);
2234 }
2235
2252
2257 template <typename DescribeFleetEventsRequestT = Model::DescribeFleetEventsRequest>
2258 Model::DescribeFleetEventsOutcomeCallable DescribeFleetEventsCallable(const DescribeFleetEventsRequestT& request) const {
2259 return SubmitCallable(&GameLiftClient::DescribeFleetEvents, request);
2260 }
2261
2266 template <typename DescribeFleetEventsRequestT = Model::DescribeFleetEventsRequest>
2267 void DescribeFleetEventsAsync(const DescribeFleetEventsRequestT& request, const DescribeFleetEventsResponseReceivedHandler& handler,
2268 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
2269 return SubmitAsync(&GameLiftClient::DescribeFleetEvents, request, handler, context);
2270 }
2271
2296
2301 template <typename DescribeFleetLocationAttributesRequestT = Model::DescribeFleetLocationAttributesRequest>
2303 const DescribeFleetLocationAttributesRequestT& request) const {
2304 return SubmitCallable(&GameLiftClient::DescribeFleetLocationAttributes, request);
2305 }
2306
2311 template <typename DescribeFleetLocationAttributesRequestT = Model::DescribeFleetLocationAttributesRequest>
2312 void DescribeFleetLocationAttributesAsync(const DescribeFleetLocationAttributesRequestT& request,
2314 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
2315 return SubmitAsync(&GameLiftClient::DescribeFleetLocationAttributes, request, handler, context);
2316 }
2317
2340 const Model::DescribeFleetLocationCapacityRequest& request) const;
2341
2346 template <typename DescribeFleetLocationCapacityRequestT = Model::DescribeFleetLocationCapacityRequest>
2348 const DescribeFleetLocationCapacityRequestT& request) const {
2349 return SubmitCallable(&GameLiftClient::DescribeFleetLocationCapacity, request);
2350 }
2351
2356 template <typename DescribeFleetLocationCapacityRequestT = Model::DescribeFleetLocationCapacityRequest>
2357 void DescribeFleetLocationCapacityAsync(const DescribeFleetLocationCapacityRequestT& request,
2359 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
2360 return SubmitAsync(&GameLiftClient::DescribeFleetLocationCapacity, request, handler, context);
2361 }
2362
2384
2389 template <typename DescribeFleetLocationUtilizationRequestT = Model::DescribeFleetLocationUtilizationRequest>
2391 const DescribeFleetLocationUtilizationRequestT& request) const {
2392 return SubmitCallable(&GameLiftClient::DescribeFleetLocationUtilization, request);
2393 }
2394
2399 template <typename DescribeFleetLocationUtilizationRequestT = Model::DescribeFleetLocationUtilizationRequest>
2400 void DescribeFleetLocationUtilizationAsync(const DescribeFleetLocationUtilizationRequestT& request,
2402 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
2403 return SubmitAsync(&GameLiftClient::DescribeFleetLocationUtilization, request, handler, context);
2404 }
2405
2426
2431 template <typename DescribeFleetPortSettingsRequestT = Model::DescribeFleetPortSettingsRequest>
2433 const DescribeFleetPortSettingsRequestT& request) const {
2434 return SubmitCallable(&GameLiftClient::DescribeFleetPortSettings, request);
2435 }
2436
2441 template <typename DescribeFleetPortSettingsRequestT = Model::DescribeFleetPortSettingsRequest>
2442 void DescribeFleetPortSettingsAsync(const DescribeFleetPortSettingsRequestT& request,
2444 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
2445 return SubmitAsync(&GameLiftClient::DescribeFleetPortSettings, request, handler, context);
2446 }
2447
2477
2482 template <typename DescribeFleetUtilizationRequestT = Model::DescribeFleetUtilizationRequest>
2484 const DescribeFleetUtilizationRequestT& request = {}) const {
2485 return SubmitCallable(&GameLiftClient::DescribeFleetUtilization, request);
2486 }
2487
2492 template <typename DescribeFleetUtilizationRequestT = Model::DescribeFleetUtilizationRequest>
2494 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr,
2495 const DescribeFleetUtilizationRequestT& request = {}) const {
2496 return SubmitAsync(&GameLiftClient::DescribeFleetUtilization, request, handler, context);
2497 }
2498
2512
2517 template <typename DescribeGameServerRequestT = Model::DescribeGameServerRequest>
2518 Model::DescribeGameServerOutcomeCallable DescribeGameServerCallable(const DescribeGameServerRequestT& request) const {
2519 return SubmitCallable(&GameLiftClient::DescribeGameServer, request);
2520 }
2521
2526 template <typename DescribeGameServerRequestT = Model::DescribeGameServerRequest>
2527 void DescribeGameServerAsync(const DescribeGameServerRequestT& request, const DescribeGameServerResponseReceivedHandler& handler,
2528 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
2529 return SubmitAsync(&GameLiftClient::DescribeGameServer, request, handler, context);
2530 }
2531
2547
2552 template <typename DescribeGameServerGroupRequestT = Model::DescribeGameServerGroupRequest>
2553 Model::DescribeGameServerGroupOutcomeCallable DescribeGameServerGroupCallable(const DescribeGameServerGroupRequestT& request) const {
2554 return SubmitCallable(&GameLiftClient::DescribeGameServerGroup, request);
2555 }
2556
2561 template <typename DescribeGameServerGroupRequestT = Model::DescribeGameServerGroupRequest>
2562 void DescribeGameServerGroupAsync(const DescribeGameServerGroupRequestT& request,
2564 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
2565 return SubmitAsync(&GameLiftClient::DescribeGameServerGroup, request, handler, context);
2566 }
2567
2588 const Model::DescribeGameServerInstancesRequest& request) const;
2589
2594 template <typename DescribeGameServerInstancesRequestT = Model::DescribeGameServerInstancesRequest>
2596 const DescribeGameServerInstancesRequestT& request) const {
2597 return SubmitCallable(&GameLiftClient::DescribeGameServerInstances, request);
2598 }
2599
2604 template <typename DescribeGameServerInstancesRequestT = Model::DescribeGameServerInstancesRequest>
2605 void DescribeGameServerInstancesAsync(const DescribeGameServerInstancesRequestT& request,
2607 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
2608 return SubmitAsync(&GameLiftClient::DescribeGameServerInstances, request, handler, context);
2609 }
2610
2638 const Model::DescribeGameSessionDetailsRequest& request = {}) const;
2639
2644 template <typename DescribeGameSessionDetailsRequestT = Model::DescribeGameSessionDetailsRequest>
2646 const DescribeGameSessionDetailsRequestT& request = {}) const {
2647 return SubmitCallable(&GameLiftClient::DescribeGameSessionDetails, request);
2648 }
2649
2654 template <typename DescribeGameSessionDetailsRequestT = Model::DescribeGameSessionDetailsRequest>
2656 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr,
2657 const DescribeGameSessionDetailsRequestT& request = {}) const {
2658 return SubmitAsync(&GameLiftClient::DescribeGameSessionDetails, request, handler, context);
2659 }
2660
2680 const Model::DescribeGameSessionPlacementRequest& request) const;
2681
2686 template <typename DescribeGameSessionPlacementRequestT = Model::DescribeGameSessionPlacementRequest>
2688 const DescribeGameSessionPlacementRequestT& request) const {
2689 return SubmitCallable(&GameLiftClient::DescribeGameSessionPlacement, request);
2690 }
2691
2696 template <typename DescribeGameSessionPlacementRequestT = Model::DescribeGameSessionPlacementRequest>
2697 void DescribeGameSessionPlacementAsync(const DescribeGameSessionPlacementRequestT& request,
2699 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
2700 return SubmitAsync(&GameLiftClient::DescribeGameSessionPlacement, request, handler, context);
2701 }
2702
2716 const Model::DescribeGameSessionQueuesRequest& request = {}) const;
2717
2722 template <typename DescribeGameSessionQueuesRequestT = Model::DescribeGameSessionQueuesRequest>
2724 const DescribeGameSessionQueuesRequestT& request = {}) const {
2725 return SubmitCallable(&GameLiftClient::DescribeGameSessionQueues, request);
2726 }
2727
2732 template <typename DescribeGameSessionQueuesRequestT = Model::DescribeGameSessionQueuesRequest>
2734 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr,
2735 const DescribeGameSessionQueuesRequestT& request = {}) const {
2736 return SubmitAsync(&GameLiftClient::DescribeGameSessionQueues, request, handler, context);
2737 }
2738
2771
2776 template <typename DescribeGameSessionsRequestT = Model::DescribeGameSessionsRequest>
2777 Model::DescribeGameSessionsOutcomeCallable DescribeGameSessionsCallable(const DescribeGameSessionsRequestT& request = {}) const {
2778 return SubmitCallable(&GameLiftClient::DescribeGameSessions, request);
2779 }
2780
2785 template <typename DescribeGameSessionsRequestT = Model::DescribeGameSessionsRequest>
2787 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr,
2788 const DescribeGameSessionsRequestT& request = {}) const {
2789 return SubmitAsync(&GameLiftClient::DescribeGameSessions, request, handler, context);
2790 }
2791
2822
2827 template <typename DescribeInstancesRequestT = Model::DescribeInstancesRequest>
2828 Model::DescribeInstancesOutcomeCallable DescribeInstancesCallable(const DescribeInstancesRequestT& request) const {
2829 return SubmitCallable(&GameLiftClient::DescribeInstances, request);
2830 }
2831
2836 template <typename DescribeInstancesRequestT = Model::DescribeInstancesRequest>
2837 void DescribeInstancesAsync(const DescribeInstancesRequestT& request, const DescribeInstancesResponseReceivedHandler& handler,
2838 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
2839 return SubmitAsync(&GameLiftClient::DescribeInstances, request, handler, context);
2840 }
2841
2863
2868 template <typename DescribeMatchmakingRequestT = Model::DescribeMatchmakingRequest>
2869 Model::DescribeMatchmakingOutcomeCallable DescribeMatchmakingCallable(const DescribeMatchmakingRequestT& request) const {
2870 return SubmitCallable(&GameLiftClient::DescribeMatchmaking, request);
2871 }
2872
2877 template <typename DescribeMatchmakingRequestT = Model::DescribeMatchmakingRequest>
2878 void DescribeMatchmakingAsync(const DescribeMatchmakingRequestT& request, const DescribeMatchmakingResponseReceivedHandler& handler,
2879 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
2880 return SubmitAsync(&GameLiftClient::DescribeMatchmaking, request, handler, context);
2881 }
2882
2899 const Model::DescribeMatchmakingConfigurationsRequest& request = {}) const;
2900
2905 template <typename DescribeMatchmakingConfigurationsRequestT = Model::DescribeMatchmakingConfigurationsRequest>
2907 const DescribeMatchmakingConfigurationsRequestT& request = {}) const {
2908 return SubmitCallable(&GameLiftClient::DescribeMatchmakingConfigurations, request);
2909 }
2910
2915 template <typename DescribeMatchmakingConfigurationsRequestT = Model::DescribeMatchmakingConfigurationsRequest>
2917 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr,
2918 const DescribeMatchmakingConfigurationsRequestT& request = {}) const {
2919 return SubmitAsync(&GameLiftClient::DescribeMatchmakingConfigurations, request, handler, context);
2920 }
2921
2936 const Model::DescribeMatchmakingRuleSetsRequest& request = {}) const;
2937
2942 template <typename DescribeMatchmakingRuleSetsRequestT = Model::DescribeMatchmakingRuleSetsRequest>
2944 const DescribeMatchmakingRuleSetsRequestT& request = {}) const {
2945 return SubmitCallable(&GameLiftClient::DescribeMatchmakingRuleSets, request);
2946 }
2947
2952 template <typename DescribeMatchmakingRuleSetsRequestT = Model::DescribeMatchmakingRuleSetsRequest>
2954 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr,
2955 const DescribeMatchmakingRuleSetsRequestT& request = {}) const {
2956 return SubmitAsync(&GameLiftClient::DescribeMatchmakingRuleSets, request, handler, context);
2957 }
2958
2980
2985 template <typename DescribePlayerSessionsRequestT = Model::DescribePlayerSessionsRequest>
2986 Model::DescribePlayerSessionsOutcomeCallable DescribePlayerSessionsCallable(const DescribePlayerSessionsRequestT& request = {}) const {
2987 return SubmitCallable(&GameLiftClient::DescribePlayerSessions, request);
2988 }
2989
2994 template <typename DescribePlayerSessionsRequestT = Model::DescribePlayerSessionsRequest>
2996 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr,
2997 const DescribePlayerSessionsRequestT& request = {}) const {
2998 return SubmitAsync(&GameLiftClient::DescribePlayerSessions, request, handler, context);
2999 }
3000
3021 const Model::DescribeRuntimeConfigurationRequest& request) const;
3022
3027 template <typename DescribeRuntimeConfigurationRequestT = Model::DescribeRuntimeConfigurationRequest>
3029 const DescribeRuntimeConfigurationRequestT& request) const {
3030 return SubmitCallable(&GameLiftClient::DescribeRuntimeConfiguration, request);
3031 }
3032
3037 template <typename DescribeRuntimeConfigurationRequestT = Model::DescribeRuntimeConfigurationRequest>
3038 void DescribeRuntimeConfigurationAsync(const DescribeRuntimeConfigurationRequestT& request,
3040 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
3041 return SubmitAsync(&GameLiftClient::DescribeRuntimeConfiguration, request, handler, context);
3042 }
3043
3058
3063 template <typename DescribeScalingPoliciesRequestT = Model::DescribeScalingPoliciesRequest>
3064 Model::DescribeScalingPoliciesOutcomeCallable DescribeScalingPoliciesCallable(const DescribeScalingPoliciesRequestT& request) const {
3065 return SubmitCallable(&GameLiftClient::DescribeScalingPolicies, request);
3066 }
3067
3072 template <typename DescribeScalingPoliciesRequestT = Model::DescribeScalingPoliciesRequest>
3073 void DescribeScalingPoliciesAsync(const DescribeScalingPoliciesRequestT& request,
3075 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
3076 return SubmitAsync(&GameLiftClient::DescribeScalingPolicies, request, handler, context);
3077 }
3078
3093
3097 template <typename DescribeScriptRequestT = Model::DescribeScriptRequest>
3098 Model::DescribeScriptOutcomeCallable DescribeScriptCallable(const DescribeScriptRequestT& request) const {
3099 return SubmitCallable(&GameLiftClient::DescribeScript, request);
3100 }
3101
3106 template <typename DescribeScriptRequestT = Model::DescribeScriptRequest>
3107 void DescribeScriptAsync(const DescribeScriptRequestT& request, const DescribeScriptResponseReceivedHandler& handler,
3108 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
3109 return SubmitAsync(&GameLiftClient::DescribeScript, request, handler, context);
3110 }
3111
3124 const Model::DescribeVpcPeeringAuthorizationsRequest& request = {}) const;
3125
3130 template <typename DescribeVpcPeeringAuthorizationsRequestT = Model::DescribeVpcPeeringAuthorizationsRequest>
3132 const DescribeVpcPeeringAuthorizationsRequestT& request = {}) const {
3133 return SubmitCallable(&GameLiftClient::DescribeVpcPeeringAuthorizations, request);
3134 }
3135
3140 template <typename DescribeVpcPeeringAuthorizationsRequestT = Model::DescribeVpcPeeringAuthorizationsRequest>
3142 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr,
3143 const DescribeVpcPeeringAuthorizationsRequestT& request = {}) const {
3144 return SubmitAsync(&GameLiftClient::DescribeVpcPeeringAuthorizations, request, handler, context);
3145 }
3146
3163 const Model::DescribeVpcPeeringConnectionsRequest& request = {}) const;
3164
3169 template <typename DescribeVpcPeeringConnectionsRequestT = Model::DescribeVpcPeeringConnectionsRequest>
3171 const DescribeVpcPeeringConnectionsRequestT& request = {}) const {
3172 return SubmitCallable(&GameLiftClient::DescribeVpcPeeringConnections, request);
3173 }
3174
3179 template <typename DescribeVpcPeeringConnectionsRequestT = Model::DescribeVpcPeeringConnectionsRequest>
3181 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr,
3182 const DescribeVpcPeeringConnectionsRequestT& request = {}) const {
3183 return SubmitAsync(&GameLiftClient::DescribeVpcPeeringConnections, request, handler, context);
3184 }
3185
3209
3214 template <typename GetComputeAccessRequestT = Model::GetComputeAccessRequest>
3215 Model::GetComputeAccessOutcomeCallable GetComputeAccessCallable(const GetComputeAccessRequestT& request) const {
3216 return SubmitCallable(&GameLiftClient::GetComputeAccess, request);
3217 }
3218
3223 template <typename GetComputeAccessRequestT = Model::GetComputeAccessRequest>
3224 void GetComputeAccessAsync(const GetComputeAccessRequestT& request, const GetComputeAccessResponseReceivedHandler& handler,
3225 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
3226 return SubmitAsync(&GameLiftClient::GetComputeAccess, request, handler, context);
3227 }
3228
3257
3262 template <typename GetComputeAuthTokenRequestT = Model::GetComputeAuthTokenRequest>
3263 Model::GetComputeAuthTokenOutcomeCallable GetComputeAuthTokenCallable(const GetComputeAuthTokenRequestT& request) const {
3264 return SubmitCallable(&GameLiftClient::GetComputeAuthToken, request);
3265 }
3266
3271 template <typename GetComputeAuthTokenRequestT = Model::GetComputeAuthTokenRequest>
3272 void GetComputeAuthTokenAsync(const GetComputeAuthTokenRequestT& request, const GetComputeAuthTokenResponseReceivedHandler& handler,
3273 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
3274 return SubmitAsync(&GameLiftClient::GetComputeAuthToken, request, handler, context);
3275 }
3276
3292
3297 template <typename GetGameSessionLogUrlRequestT = Model::GetGameSessionLogUrlRequest>
3298 Model::GetGameSessionLogUrlOutcomeCallable GetGameSessionLogUrlCallable(const GetGameSessionLogUrlRequestT& request) const {
3299 return SubmitCallable(&GameLiftClient::GetGameSessionLogUrl, request);
3300 }
3301
3306 template <typename GetGameSessionLogUrlRequestT = Model::GetGameSessionLogUrlRequest>
3307 void GetGameSessionLogUrlAsync(const GetGameSessionLogUrlRequestT& request, const GetGameSessionLogUrlResponseReceivedHandler& handler,
3308 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
3309 return SubmitAsync(&GameLiftClient::GetGameSessionLogUrl, request, handler, context);
3310 }
3311
3343
3348 template <typename GetInstanceAccessRequestT = Model::GetInstanceAccessRequest>
3349 Model::GetInstanceAccessOutcomeCallable GetInstanceAccessCallable(const GetInstanceAccessRequestT& request) const {
3350 return SubmitCallable(&GameLiftClient::GetInstanceAccess, request);
3351 }
3352
3357 template <typename GetInstanceAccessRequestT = Model::GetInstanceAccessRequest>
3358 void GetInstanceAccessAsync(const GetInstanceAccessRequestT& request, const GetInstanceAccessResponseReceivedHandler& handler,
3359 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
3360 return SubmitAsync(&GameLiftClient::GetInstanceAccess, request, handler, context);
3361 }
3362
3388 const Model::GetPlayerConnectionDetailsRequest& request) const;
3389
3394 template <typename GetPlayerConnectionDetailsRequestT = Model::GetPlayerConnectionDetailsRequest>
3396 const GetPlayerConnectionDetailsRequestT& request) const {
3397 return SubmitCallable(&GameLiftClient::GetPlayerConnectionDetails, request);
3398 }
3399
3404 template <typename GetPlayerConnectionDetailsRequestT = Model::GetPlayerConnectionDetailsRequest>
3405 void GetPlayerConnectionDetailsAsync(const GetPlayerConnectionDetailsRequestT& request,
3407 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
3408 return SubmitAsync(&GameLiftClient::GetPlayerConnectionDetails, request, handler, context);
3409 }
3410
3424
3428 template <typename ListAliasesRequestT = Model::ListAliasesRequest>
3429 Model::ListAliasesOutcomeCallable ListAliasesCallable(const ListAliasesRequestT& request = {}) const {
3430 return SubmitCallable(&GameLiftClient::ListAliases, request);
3431 }
3432
3437 template <typename ListAliasesRequestT = Model::ListAliasesRequest>
3439 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr,
3440 const ListAliasesRequestT& request = {}) const {
3441 return SubmitAsync(&GameLiftClient::ListAliases, request, handler, context);
3442 }
3443
3459
3463 template <typename ListBuildsRequestT = Model::ListBuildsRequest>
3464 Model::ListBuildsOutcomeCallable ListBuildsCallable(const ListBuildsRequestT& request = {}) const {
3465 return SubmitCallable(&GameLiftClient::ListBuilds, request);
3466 }
3467
3472 template <typename ListBuildsRequestT = Model::ListBuildsRequest>
3474 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr,
3475 const ListBuildsRequestT& request = {}) const {
3476 return SubmitAsync(&GameLiftClient::ListBuilds, request, handler, context);
3477 }
3478
3500
3504 template <typename ListComputeRequestT = Model::ListComputeRequest>
3505 Model::ListComputeOutcomeCallable ListComputeCallable(const ListComputeRequestT& request) const {
3506 return SubmitCallable(&GameLiftClient::ListCompute, request);
3507 }
3508
3513 template <typename ListComputeRequestT = Model::ListComputeRequest>
3514 void ListComputeAsync(const ListComputeRequestT& request, const ListComputeResponseReceivedHandler& handler,
3515 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
3516 return SubmitAsync(&GameLiftClient::ListCompute, request, handler, context);
3517 }
3518
3538
3543 template <typename ListContainerFleetsRequestT = Model::ListContainerFleetsRequest>
3544 Model::ListContainerFleetsOutcomeCallable ListContainerFleetsCallable(const ListContainerFleetsRequestT& request = {}) const {
3545 return SubmitCallable(&GameLiftClient::ListContainerFleets, request);
3546 }
3547
3552 template <typename ListContainerFleetsRequestT = Model::ListContainerFleetsRequest>
3554 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr,
3555 const ListContainerFleetsRequestT& request = {}) const {
3556 return SubmitAsync(&GameLiftClient::ListContainerFleets, request, handler, context);
3557 }
3558
3578
3583 template <typename ListContainerGroupDefinitionVersionsRequestT = Model::ListContainerGroupDefinitionVersionsRequest>
3585 const ListContainerGroupDefinitionVersionsRequestT& request) const {
3586 return SubmitCallable(&GameLiftClient::ListContainerGroupDefinitionVersions, request);
3587 }
3588
3593 template <typename ListContainerGroupDefinitionVersionsRequestT = Model::ListContainerGroupDefinitionVersionsRequest>
3594 void ListContainerGroupDefinitionVersionsAsync(const ListContainerGroupDefinitionVersionsRequestT& request,
3596 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
3597 return SubmitAsync(&GameLiftClient::ListContainerGroupDefinitionVersions, request, handler, context);
3598 }
3599
3620 const Model::ListContainerGroupDefinitionsRequest& request = {}) const;
3621
3626 template <typename ListContainerGroupDefinitionsRequestT = Model::ListContainerGroupDefinitionsRequest>
3628 const ListContainerGroupDefinitionsRequestT& request = {}) const {
3629 return SubmitCallable(&GameLiftClient::ListContainerGroupDefinitions, request);
3630 }
3631
3636 template <typename ListContainerGroupDefinitionsRequestT = Model::ListContainerGroupDefinitionsRequest>
3638 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr,
3639 const ListContainerGroupDefinitionsRequestT& request = {}) const {
3640 return SubmitAsync(&GameLiftClient::ListContainerGroupDefinitions, request, handler, context);
3641 }
3642
3659
3664 template <typename ListFleetDeploymentsRequestT = Model::ListFleetDeploymentsRequest>
3665 Model::ListFleetDeploymentsOutcomeCallable ListFleetDeploymentsCallable(const ListFleetDeploymentsRequestT& request = {}) const {
3666 return SubmitCallable(&GameLiftClient::ListFleetDeployments, request);
3667 }
3668
3673 template <typename ListFleetDeploymentsRequestT = Model::ListFleetDeploymentsRequest>
3675 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr,
3676 const ListFleetDeploymentsRequestT& request = {}) const {
3677 return SubmitAsync(&GameLiftClient::ListFleetDeployments, request, handler, context);
3678 }
3679
3700
3704 template <typename ListFleetsRequestT = Model::ListFleetsRequest>
3705 Model::ListFleetsOutcomeCallable ListFleetsCallable(const ListFleetsRequestT& request = {}) const {
3706 return SubmitCallable(&GameLiftClient::ListFleets, request);
3707 }
3708
3713 template <typename ListFleetsRequestT = Model::ListFleetsRequest>
3715 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr,
3716 const ListFleetsRequestT& request = {}) const {
3717 return SubmitAsync(&GameLiftClient::ListFleets, request, handler, context);
3718 }
3719
3727
3732 template <typename ListGameServerGroupsRequestT = Model::ListGameServerGroupsRequest>
3733 Model::ListGameServerGroupsOutcomeCallable ListGameServerGroupsCallable(const ListGameServerGroupsRequestT& request = {}) const {
3734 return SubmitCallable(&GameLiftClient::ListGameServerGroups, request);
3735 }
3736
3741 template <typename ListGameServerGroupsRequestT = Model::ListGameServerGroupsRequest>
3743 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr,
3744 const ListGameServerGroupsRequestT& request = {}) const {
3745 return SubmitAsync(&GameLiftClient::ListGameServerGroups, request, handler, context);
3746 }
3747
3760
3764 template <typename ListGameServersRequestT = Model::ListGameServersRequest>
3765 Model::ListGameServersOutcomeCallable ListGameServersCallable(const ListGameServersRequestT& request) const {
3766 return SubmitCallable(&GameLiftClient::ListGameServers, request);
3767 }
3768
3773 template <typename ListGameServersRequestT = Model::ListGameServersRequest>
3774 void ListGameServersAsync(const ListGameServersRequestT& request, const ListGameServersResponseReceivedHandler& handler,
3775 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
3776 return SubmitAsync(&GameLiftClient::ListGameServers, request, handler, context);
3777 }
3778
3792
3796 template <typename ListLocationsRequestT = Model::ListLocationsRequest>
3797 Model::ListLocationsOutcomeCallable ListLocationsCallable(const ListLocationsRequestT& request = {}) const {
3798 return SubmitCallable(&GameLiftClient::ListLocations, request);
3799 }
3800
3805 template <typename ListLocationsRequestT = Model::ListLocationsRequest>
3807 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr,
3808 const ListLocationsRequestT& request = {}) const {
3809 return SubmitAsync(&GameLiftClient::ListLocations, request, handler, context);
3810 }
3811
3824 virtual Model::ListScriptsOutcome ListScripts(const Model::ListScriptsRequest& request = {}) const;
3825
3829 template <typename ListScriptsRequestT = Model::ListScriptsRequest>
3830 Model::ListScriptsOutcomeCallable ListScriptsCallable(const ListScriptsRequestT& request = {}) const {
3831 return SubmitCallable(&GameLiftClient::ListScripts, request);
3832 }
3833
3838 template <typename ListScriptsRequestT = Model::ListScriptsRequest>
3840 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr,
3841 const ListScriptsRequestT& request = {}) const {
3842 return SubmitAsync(&GameLiftClient::ListScripts, request, handler, context);
3843 }
3844
3865
3870 template <typename ListTagsForResourceRequestT = Model::ListTagsForResourceRequest>
3871 Model::ListTagsForResourceOutcomeCallable ListTagsForResourceCallable(const ListTagsForResourceRequestT& request) const {
3872 return SubmitCallable(&GameLiftClient::ListTagsForResource, request);
3873 }
3874
3879 template <typename ListTagsForResourceRequestT = Model::ListTagsForResourceRequest>
3880 void ListTagsForResourceAsync(const ListTagsForResourceRequestT& request, const ListTagsForResourceResponseReceivedHandler& handler,
3881 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
3882 return SubmitAsync(&GameLiftClient::ListTagsForResource, request, handler, context);
3883 }
3884
3946
3951 template <typename PutScalingPolicyRequestT = Model::PutScalingPolicyRequest>
3952 Model::PutScalingPolicyOutcomeCallable PutScalingPolicyCallable(const PutScalingPolicyRequestT& request) const {
3953 return SubmitCallable(&GameLiftClient::PutScalingPolicy, request);
3954 }
3955
3960 template <typename PutScalingPolicyRequestT = Model::PutScalingPolicyRequest>
3961 void PutScalingPolicyAsync(const PutScalingPolicyRequestT& request, const PutScalingPolicyResponseReceivedHandler& handler,
3962 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
3963 return SubmitAsync(&GameLiftClient::PutScalingPolicy, request, handler, context);
3964 }
3965
3995
3999 template <typename RegisterComputeRequestT = Model::RegisterComputeRequest>
4000 Model::RegisterComputeOutcomeCallable RegisterComputeCallable(const RegisterComputeRequestT& request) const {
4001 return SubmitCallable(&GameLiftClient::RegisterCompute, request);
4002 }
4003
4008 template <typename RegisterComputeRequestT = Model::RegisterComputeRequest>
4009 void RegisterComputeAsync(const RegisterComputeRequestT& request, const RegisterComputeResponseReceivedHandler& handler,
4010 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
4011 return SubmitAsync(&GameLiftClient::RegisterCompute, request, handler, context);
4012 }
4013
4035
4040 template <typename RegisterGameServerRequestT = Model::RegisterGameServerRequest>
4041 Model::RegisterGameServerOutcomeCallable RegisterGameServerCallable(const RegisterGameServerRequestT& request) const {
4042 return SubmitCallable(&GameLiftClient::RegisterGameServer, request);
4043 }
4044
4049 template <typename RegisterGameServerRequestT = Model::RegisterGameServerRequest>
4050 void RegisterGameServerAsync(const RegisterGameServerRequestT& request, const RegisterGameServerResponseReceivedHandler& handler,
4051 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
4052 return SubmitAsync(&GameLiftClient::RegisterGameServer, request, handler, context);
4053 }
4054
4073
4078 template <typename RequestUploadCredentialsRequestT = Model::RequestUploadCredentialsRequest>
4079 Model::RequestUploadCredentialsOutcomeCallable RequestUploadCredentialsCallable(const RequestUploadCredentialsRequestT& request) const {
4080 return SubmitCallable(&GameLiftClient::RequestUploadCredentials, request);
4081 }
4082
4087 template <typename RequestUploadCredentialsRequestT = Model::RequestUploadCredentialsRequest>
4088 void RequestUploadCredentialsAsync(const RequestUploadCredentialsRequestT& request,
4090 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
4091 return SubmitAsync(&GameLiftClient::RequestUploadCredentials, request, handler, context);
4092 }
4093
4108
4112 template <typename ResolveAliasRequestT = Model::ResolveAliasRequest>
4113 Model::ResolveAliasOutcomeCallable ResolveAliasCallable(const ResolveAliasRequestT& request) const {
4114 return SubmitCallable(&GameLiftClient::ResolveAlias, request);
4115 }
4116
4121 template <typename ResolveAliasRequestT = Model::ResolveAliasRequest>
4122 void ResolveAliasAsync(const ResolveAliasRequestT& request, const ResolveAliasResponseReceivedHandler& handler,
4123 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
4124 return SubmitAsync(&GameLiftClient::ResolveAlias, request, handler, context);
4125 }
4126
4146
4151 template <typename ResumeGameServerGroupRequestT = Model::ResumeGameServerGroupRequest>
4152 Model::ResumeGameServerGroupOutcomeCallable ResumeGameServerGroupCallable(const ResumeGameServerGroupRequestT& request) const {
4153 return SubmitCallable(&GameLiftClient::ResumeGameServerGroup, request);
4154 }
4155
4160 template <typename ResumeGameServerGroupRequestT = Model::ResumeGameServerGroupRequest>
4161 void ResumeGameServerGroupAsync(const ResumeGameServerGroupRequestT& request, const ResumeGameServerGroupResponseReceivedHandler& handler,
4162 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
4163 return SubmitAsync(&GameLiftClient::ResumeGameServerGroup, request, handler, context);
4164 }
4165
4235
4240 template <typename SearchGameSessionsRequestT = Model::SearchGameSessionsRequest>
4241 Model::SearchGameSessionsOutcomeCallable SearchGameSessionsCallable(const SearchGameSessionsRequestT& request = {}) const {
4242 return SubmitCallable(&GameLiftClient::SearchGameSessions, request);
4243 }
4244
4249 template <typename SearchGameSessionsRequestT = Model::SearchGameSessionsRequest>
4251 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr,
4252 const SearchGameSessionsRequestT& request = {}) const {
4253 return SubmitAsync(&GameLiftClient::SearchGameSessions, request, handler, context);
4254 }
4255
4278
4283 template <typename StartFleetActionsRequestT = Model::StartFleetActionsRequest>
4284 Model::StartFleetActionsOutcomeCallable StartFleetActionsCallable(const StartFleetActionsRequestT& request) const {
4285 return SubmitCallable(&GameLiftClient::StartFleetActions, request);
4286 }
4287
4292 template <typename StartFleetActionsRequestT = Model::StartFleetActionsRequest>
4293 void StartFleetActionsAsync(const StartFleetActionsRequestT& request, const StartFleetActionsResponseReceivedHandler& handler,
4294 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
4295 return SubmitAsync(&GameLiftClient::StartFleetActions, request, handler, context);
4296 }
4297
4363
4368 template <typename StartGameSessionPlacementRequestT = Model::StartGameSessionPlacementRequest>
4370 const StartGameSessionPlacementRequestT& request) const {
4371 return SubmitCallable(&GameLiftClient::StartGameSessionPlacement, request);
4372 }
4373
4378 template <typename StartGameSessionPlacementRequestT = Model::StartGameSessionPlacementRequest>
4379 void StartGameSessionPlacementAsync(const StartGameSessionPlacementRequestT& request,
4381 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
4382 return SubmitAsync(&GameLiftClient::StartGameSessionPlacement, request, handler, context);
4383 }
4384
4423
4428 template <typename StartMatchBackfillRequestT = Model::StartMatchBackfillRequest>
4429 Model::StartMatchBackfillOutcomeCallable StartMatchBackfillCallable(const StartMatchBackfillRequestT& request) const {
4430 return SubmitCallable(&GameLiftClient::StartMatchBackfill, request);
4431 }
4432
4437 template <typename StartMatchBackfillRequestT = Model::StartMatchBackfillRequest>
4438 void StartMatchBackfillAsync(const StartMatchBackfillRequestT& request, const StartMatchBackfillResponseReceivedHandler& handler,
4439 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
4440 return SubmitAsync(&GameLiftClient::StartMatchBackfill, request, handler, context);
4441 }
4442
4472
4477 template <typename StartMatchmakingRequestT = Model::StartMatchmakingRequest>
4478 Model::StartMatchmakingOutcomeCallable StartMatchmakingCallable(const StartMatchmakingRequestT& request) const {
4479 return SubmitCallable(&GameLiftClient::StartMatchmaking, request);
4480 }
4481
4486 template <typename StartMatchmakingRequestT = Model::StartMatchmakingRequest>
4487 void StartMatchmakingAsync(const StartMatchmakingRequestT& request, const StartMatchmakingResponseReceivedHandler& handler,
4488 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
4489 return SubmitAsync(&GameLiftClient::StartMatchmaking, request, handler, context);
4490 }
4491
4517
4522 template <typename StopFleetActionsRequestT = Model::StopFleetActionsRequest>
4523 Model::StopFleetActionsOutcomeCallable StopFleetActionsCallable(const StopFleetActionsRequestT& request) const {
4524 return SubmitCallable(&GameLiftClient::StopFleetActions, request);
4525 }
4526
4531 template <typename StopFleetActionsRequestT = Model::StopFleetActionsRequest>
4532 void StopFleetActionsAsync(const StopFleetActionsRequestT& request, const StopFleetActionsResponseReceivedHandler& handler,
4533 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
4534 return SubmitAsync(&GameLiftClient::StopFleetActions, request, handler, context);
4535 }
4536
4552
4557 template <typename StopGameSessionPlacementRequestT = Model::StopGameSessionPlacementRequest>
4558 Model::StopGameSessionPlacementOutcomeCallable StopGameSessionPlacementCallable(const StopGameSessionPlacementRequestT& request) const {
4559 return SubmitCallable(&GameLiftClient::StopGameSessionPlacement, request);
4560 }
4561
4566 template <typename StopGameSessionPlacementRequestT = Model::StopGameSessionPlacementRequest>
4567 void StopGameSessionPlacementAsync(const StopGameSessionPlacementRequestT& request,
4569 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
4570 return SubmitAsync(&GameLiftClient::StopGameSessionPlacement, request, handler, context);
4571 }
4572
4592
4596 template <typename StopMatchmakingRequestT = Model::StopMatchmakingRequest>
4597 Model::StopMatchmakingOutcomeCallable StopMatchmakingCallable(const StopMatchmakingRequestT& request) const {
4598 return SubmitCallable(&GameLiftClient::StopMatchmaking, request);
4599 }
4600
4605 template <typename StopMatchmakingRequestT = Model::StopMatchmakingRequest>
4606 void StopMatchmakingAsync(const StopMatchmakingRequestT& request, const StopMatchmakingResponseReceivedHandler& handler,
4607 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
4608 return SubmitAsync(&GameLiftClient::StopMatchmaking, request, handler, context);
4609 }
4610
4634
4639 template <typename SuspendGameServerGroupRequestT = Model::SuspendGameServerGroupRequest>
4640 Model::SuspendGameServerGroupOutcomeCallable SuspendGameServerGroupCallable(const SuspendGameServerGroupRequestT& request) const {
4641 return SubmitCallable(&GameLiftClient::SuspendGameServerGroup, request);
4642 }
4643
4648 template <typename SuspendGameServerGroupRequestT = Model::SuspendGameServerGroupRequest>
4649 void SuspendGameServerGroupAsync(const SuspendGameServerGroupRequestT& request,
4651 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
4652 return SubmitAsync(&GameLiftClient::SuspendGameServerGroup, request, handler, context);
4653 }
4654
4678
4682 template <typename TagResourceRequestT = Model::TagResourceRequest>
4683 Model::TagResourceOutcomeCallable TagResourceCallable(const TagResourceRequestT& request) const {
4684 return SubmitCallable(&GameLiftClient::TagResource, request);
4685 }
4686
4691 template <typename TagResourceRequestT = Model::TagResourceRequest>
4692 void TagResourceAsync(const TagResourceRequestT& request, const TagResourceResponseReceivedHandler& handler,
4693 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
4694 return SubmitAsync(&GameLiftClient::TagResource, request, handler, context);
4695 }
4696
4741
4746 template <typename TerminateGameSessionRequestT = Model::TerminateGameSessionRequest>
4747 Model::TerminateGameSessionOutcomeCallable TerminateGameSessionCallable(const TerminateGameSessionRequestT& request) const {
4748 return SubmitCallable(&GameLiftClient::TerminateGameSession, request);
4749 }
4750
4755 template <typename TerminateGameSessionRequestT = Model::TerminateGameSessionRequest>
4756 void TerminateGameSessionAsync(const TerminateGameSessionRequestT& request, const TerminateGameSessionResponseReceivedHandler& handler,
4757 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
4758 return SubmitAsync(&GameLiftClient::TerminateGameSession, request, handler, context);
4759 }
4760
4783
4787 template <typename UntagResourceRequestT = Model::UntagResourceRequest>
4788 Model::UntagResourceOutcomeCallable UntagResourceCallable(const UntagResourceRequestT& request) const {
4789 return SubmitCallable(&GameLiftClient::UntagResource, request);
4790 }
4791
4796 template <typename UntagResourceRequestT = Model::UntagResourceRequest>
4797 void UntagResourceAsync(const UntagResourceRequestT& request, const UntagResourceResponseReceivedHandler& handler,
4798 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
4799 return SubmitAsync(&GameLiftClient::UntagResource, request, handler, context);
4800 }
4801
4814
4818 template <typename UpdateAliasRequestT = Model::UpdateAliasRequest>
4819 Model::UpdateAliasOutcomeCallable UpdateAliasCallable(const UpdateAliasRequestT& request) const {
4820 return SubmitCallable(&GameLiftClient::UpdateAlias, request);
4821 }
4822
4827 template <typename UpdateAliasRequestT = Model::UpdateAliasRequest>
4828 void UpdateAliasAsync(const UpdateAliasRequestT& request, const UpdateAliasResponseReceivedHandler& handler,
4829 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
4830 return SubmitAsync(&GameLiftClient::UpdateAlias, request, handler, context);
4831 }
4832
4847
4851 template <typename UpdateBuildRequestT = Model::UpdateBuildRequest>
4852 Model::UpdateBuildOutcomeCallable UpdateBuildCallable(const UpdateBuildRequestT& request) const {
4853 return SubmitCallable(&GameLiftClient::UpdateBuild, request);
4854 }
4855
4860 template <typename UpdateBuildRequestT = Model::UpdateBuildRequest>
4861 void UpdateBuildAsync(const UpdateBuildRequestT& request, const UpdateBuildResponseReceivedHandler& handler,
4862 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
4863 return SubmitAsync(&GameLiftClient::UpdateBuild, request, handler, context);
4864 }
4865
4906
4911 template <typename UpdateContainerFleetRequestT = Model::UpdateContainerFleetRequest>
4912 Model::UpdateContainerFleetOutcomeCallable UpdateContainerFleetCallable(const UpdateContainerFleetRequestT& request) const {
4913 return SubmitCallable(&GameLiftClient::UpdateContainerFleet, request);
4914 }
4915
4920 template <typename UpdateContainerFleetRequestT = Model::UpdateContainerFleetRequest>
4921 void UpdateContainerFleetAsync(const UpdateContainerFleetRequestT& request, const UpdateContainerFleetResponseReceivedHandler& handler,
4922 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
4923 return SubmitAsync(&GameLiftClient::UpdateContainerFleet, request, handler, context);
4924 }
4925
4959
4964 template <typename UpdateContainerGroupDefinitionRequestT = Model::UpdateContainerGroupDefinitionRequest>
4966 const UpdateContainerGroupDefinitionRequestT& request) const {
4967 return SubmitCallable(&GameLiftClient::UpdateContainerGroupDefinition, request);
4968 }
4969
4974 template <typename UpdateContainerGroupDefinitionRequestT = Model::UpdateContainerGroupDefinitionRequest>
4975 void UpdateContainerGroupDefinitionAsync(const UpdateContainerGroupDefinitionRequestT& request,
4977 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
4978 return SubmitAsync(&GameLiftClient::UpdateContainerGroupDefinition, request, handler, context);
4979 }
4980
5001
5006 template <typename UpdateFleetAttributesRequestT = Model::UpdateFleetAttributesRequest>
5007 Model::UpdateFleetAttributesOutcomeCallable UpdateFleetAttributesCallable(const UpdateFleetAttributesRequestT& request) const {
5008 return SubmitCallable(&GameLiftClient::UpdateFleetAttributes, request);
5009 }
5010
5015 template <typename UpdateFleetAttributesRequestT = Model::UpdateFleetAttributesRequest>
5016 void UpdateFleetAttributesAsync(const UpdateFleetAttributesRequestT& request, const UpdateFleetAttributesResponseReceivedHandler& handler,
5017 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
5018 return SubmitAsync(&GameLiftClient::UpdateFleetAttributes, request, handler, context);
5019 }
5020
5074
5079 template <typename UpdateFleetCapacityRequestT = Model::UpdateFleetCapacityRequest>
5080 Model::UpdateFleetCapacityOutcomeCallable UpdateFleetCapacityCallable(const UpdateFleetCapacityRequestT& request) const {
5081 return SubmitCallable(&GameLiftClient::UpdateFleetCapacity, request);
5082 }
5083
5088 template <typename UpdateFleetCapacityRequestT = Model::UpdateFleetCapacityRequest>
5089 void UpdateFleetCapacityAsync(const UpdateFleetCapacityRequestT& request, const UpdateFleetCapacityResponseReceivedHandler& handler,
5090 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
5091 return SubmitAsync(&GameLiftClient::UpdateFleetCapacity, request, handler, context);
5092 }
5093
5113
5118 template <typename UpdateFleetPortSettingsRequestT = Model::UpdateFleetPortSettingsRequest>
5119 Model::UpdateFleetPortSettingsOutcomeCallable UpdateFleetPortSettingsCallable(const UpdateFleetPortSettingsRequestT& request) const {
5120 return SubmitCallable(&GameLiftClient::UpdateFleetPortSettings, request);
5121 }
5122
5127 template <typename UpdateFleetPortSettingsRequestT = Model::UpdateFleetPortSettingsRequest>
5128 void UpdateFleetPortSettingsAsync(const UpdateFleetPortSettingsRequestT& request,
5130 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
5131 return SubmitAsync(&GameLiftClient::UpdateFleetPortSettings, request, handler, context);
5132 }
5133
5161
5166 template <typename UpdateGameServerRequestT = Model::UpdateGameServerRequest>
5167 Model::UpdateGameServerOutcomeCallable UpdateGameServerCallable(const UpdateGameServerRequestT& request) const {
5168 return SubmitCallable(&GameLiftClient::UpdateGameServer, request);
5169 }
5170
5175 template <typename UpdateGameServerRequestT = Model::UpdateGameServerRequest>
5176 void UpdateGameServerAsync(const UpdateGameServerRequestT& request, const UpdateGameServerResponseReceivedHandler& handler,
5177 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
5178 return SubmitAsync(&GameLiftClient::UpdateGameServer, request, handler, context);
5179 }
5180
5203
5208 template <typename UpdateGameServerGroupRequestT = Model::UpdateGameServerGroupRequest>
5209 Model::UpdateGameServerGroupOutcomeCallable UpdateGameServerGroupCallable(const UpdateGameServerGroupRequestT& request) const {
5210 return SubmitCallable(&GameLiftClient::UpdateGameServerGroup, request);
5211 }
5212
5217 template <typename UpdateGameServerGroupRequestT = Model::UpdateGameServerGroupRequest>
5218 void UpdateGameServerGroupAsync(const UpdateGameServerGroupRequestT& request, const UpdateGameServerGroupResponseReceivedHandler& handler,
5219 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
5220 return SubmitAsync(&GameLiftClient::UpdateGameServerGroup, request, handler, context);
5221 }
5222
5235
5240 template <typename UpdateGameSessionRequestT = Model::UpdateGameSessionRequest>
5241 Model::UpdateGameSessionOutcomeCallable UpdateGameSessionCallable(const UpdateGameSessionRequestT& request) const {
5242 return SubmitCallable(&GameLiftClient::UpdateGameSession, request);
5243 }
5244
5249 template <typename UpdateGameSessionRequestT = Model::UpdateGameSessionRequest>
5250 void UpdateGameSessionAsync(const UpdateGameSessionRequestT& request, const UpdateGameSessionResponseReceivedHandler& handler,
5251 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
5252 return SubmitAsync(&GameLiftClient::UpdateGameSession, request, handler, context);
5253 }
5254
5268
5273 template <typename UpdateGameSessionQueueRequestT = Model::UpdateGameSessionQueueRequest>
5274 Model::UpdateGameSessionQueueOutcomeCallable UpdateGameSessionQueueCallable(const UpdateGameSessionQueueRequestT& request) const {
5275 return SubmitCallable(&GameLiftClient::UpdateGameSessionQueue, request);
5276 }
5277
5282 template <typename UpdateGameSessionQueueRequestT = Model::UpdateGameSessionQueueRequest>
5283 void UpdateGameSessionQueueAsync(const UpdateGameSessionQueueRequestT& request,
5285 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
5286 return SubmitAsync(&GameLiftClient::UpdateGameSessionQueue, request, handler, context);
5287 }
5288
5302
5307 template <typename UpdateMatchmakingConfigurationRequestT = Model::UpdateMatchmakingConfigurationRequest>
5309 const UpdateMatchmakingConfigurationRequestT& request) const {
5310 return SubmitCallable(&GameLiftClient::UpdateMatchmakingConfiguration, request);
5311 }
5312
5317 template <typename UpdateMatchmakingConfigurationRequestT = Model::UpdateMatchmakingConfigurationRequest>
5318 void UpdateMatchmakingConfigurationAsync(const UpdateMatchmakingConfigurationRequestT& request,
5320 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
5321 return SubmitAsync(&GameLiftClient::UpdateMatchmakingConfiguration, request, handler, context);
5322 }
5323
5345 const Model::UpdateRuntimeConfigurationRequest& request) const;
5346
5351 template <typename UpdateRuntimeConfigurationRequestT = Model::UpdateRuntimeConfigurationRequest>
5353 const UpdateRuntimeConfigurationRequestT& request) const {
5354 return SubmitCallable(&GameLiftClient::UpdateRuntimeConfiguration, request);
5355 }
5356
5361 template <typename UpdateRuntimeConfigurationRequestT = Model::UpdateRuntimeConfigurationRequest>
5362 void UpdateRuntimeConfigurationAsync(const UpdateRuntimeConfigurationRequestT& request,
5364 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
5365 return SubmitAsync(&GameLiftClient::UpdateRuntimeConfiguration, request, handler, context);
5366 }
5367
5389
5393 template <typename UpdateScriptRequestT = Model::UpdateScriptRequest>
5394 Model::UpdateScriptOutcomeCallable UpdateScriptCallable(const UpdateScriptRequestT& request) const {
5395 return SubmitCallable(&GameLiftClient::UpdateScript, request);
5396 }
5397
5402 template <typename UpdateScriptRequestT = Model::UpdateScriptRequest>
5403 void UpdateScriptAsync(const UpdateScriptRequestT& request, const UpdateScriptResponseReceivedHandler& handler,
5404 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
5405 return SubmitAsync(&GameLiftClient::UpdateScript, request, handler, context);
5406 }
5407
5420 const Model::ValidateMatchmakingRuleSetRequest& request) const;
5421
5426 template <typename ValidateMatchmakingRuleSetRequestT = Model::ValidateMatchmakingRuleSetRequest>
5428 const ValidateMatchmakingRuleSetRequestT& request) const {
5429 return SubmitCallable(&GameLiftClient::ValidateMatchmakingRuleSet, request);
5430 }
5431
5436 template <typename ValidateMatchmakingRuleSetRequestT = Model::ValidateMatchmakingRuleSetRequest>
5437 void ValidateMatchmakingRuleSetAsync(const ValidateMatchmakingRuleSetRequestT& request,
5439 const std::shared_ptr<const Aws::Client::AsyncCallerContext>& context = nullptr) const {
5440 return SubmitAsync(&GameLiftClient::ValidateMatchmakingRuleSet, request, handler, context);
5441 }
5442
5443 virtual void OverrideEndpoint(const Aws::String& endpoint);
5444 virtual std::shared_ptr<GameLiftEndpointProviderBase>& accessEndpointProvider();
5445
5446 private:
5448 void init(const GameLiftClientConfiguration& clientConfiguration);
5449
5451
5452 InvokeOperationOutcome InvokeServiceOperation(const AmazonWebServiceRequest& request, Aws::Http::HttpMethod httpMethod) const;
5453
5454 GameLiftClientConfiguration m_clientConfiguration;
5455 std::shared_ptr<GameLiftEndpointProviderBase> m_endpointProvider;
5456};
5457
5458} // namespace GameLift
5459} // namespace Aws
Model::ListScriptsOutcomeCallable ListScriptsCallable(const ListScriptsRequestT &request={}) const
void ResumeGameServerGroupAsync(const ResumeGameServerGroupRequestT &request, const ResumeGameServerGroupResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::StartMatchBackfillOutcomeCallable StartMatchBackfillCallable(const StartMatchBackfillRequestT &request) const
virtual Model::DeleteContainerFleetOutcome DeleteContainerFleet(const Model::DeleteContainerFleetRequest &request) const
GameLiftClient(const Aws::Auth::AWSCredentials &credentials, const Aws::Client::ClientConfiguration &clientConfiguration)
Model::DescribeVpcPeeringConnectionsOutcomeCallable DescribeVpcPeeringConnectionsCallable(const DescribeVpcPeeringConnectionsRequestT &request={}) const
Model::UpdateFleetCapacityOutcomeCallable UpdateFleetCapacityCallable(const UpdateFleetCapacityRequestT &request) const
void GetGameSessionLogUrlAsync(const GetGameSessionLogUrlRequestT &request, const GetGameSessionLogUrlResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::DescribeScalingPoliciesOutcome DescribeScalingPolicies(const Model::DescribeScalingPoliciesRequest &request) const
void DescribeFleetLocationUtilizationAsync(const DescribeFleetLocationUtilizationRequestT &request, const DescribeFleetLocationUtilizationResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::DescribeGameSessionsOutcome DescribeGameSessions(const Model::DescribeGameSessionsRequest &request={}) const
virtual Model::UpdateGameServerOutcome UpdateGameServer(const Model::UpdateGameServerRequest &request) const
virtual Model::DeleteMatchmakingConfigurationOutcome DeleteMatchmakingConfiguration(const Model::DeleteMatchmakingConfigurationRequest &request) const
Model::DescribeGameSessionDetailsOutcomeCallable DescribeGameSessionDetailsCallable(const DescribeGameSessionDetailsRequestT &request={}) const
Model::CreateGameServerGroupOutcomeCallable CreateGameServerGroupCallable(const CreateGameServerGroupRequestT &request) const
virtual Model::DeleteContainerGroupDefinitionOutcome DeleteContainerGroupDefinition(const Model::DeleteContainerGroupDefinitionRequest &request) const
virtual Model::DescribeFleetPortSettingsOutcome DescribeFleetPortSettings(const Model::DescribeFleetPortSettingsRequest &request) const
GameLiftClient(const Aws::Auth::AWSCredentials &credentials, std::shared_ptr< GameLiftEndpointProviderBase > endpointProvider=nullptr, const Aws::GameLift::GameLiftClientConfiguration &clientConfiguration=Aws::GameLift::GameLiftClientConfiguration())
virtual Model::CreateVpcPeeringAuthorizationOutcome CreateVpcPeeringAuthorization(const Model::CreateVpcPeeringAuthorizationRequest &request) const
void DescribeGameServerGroupAsync(const DescribeGameServerGroupRequestT &request, const DescribeGameServerGroupResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::RegisterGameServerOutcome RegisterGameServer(const Model::RegisterGameServerRequest &request) const
Model::DeleteScriptOutcomeCallable DeleteScriptCallable(const DeleteScriptRequestT &request) const
Model::DescribeGameServerGroupOutcomeCallable DescribeGameServerGroupCallable(const DescribeGameServerGroupRequestT &request) const
void CreateVpcPeeringAuthorizationAsync(const CreateVpcPeeringAuthorizationRequestT &request, const CreateVpcPeeringAuthorizationResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::DescribeScalingPoliciesOutcomeCallable DescribeScalingPoliciesCallable(const DescribeScalingPoliciesRequestT &request) const
Model::UpdateFleetAttributesOutcomeCallable UpdateFleetAttributesCallable(const UpdateFleetAttributesRequestT &request) const
Model::DeregisterGameServerOutcomeCallable DeregisterGameServerCallable(const DeregisterGameServerRequestT &request) const
virtual void OverrideEndpoint(const Aws::String &endpoint)
void UpdateGameSessionQueueAsync(const UpdateGameSessionQueueRequestT &request, const UpdateGameSessionQueueResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void DescribeFleetLocationAttributesAsync(const DescribeFleetLocationAttributesRequestT &request, const DescribeFleetLocationAttributesResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::DeleteScalingPolicyOutcome DeleteScalingPolicy(const Model::DeleteScalingPolicyRequest &request) const
void DescribeMatchmakingRuleSetsAsync(const DescribeMatchmakingRuleSetsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const DescribeMatchmakingRuleSetsRequestT &request={}) const
void DescribeScriptAsync(const DescribeScriptRequestT &request, const DescribeScriptResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::DescribeFleetDeploymentOutcome DescribeFleetDeployment(const Model::DescribeFleetDeploymentRequest &request) const
Model::CreatePlayerSessionOutcomeCallable CreatePlayerSessionCallable(const CreatePlayerSessionRequestT &request) const
virtual Model::GetComputeAuthTokenOutcome GetComputeAuthToken(const Model::GetComputeAuthTokenRequest &request) const
virtual Model::CreatePlayerSessionOutcome CreatePlayerSession(const Model::CreatePlayerSessionRequest &request) const
virtual Model::DescribeGameServerInstancesOutcome DescribeGameServerInstances(const Model::DescribeGameServerInstancesRequest &request) const
void UpdateFleetPortSettingsAsync(const UpdateFleetPortSettingsRequestT &request, const UpdateFleetPortSettingsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::CreateMatchmakingConfigurationOutcomeCallable CreateMatchmakingConfigurationCallable(const CreateMatchmakingConfigurationRequestT &request) const
void DescribeFleetEventsAsync(const DescribeFleetEventsRequestT &request, const DescribeFleetEventsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void DescribeFleetPortSettingsAsync(const DescribeFleetPortSettingsRequestT &request, const DescribeFleetPortSettingsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::GetInstanceAccessOutcomeCallable GetInstanceAccessCallable(const GetInstanceAccessRequestT &request) const
virtual Model::StopMatchmakingOutcome StopMatchmaking(const Model::StopMatchmakingRequest &request) const
Model::DescribeMatchmakingRuleSetsOutcomeCallable DescribeMatchmakingRuleSetsCallable(const DescribeMatchmakingRuleSetsRequestT &request={}) const
virtual Model::DescribeFleetEventsOutcome DescribeFleetEvents(const Model::DescribeFleetEventsRequest &request) const
virtual Model::ListScriptsOutcome ListScripts(const Model::ListScriptsRequest &request={}) const
virtual Model::DescribeMatchmakingConfigurationsOutcome DescribeMatchmakingConfigurations(const Model::DescribeMatchmakingConfigurationsRequest &request={}) const
virtual Model::DescribeGameServerOutcome DescribeGameServer(const Model::DescribeGameServerRequest &request) const
void DescribeGameSessionsAsync(const DescribeGameSessionsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const DescribeGameSessionsRequestT &request={}) const
virtual Model::ListComputeOutcome ListCompute(const Model::ListComputeRequest &request) const
virtual Model::UpdateBuildOutcome UpdateBuild(const Model::UpdateBuildRequest &request) const
Model::CreateAliasOutcomeCallable CreateAliasCallable(const CreateAliasRequestT &request) const
void ListComputeAsync(const ListComputeRequestT &request, const ListComputeResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::DescribeFleetLocationUtilizationOutcome DescribeFleetLocationUtilization(const Model::DescribeFleetLocationUtilizationRequest &request) const
void UpdateContainerGroupDefinitionAsync(const UpdateContainerGroupDefinitionRequestT &request, const UpdateContainerGroupDefinitionResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::PutScalingPolicyOutcome PutScalingPolicy(const Model::PutScalingPolicyRequest &request) const
Model::SuspendGameServerGroupOutcomeCallable SuspendGameServerGroupCallable(const SuspendGameServerGroupRequestT &request) const
void ListScriptsAsync(const ListScriptsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const ListScriptsRequestT &request={}) const
void CreateAliasAsync(const CreateAliasRequestT &request, const CreateAliasResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::UpdateRuntimeConfigurationOutcomeCallable UpdateRuntimeConfigurationCallable(const UpdateRuntimeConfigurationRequestT &request) const
Model::DescribeFleetAttributesOutcomeCallable DescribeFleetAttributesCallable(const DescribeFleetAttributesRequestT &request={}) const
virtual Model::DescribeContainerFleetOutcome DescribeContainerFleet(const Model::DescribeContainerFleetRequest &request) const
void CreateFleetLocationsAsync(const CreateFleetLocationsRequestT &request, const CreateFleetLocationsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::DescribeInstancesOutcomeCallable DescribeInstancesCallable(const DescribeInstancesRequestT &request) const
Model::DescribeGameServerOutcomeCallable DescribeGameServerCallable(const DescribeGameServerRequestT &request) const
GameLiftClient(const Aws::Client::ClientConfiguration &clientConfiguration)
Model::StopGameSessionPlacementOutcomeCallable StopGameSessionPlacementCallable(const StopGameSessionPlacementRequestT &request) const
virtual Model::DescribePlayerSessionsOutcome DescribePlayerSessions(const Model::DescribePlayerSessionsRequest &request={}) const
Model::TagResourceOutcomeCallable TagResourceCallable(const TagResourceRequestT &request) const
GameLiftClientConfiguration ClientConfigurationType
void ListBuildsAsync(const ListBuildsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const ListBuildsRequestT &request={}) const
virtual Model::DeleteBuildOutcome DeleteBuild(const Model::DeleteBuildRequest &request) const
virtual Model::UpdateFleetPortSettingsOutcome UpdateFleetPortSettings(const Model::UpdateFleetPortSettingsRequest &request) const
Model::PutScalingPolicyOutcomeCallable PutScalingPolicyCallable(const PutScalingPolicyRequestT &request) const
virtual Model::CreateBuildOutcome CreateBuild(const Model::CreateBuildRequest &request={}) const
virtual Model::ListContainerFleetsOutcome ListContainerFleets(const Model::ListContainerFleetsRequest &request={}) const
virtual Model::UpdateContainerGroupDefinitionOutcome UpdateContainerGroupDefinition(const Model::UpdateContainerGroupDefinitionRequest &request) const
Model::DescribeFleetLocationUtilizationOutcomeCallable DescribeFleetLocationUtilizationCallable(const DescribeFleetLocationUtilizationRequestT &request) const
void StopFleetActionsAsync(const StopFleetActionsRequestT &request, const StopFleetActionsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void UpdateAliasAsync(const UpdateAliasRequestT &request, const UpdateAliasResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::DeregisterComputeOutcome DeregisterCompute(const Model::DeregisterComputeRequest &request) const
Model::SearchGameSessionsOutcomeCallable SearchGameSessionsCallable(const SearchGameSessionsRequestT &request={}) const
Model::RequestUploadCredentialsOutcomeCallable RequestUploadCredentialsCallable(const RequestUploadCredentialsRequestT &request) const
Model::GetComputeAuthTokenOutcomeCallable GetComputeAuthTokenCallable(const GetComputeAuthTokenRequestT &request) const
Model::UpdateContainerFleetOutcomeCallable UpdateContainerFleetCallable(const UpdateContainerFleetRequestT &request) const
void ListContainerGroupDefinitionsAsync(const ListContainerGroupDefinitionsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const ListContainerGroupDefinitionsRequestT &request={}) const
void DescribeContainerGroupDefinitionAsync(const DescribeContainerGroupDefinitionRequestT &request, const DescribeContainerGroupDefinitionResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::ListGameServerGroupsOutcome ListGameServerGroups(const Model::ListGameServerGroupsRequest &request={}) const
virtual Model::DescribeGameSessionPlacementOutcome DescribeGameSessionPlacement(const Model::DescribeGameSessionPlacementRequest &request) const
Model::DescribeScriptOutcomeCallable DescribeScriptCallable(const DescribeScriptRequestT &request) const
virtual Model::CreateScriptOutcome CreateScript(const Model::CreateScriptRequest &request={}) const
virtual Model::ListContainerGroupDefinitionsOutcome ListContainerGroupDefinitions(const Model::ListContainerGroupDefinitionsRequest &request={}) const
void DeleteContainerGroupDefinitionAsync(const DeleteContainerGroupDefinitionRequestT &request, const DeleteContainerGroupDefinitionResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void UpdateFleetCapacityAsync(const UpdateFleetCapacityRequestT &request, const UpdateFleetCapacityResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::RequestUploadCredentialsOutcome RequestUploadCredentials(const Model::RequestUploadCredentialsRequest &request) const
virtual Model::CreateLocationOutcome CreateLocation(const Model::CreateLocationRequest &request) const
Model::DescribeFleetUtilizationOutcomeCallable DescribeFleetUtilizationCallable(const DescribeFleetUtilizationRequestT &request={}) const
virtual Model::UpdateFleetAttributesOutcome UpdateFleetAttributes(const Model::UpdateFleetAttributesRequest &request) const
void UntagResourceAsync(const UntagResourceRequestT &request, const UntagResourceResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Aws::Client::AWSRpcV2CborClient BASECLASS
virtual Model::GetInstanceAccessOutcome GetInstanceAccess(const Model::GetInstanceAccessRequest &request) const
void DescribeFleetUtilizationAsync(const DescribeFleetUtilizationResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const DescribeFleetUtilizationRequestT &request={}) const
void DeleteMatchmakingRuleSetAsync(const DeleteMatchmakingRuleSetRequestT &request, const DeleteMatchmakingRuleSetResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void UpdateScriptAsync(const UpdateScriptRequestT &request, const UpdateScriptResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void GetComputeAuthTokenAsync(const GetComputeAuthTokenRequestT &request, const GetComputeAuthTokenResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::CreatePlayerSessionsOutcomeCallable CreatePlayerSessionsCallable(const CreatePlayerSessionsRequestT &request) const
virtual Model::CreateMatchmakingConfigurationOutcome CreateMatchmakingConfiguration(const Model::CreateMatchmakingConfigurationRequest &request) const
void UpdateGameServerAsync(const UpdateGameServerRequestT &request, const UpdateGameServerResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void CreateVpcPeeringConnectionAsync(const CreateVpcPeeringConnectionRequestT &request, const CreateVpcPeeringConnectionResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void CreateFleetAsync(const CreateFleetRequestT &request, const CreateFleetResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void RegisterComputeAsync(const RegisterComputeRequestT &request, const RegisterComputeResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::ClaimGameServerOutcome ClaimGameServer(const Model::ClaimGameServerRequest &request) const
void RegisterGameServerAsync(const RegisterGameServerRequestT &request, const RegisterGameServerResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void CreateContainerFleetAsync(const CreateContainerFleetRequestT &request, const CreateContainerFleetResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::ListComputeOutcomeCallable ListComputeCallable(const ListComputeRequestT &request) const
Model::DescribeGameSessionQueuesOutcomeCallable DescribeGameSessionQueuesCallable(const DescribeGameSessionQueuesRequestT &request={}) const
void DeregisterGameServerAsync(const DeregisterGameServerRequestT &request, const DeregisterGameServerResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void SearchGameSessionsAsync(const SearchGameSessionsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const SearchGameSessionsRequestT &request={}) const
void ValidateMatchmakingRuleSetAsync(const ValidateMatchmakingRuleSetRequestT &request, const ValidateMatchmakingRuleSetResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::TerminateGameSessionOutcome TerminateGameSession(const Model::TerminateGameSessionRequest &request) const
virtual Model::CreateFleetLocationsOutcome CreateFleetLocations(const Model::CreateFleetLocationsRequest &request) const
virtual Model::CreatePlayerSessionsOutcome CreatePlayerSessions(const Model::CreatePlayerSessionsRequest &request) const
void DescribeAliasAsync(const DescribeAliasRequestT &request, const DescribeAliasResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void DeleteGameSessionQueueAsync(const DeleteGameSessionQueueRequestT &request, const DeleteGameSessionQueueResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::AcceptMatchOutcomeCallable AcceptMatchCallable(const AcceptMatchRequestT &request) const
void DeleteScriptAsync(const DeleteScriptRequestT &request, const DeleteScriptResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void CreateGameServerGroupAsync(const CreateGameServerGroupRequestT &request, const CreateGameServerGroupResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::ListBuildsOutcome ListBuilds(const Model::ListBuildsRequest &request={}) const
virtual Model::DescribeMatchmakingRuleSetsOutcome DescribeMatchmakingRuleSets(const Model::DescribeMatchmakingRuleSetsRequest &request={}) const
void DeleteFleetAsync(const DeleteFleetRequestT &request, const DeleteFleetResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void DescribeGameServerInstancesAsync(const DescribeGameServerInstancesRequestT &request, const DescribeGameServerInstancesResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::ResolveAliasOutcomeCallable ResolveAliasCallable(const ResolveAliasRequestT &request) const
void UpdateFleetAttributesAsync(const UpdateFleetAttributesRequestT &request, const UpdateFleetAttributesResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::StartMatchBackfillOutcome StartMatchBackfill(const Model::StartMatchBackfillRequest &request) const
GameLiftEndpointProvider EndpointProviderType
Model::DescribeFleetPortSettingsOutcomeCallable DescribeFleetPortSettingsCallable(const DescribeFleetPortSettingsRequestT &request) const
Model::CreateContainerFleetOutcomeCallable CreateContainerFleetCallable(const CreateContainerFleetRequestT &request) const
void DeleteLocationAsync(const DeleteLocationRequestT &request, const DeleteLocationResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void DescribeBuildAsync(const DescribeBuildRequestT &request, const DescribeBuildResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::DescribeGameSessionPlacementOutcomeCallable DescribeGameSessionPlacementCallable(const DescribeGameSessionPlacementRequestT &request) const
GameLiftClient(const std::shared_ptr< Aws::Auth::AWSCredentialsProvider > &credentialsProvider, const Aws::Client::ClientConfiguration &clientConfiguration)
Model::UpdateMatchmakingConfigurationOutcomeCallable UpdateMatchmakingConfigurationCallable(const UpdateMatchmakingConfigurationRequestT &request) const
Model::DescribeFleetLocationCapacityOutcomeCallable DescribeFleetLocationCapacityCallable(const DescribeFleetLocationCapacityRequestT &request) const
void ClaimGameServerAsync(const ClaimGameServerRequestT &request, const ClaimGameServerResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void DescribeEC2InstanceLimitsAsync(const DescribeEC2InstanceLimitsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const DescribeEC2InstanceLimitsRequestT &request={}) const
virtual Model::StartFleetActionsOutcome StartFleetActions(const Model::StartFleetActionsRequest &request) const
void AcceptMatchAsync(const AcceptMatchRequestT &request, const AcceptMatchResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::DeleteVpcPeeringConnectionOutcome DeleteVpcPeeringConnection(const Model::DeleteVpcPeeringConnectionRequest &request) const
virtual Model::DescribeRuntimeConfigurationOutcome DescribeRuntimeConfiguration(const Model::DescribeRuntimeConfigurationRequest &request) const
Model::DescribePlayerSessionsOutcomeCallable DescribePlayerSessionsCallable(const DescribePlayerSessionsRequestT &request={}) const
GameLiftClient(const std::shared_ptr< Aws::Auth::AWSCredentialsProvider > &credentialsProvider, std::shared_ptr< GameLiftEndpointProviderBase > endpointProvider=nullptr, const Aws::GameLift::GameLiftClientConfiguration &clientConfiguration=Aws::GameLift::GameLiftClientConfiguration())
virtual Model::CreateAliasOutcome CreateAlias(const Model::CreateAliasRequest &request) const
Model::DeleteContainerGroupDefinitionOutcomeCallable DeleteContainerGroupDefinitionCallable(const DeleteContainerGroupDefinitionRequestT &request) const
Model::GetComputeAccessOutcomeCallable GetComputeAccessCallable(const GetComputeAccessRequestT &request) const
void DescribeRuntimeConfigurationAsync(const DescribeRuntimeConfigurationRequestT &request, const DescribeRuntimeConfigurationResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::StartMatchmakingOutcome StartMatchmaking(const Model::StartMatchmakingRequest &request) const
virtual Model::CreateGameSessionQueueOutcome CreateGameSessionQueue(const Model::CreateGameSessionQueueRequest &request) const
Model::DeregisterComputeOutcomeCallable DeregisterComputeCallable(const DeregisterComputeRequestT &request) const
virtual Model::UpdateGameServerGroupOutcome UpdateGameServerGroup(const Model::UpdateGameServerGroupRequest &request) const
Model::CreateFleetLocationsOutcomeCallable CreateFleetLocationsCallable(const CreateFleetLocationsRequestT &request) const
virtual Model::CreateMatchmakingRuleSetOutcome CreateMatchmakingRuleSet(const Model::CreateMatchmakingRuleSetRequest &request) const
virtual Model::DescribeGameSessionQueuesOutcome DescribeGameSessionQueues(const Model::DescribeGameSessionQueuesRequest &request={}) const
Model::UpdateFleetPortSettingsOutcomeCallable UpdateFleetPortSettingsCallable(const UpdateFleetPortSettingsRequestT &request) const
void DescribeFleetLocationCapacityAsync(const DescribeFleetLocationCapacityRequestT &request, const DescribeFleetLocationCapacityResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::DescribeFleetLocationAttributesOutcomeCallable DescribeFleetLocationAttributesCallable(const DescribeFleetLocationAttributesRequestT &request) const
virtual Model::ListFleetDeploymentsOutcome ListFleetDeployments(const Model::ListFleetDeploymentsRequest &request={}) const
Model::DeleteMatchmakingRuleSetOutcomeCallable DeleteMatchmakingRuleSetCallable(const DeleteMatchmakingRuleSetRequestT &request) const
virtual Model::DescribeContainerGroupPortMappingsOutcome DescribeContainerGroupPortMappings(const Model::DescribeContainerGroupPortMappingsRequest &request) const
void DescribeGameSessionPlacementAsync(const DescribeGameSessionPlacementRequestT &request, const DescribeGameSessionPlacementResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void ListFleetsAsync(const ListFleetsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const ListFleetsRequestT &request={}) const
Model::ListBuildsOutcomeCallable ListBuildsCallable(const ListBuildsRequestT &request={}) const
Model::ClaimGameServerOutcomeCallable ClaimGameServerCallable(const ClaimGameServerRequestT &request) const
virtual Model::DeleteVpcPeeringAuthorizationOutcome DeleteVpcPeeringAuthorization(const Model::DeleteVpcPeeringAuthorizationRequest &request) const
virtual Model::DescribeFleetAttributesOutcome DescribeFleetAttributes(const Model::DescribeFleetAttributesRequest &request={}) const
Model::ListGameServerGroupsOutcomeCallable ListGameServerGroupsCallable(const ListGameServerGroupsRequestT &request={}) const
void UpdateMatchmakingConfigurationAsync(const UpdateMatchmakingConfigurationRequestT &request, const UpdateMatchmakingConfigurationResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void StopMatchmakingAsync(const StopMatchmakingRequestT &request, const StopMatchmakingResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::DescribeScriptOutcome DescribeScript(const Model::DescribeScriptRequest &request) const
virtual Model::StartGameSessionPlacementOutcome StartGameSessionPlacement(const Model::StartGameSessionPlacementRequest &request) const
void UpdateBuildAsync(const UpdateBuildRequestT &request, const UpdateBuildResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::DescribeVpcPeeringAuthorizationsOutcome DescribeVpcPeeringAuthorizations(const Model::DescribeVpcPeeringAuthorizationsRequest &request={}) const
virtual Model::UpdateAliasOutcome UpdateAlias(const Model::UpdateAliasRequest &request) const
void UpdateGameSessionAsync(const UpdateGameSessionRequestT &request, const UpdateGameSessionResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void CreatePlayerSessionAsync(const CreatePlayerSessionRequestT &request, const CreatePlayerSessionResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::DescribeContainerGroupDefinitionOutcome DescribeContainerGroupDefinition(const Model::DescribeContainerGroupDefinitionRequest &request) const
Model::UpdateGameSessionQueueOutcomeCallable UpdateGameSessionQueueCallable(const UpdateGameSessionQueueRequestT &request) const
Model::GetGameSessionLogUrlOutcomeCallable GetGameSessionLogUrlCallable(const GetGameSessionLogUrlRequestT &request) const
void GetPlayerConnectionDetailsAsync(const GetPlayerConnectionDetailsRequestT &request, const GetPlayerConnectionDetailsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual std::shared_ptr< GameLiftEndpointProviderBase > & accessEndpointProvider()
virtual Model::TagResourceOutcome TagResource(const Model::TagResourceRequest &request) const
Model::CreateFleetOutcomeCallable CreateFleetCallable(const CreateFleetRequestT &request) const
void GetComputeAccessAsync(const GetComputeAccessRequestT &request, const GetComputeAccessResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::DescribeContainerFleetOutcomeCallable DescribeContainerFleetCallable(const DescribeContainerFleetRequestT &request) const
Model::UpdateScriptOutcomeCallable UpdateScriptCallable(const UpdateScriptRequestT &request) const
virtual Model::DeleteFleetOutcome DeleteFleet(const Model::DeleteFleetRequest &request) const
virtual Model::CreateVpcPeeringConnectionOutcome CreateVpcPeeringConnection(const Model::CreateVpcPeeringConnectionRequest &request) const
virtual Model::RegisterComputeOutcome RegisterCompute(const Model::RegisterComputeRequest &request) const
void ListTagsForResourceAsync(const ListTagsForResourceRequestT &request, const ListTagsForResourceResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void DescribeContainerFleetAsync(const DescribeContainerFleetRequestT &request, const DescribeContainerFleetResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::UpdateRuntimeConfigurationOutcome UpdateRuntimeConfiguration(const Model::UpdateRuntimeConfigurationRequest &request) const
Model::DescribeFleetEventsOutcomeCallable DescribeFleetEventsCallable(const DescribeFleetEventsRequestT &request) const
void DescribeFleetDeploymentAsync(const DescribeFleetDeploymentRequestT &request, const DescribeFleetDeploymentResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::UpdateGameSessionQueueOutcome UpdateGameSessionQueue(const Model::UpdateGameSessionQueueRequest &request) const
Model::ListContainerGroupDefinitionsOutcomeCallable ListContainerGroupDefinitionsCallable(const ListContainerGroupDefinitionsRequestT &request={}) const
void PutScalingPolicyAsync(const PutScalingPolicyRequestT &request, const PutScalingPolicyResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::StopFleetActionsOutcomeCallable StopFleetActionsCallable(const StopFleetActionsRequestT &request) const
void RequestUploadCredentialsAsync(const RequestUploadCredentialsRequestT &request, const RequestUploadCredentialsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::DescribeFleetUtilizationOutcome DescribeFleetUtilization(const Model::DescribeFleetUtilizationRequest &request={}) const
void StartGameSessionPlacementAsync(const StartGameSessionPlacementRequestT &request, const StartGameSessionPlacementResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void DeleteScalingPolicyAsync(const DeleteScalingPolicyRequestT &request, const DeleteScalingPolicyResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void UpdateGameServerGroupAsync(const UpdateGameServerGroupRequestT &request, const UpdateGameServerGroupResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::ListContainerGroupDefinitionVersionsOutcomeCallable ListContainerGroupDefinitionVersionsCallable(const ListContainerGroupDefinitionVersionsRequestT &request) const
virtual Model::DeleteFleetLocationsOutcome DeleteFleetLocations(const Model::DeleteFleetLocationsRequest &request) const
void ListContainerGroupDefinitionVersionsAsync(const ListContainerGroupDefinitionVersionsRequestT &request, const ListContainerGroupDefinitionVersionsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::DeleteMatchmakingRuleSetOutcome DeleteMatchmakingRuleSet(const Model::DeleteMatchmakingRuleSetRequest &request) const
void CreateContainerGroupDefinitionAsync(const CreateContainerGroupDefinitionRequestT &request, const CreateContainerGroupDefinitionResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::DescribeEC2InstanceLimitsOutcomeCallable DescribeEC2InstanceLimitsCallable(const DescribeEC2InstanceLimitsRequestT &request={}) const
void DescribeVpcPeeringConnectionsAsync(const DescribeVpcPeeringConnectionsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const DescribeVpcPeeringConnectionsRequestT &request={}) const
Model::UntagResourceOutcomeCallable UntagResourceCallable(const UntagResourceRequestT &request) const
void CreateGameSessionAsync(const CreateGameSessionRequestT &request, const CreateGameSessionResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::DescribeVpcPeeringConnectionsOutcome DescribeVpcPeeringConnections(const Model::DescribeVpcPeeringConnectionsRequest &request={}) const
void ListLocationsAsync(const ListLocationsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const ListLocationsRequestT &request={}) const
void DescribeGameServerAsync(const DescribeGameServerRequestT &request, const DescribeGameServerResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::CreateGameSessionQueueOutcomeCallable CreateGameSessionQueueCallable(const CreateGameSessionQueueRequestT &request) const
Model::CreateVpcPeeringConnectionOutcomeCallable CreateVpcPeeringConnectionCallable(const CreateVpcPeeringConnectionRequestT &request) const
void StopGameSessionPlacementAsync(const StopGameSessionPlacementRequestT &request, const StopGameSessionPlacementResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::DescribeMatchmakingOutcome DescribeMatchmaking(const Model::DescribeMatchmakingRequest &request) const
virtual Model::DescribeComputeOutcome DescribeCompute(const Model::DescribeComputeRequest &request) const
virtual Model::DescribeAliasOutcome DescribeAlias(const Model::DescribeAliasRequest &request) const
void ListContainerFleetsAsync(const ListContainerFleetsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const ListContainerFleetsRequestT &request={}) const
virtual Model::UntagResourceOutcome UntagResource(const Model::UntagResourceRequest &request) const
void DeleteVpcPeeringConnectionAsync(const DeleteVpcPeeringConnectionRequestT &request, const DeleteVpcPeeringConnectionResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::ValidateMatchmakingRuleSetOutcome ValidateMatchmakingRuleSet(const Model::ValidateMatchmakingRuleSetRequest &request) const
Model::DescribeGameServerInstancesOutcomeCallable DescribeGameServerInstancesCallable(const DescribeGameServerInstancesRequestT &request) const
Model::ListFleetsOutcomeCallable ListFleetsCallable(const ListFleetsRequestT &request={}) const
void DescribeGameSessionQueuesAsync(const DescribeGameSessionQueuesResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const DescribeGameSessionQueuesRequestT &request={}) const
virtual Model::DescribeFleetLocationAttributesOutcome DescribeFleetLocationAttributes(const Model::DescribeFleetLocationAttributesRequest &request) const
virtual Model::DescribeInstancesOutcome DescribeInstances(const Model::DescribeInstancesRequest &request) const
Model::DeleteGameSessionQueueOutcomeCallable DeleteGameSessionQueueCallable(const DeleteGameSessionQueueRequestT &request) const
virtual Model::ListTagsForResourceOutcome ListTagsForResource(const Model::ListTagsForResourceRequest &request) const
virtual Model::ListGameServersOutcome ListGameServers(const Model::ListGameServersRequest &request) const
Model::DeleteScalingPolicyOutcomeCallable DeleteScalingPolicyCallable(const DeleteScalingPolicyRequestT &request) const
GameLiftClient(const Aws::GameLift::GameLiftClientConfiguration &clientConfiguration=Aws::GameLift::GameLiftClientConfiguration(), std::shared_ptr< GameLiftEndpointProviderBase > endpointProvider=nullptr)
virtual Model::DeleteLocationOutcome DeleteLocation(const Model::DeleteLocationRequest &request) const
void SuspendGameServerGroupAsync(const SuspendGameServerGroupRequestT &request, const SuspendGameServerGroupResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::DeleteAliasOutcome DeleteAlias(const Model::DeleteAliasRequest &request) const
virtual Model::DescribeGameServerGroupOutcome DescribeGameServerGroup(const Model::DescribeGameServerGroupRequest &request) const
Model::TerminateGameSessionOutcomeCallable TerminateGameSessionCallable(const TerminateGameSessionRequestT &request) const
virtual Model::DescribeBuildOutcome DescribeBuild(const Model::DescribeBuildRequest &request) const
void ListGameServersAsync(const ListGameServersRequestT &request, const ListGameServersResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void CreateMatchmakingConfigurationAsync(const CreateMatchmakingConfigurationRequestT &request, const CreateMatchmakingConfigurationResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::UpdateGameSessionOutcomeCallable UpdateGameSessionCallable(const UpdateGameSessionRequestT &request) const
Model::CreateMatchmakingRuleSetOutcomeCallable CreateMatchmakingRuleSetCallable(const CreateMatchmakingRuleSetRequestT &request) const
void ListFleetDeploymentsAsync(const ListFleetDeploymentsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const ListFleetDeploymentsRequestT &request={}) const
void DescribeInstancesAsync(const DescribeInstancesRequestT &request, const DescribeInstancesResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::UpdateGameServerOutcomeCallable UpdateGameServerCallable(const UpdateGameServerRequestT &request) const
Model::UpdateContainerGroupDefinitionOutcomeCallable UpdateContainerGroupDefinitionCallable(const UpdateContainerGroupDefinitionRequestT &request) const
Model::DeleteVpcPeeringConnectionOutcomeCallable DeleteVpcPeeringConnectionCallable(const DeleteVpcPeeringConnectionRequestT &request) const
void TerminateGameSessionAsync(const TerminateGameSessionRequestT &request, const TerminateGameSessionResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::CreateLocationOutcomeCallable CreateLocationCallable(const CreateLocationRequestT &request) const
Model::DeleteLocationOutcomeCallable DeleteLocationCallable(const DeleteLocationRequestT &request) const
Model::ListTagsForResourceOutcomeCallable ListTagsForResourceCallable(const ListTagsForResourceRequestT &request) const
virtual Model::UpdateGameSessionOutcome UpdateGameSession(const Model::UpdateGameSessionRequest &request) const
virtual Model::StopFleetActionsOutcome StopFleetActions(const Model::StopFleetActionsRequest &request) const
virtual Model::DeregisterGameServerOutcome DeregisterGameServer(const Model::DeregisterGameServerRequest &request) const
Model::DeleteFleetLocationsOutcomeCallable DeleteFleetLocationsCallable(const DeleteFleetLocationsRequestT &request) const
virtual Model::GetPlayerConnectionDetailsOutcome GetPlayerConnectionDetails(const Model::GetPlayerConnectionDetailsRequest &request) const
void ListGameServerGroupsAsync(const ListGameServerGroupsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const ListGameServerGroupsRequestT &request={}) const
void DescribePlayerSessionsAsync(const DescribePlayerSessionsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const DescribePlayerSessionsRequestT &request={}) const
Model::StartMatchmakingOutcomeCallable StartMatchmakingCallable(const StartMatchmakingRequestT &request) const
Model::ListFleetDeploymentsOutcomeCallable ListFleetDeploymentsCallable(const ListFleetDeploymentsRequestT &request={}) const
void GetInstanceAccessAsync(const GetInstanceAccessRequestT &request, const GetInstanceAccessResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void DeleteVpcPeeringAuthorizationAsync(const DeleteVpcPeeringAuthorizationRequestT &request, const DeleteVpcPeeringAuthorizationResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void TagResourceAsync(const TagResourceRequestT &request, const TagResourceResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void DescribeFleetAttributesAsync(const DescribeFleetAttributesResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const DescribeFleetAttributesRequestT &request={}) const
Model::DeleteContainerFleetOutcomeCallable DeleteContainerFleetCallable(const DeleteContainerFleetRequestT &request) const
Model::RegisterComputeOutcomeCallable RegisterComputeCallable(const RegisterComputeRequestT &request) const
virtual Model::CreateContainerGroupDefinitionOutcome CreateContainerGroupDefinition(const Model::CreateContainerGroupDefinitionRequest &request) const
void DescribeGameSessionDetailsAsync(const DescribeGameSessionDetailsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const DescribeGameSessionDetailsRequestT &request={}) const
virtual Model::UpdateMatchmakingConfigurationOutcome UpdateMatchmakingConfiguration(const Model::UpdateMatchmakingConfigurationRequest &request) const
Model::DescribeMatchmakingOutcomeCallable DescribeMatchmakingCallable(const DescribeMatchmakingRequestT &request) const
void DeleteAliasAsync(const DeleteAliasRequestT &request, const DeleteAliasResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::UpdateBuildOutcomeCallable UpdateBuildCallable(const UpdateBuildRequestT &request) const
void CreateMatchmakingRuleSetAsync(const CreateMatchmakingRuleSetRequestT &request, const CreateMatchmakingRuleSetResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void DeleteContainerFleetAsync(const DeleteContainerFleetRequestT &request, const DeleteContainerFleetResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::DescribeMatchmakingConfigurationsOutcomeCallable DescribeMatchmakingConfigurationsCallable(const DescribeMatchmakingConfigurationsRequestT &request={}) const
virtual Model::ResolveAliasOutcome ResolveAlias(const Model::ResolveAliasRequest &request) const
void CreateScriptAsync(const CreateScriptResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const CreateScriptRequestT &request={}) const
virtual Model::GetComputeAccessOutcome GetComputeAccess(const Model::GetComputeAccessRequest &request) const
Model::DescribeContainerGroupDefinitionOutcomeCallable DescribeContainerGroupDefinitionCallable(const DescribeContainerGroupDefinitionRequestT &request) const
Model::UpdateAliasOutcomeCallable UpdateAliasCallable(const UpdateAliasRequestT &request) const
virtual Model::ResumeGameServerGroupOutcome ResumeGameServerGroup(const Model::ResumeGameServerGroupRequest &request) const
Model::ResumeGameServerGroupOutcomeCallable ResumeGameServerGroupCallable(const ResumeGameServerGroupRequestT &request) const
virtual Model::SuspendGameServerGroupOutcome SuspendGameServerGroup(const Model::SuspendGameServerGroupRequest &request) const
Model::CreateContainerGroupDefinitionOutcomeCallable CreateContainerGroupDefinitionCallable(const CreateContainerGroupDefinitionRequestT &request) const
Model::CreateVpcPeeringAuthorizationOutcomeCallable CreateVpcPeeringAuthorizationCallable(const CreateVpcPeeringAuthorizationRequestT &request) const
virtual Model::AcceptMatchOutcome AcceptMatch(const Model::AcceptMatchRequest &request) const
Model::DeleteBuildOutcomeCallable DeleteBuildCallable(const DeleteBuildRequestT &request) const
Model::DescribeBuildOutcomeCallable DescribeBuildCallable(const DescribeBuildRequestT &request) const
void DescribeScalingPoliciesAsync(const DescribeScalingPoliciesRequestT &request, const DescribeScalingPoliciesResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::RegisterGameServerOutcomeCallable RegisterGameServerCallable(const RegisterGameServerRequestT &request) const
void DeleteFleetLocationsAsync(const DeleteFleetLocationsRequestT &request, const DeleteFleetLocationsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::DescribeFleetDeploymentOutcomeCallable DescribeFleetDeploymentCallable(const DescribeFleetDeploymentRequestT &request) const
Model::GetPlayerConnectionDetailsOutcomeCallable GetPlayerConnectionDetailsCallable(const GetPlayerConnectionDetailsRequestT &request) const
virtual Model::GetGameSessionLogUrlOutcome GetGameSessionLogUrl(const Model::GetGameSessionLogUrlRequest &request) const
virtual Model::UpdateFleetCapacityOutcome UpdateFleetCapacity(const Model::UpdateFleetCapacityRequest &request) const
Model::StartGameSessionPlacementOutcomeCallable StartGameSessionPlacementCallable(const StartGameSessionPlacementRequestT &request) const
virtual Model::StopGameSessionPlacementOutcome StopGameSessionPlacement(const Model::StopGameSessionPlacementRequest &request) const
Model::DescribeGameSessionsOutcomeCallable DescribeGameSessionsCallable(const DescribeGameSessionsRequestT &request={}) const
virtual Model::DescribeEC2InstanceLimitsOutcome DescribeEC2InstanceLimits(const Model::DescribeEC2InstanceLimitsRequest &request={}) const
void DeleteMatchmakingConfigurationAsync(const DeleteMatchmakingConfigurationRequestT &request, const DeleteMatchmakingConfigurationResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::ListAliasesOutcome ListAliases(const Model::ListAliasesRequest &request={}) const
Model::DeleteMatchmakingConfigurationOutcomeCallable DeleteMatchmakingConfigurationCallable(const DeleteMatchmakingConfigurationRequestT &request) const
void StartFleetActionsAsync(const StartFleetActionsRequestT &request, const StartFleetActionsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::DescribeRuntimeConfigurationOutcomeCallable DescribeRuntimeConfigurationCallable(const DescribeRuntimeConfigurationRequestT &request) const
virtual Model::ListContainerGroupDefinitionVersionsOutcome ListContainerGroupDefinitionVersions(const Model::ListContainerGroupDefinitionVersionsRequest &request) const
void DescribeFleetCapacityAsync(const DescribeFleetCapacityResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const DescribeFleetCapacityRequestT &request={}) const
Model::CreateGameSessionOutcomeCallable CreateGameSessionCallable(const CreateGameSessionRequestT &request) const
void DescribeMatchmakingConfigurationsAsync(const DescribeMatchmakingConfigurationsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const DescribeMatchmakingConfigurationsRequestT &request={}) const
virtual Model::UpdateContainerFleetOutcome UpdateContainerFleet(const Model::UpdateContainerFleetRequest &request) const
void CreatePlayerSessionsAsync(const CreatePlayerSessionsRequestT &request, const CreatePlayerSessionsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void DescribeMatchmakingAsync(const DescribeMatchmakingRequestT &request, const DescribeMatchmakingResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::DeleteFleetOutcomeCallable DeleteFleetCallable(const DeleteFleetRequestT &request) const
static const char * GetServiceName()
virtual Model::UpdateScriptOutcome UpdateScript(const Model::UpdateScriptRequest &request) const
void DescribeComputeAsync(const DescribeComputeRequestT &request, const DescribeComputeResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void CreateBuildAsync(const CreateBuildResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const CreateBuildRequestT &request={}) const
void ResolveAliasAsync(const ResolveAliasRequestT &request, const ResolveAliasResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::UpdateGameServerGroupOutcomeCallable UpdateGameServerGroupCallable(const UpdateGameServerGroupRequestT &request) const
Model::StopMatchmakingOutcomeCallable StopMatchmakingCallable(const StopMatchmakingRequestT &request) const
static const char * GetAllocationTag()
Model::ListContainerFleetsOutcomeCallable ListContainerFleetsCallable(const ListContainerFleetsRequestT &request={}) const
virtual Model::CreateGameSessionOutcome CreateGameSession(const Model::CreateGameSessionRequest &request) const
virtual Model::ListFleetsOutcome ListFleets(const Model::ListFleetsRequest &request={}) const
Model::DescribeComputeOutcomeCallable DescribeComputeCallable(const DescribeComputeRequestT &request) const
Model::CreateScriptOutcomeCallable CreateScriptCallable(const CreateScriptRequestT &request={}) const
virtual Model::ListLocationsOutcome ListLocations(const Model::ListLocationsRequest &request={}) const
Model::ListGameServersOutcomeCallable ListGameServersCallable(const ListGameServersRequestT &request) const
Model::CreateBuildOutcomeCallable CreateBuildCallable(const CreateBuildRequestT &request={}) const
virtual Model::CreateFleetOutcome CreateFleet(const Model::CreateFleetRequest &request) const
Model::DescribeFleetCapacityOutcomeCallable DescribeFleetCapacityCallable(const DescribeFleetCapacityRequestT &request={}) const
void ListAliasesAsync(const ListAliasesResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const ListAliasesRequestT &request={}) const
Model::ListAliasesOutcomeCallable ListAliasesCallable(const ListAliasesRequestT &request={}) const
void StartMatchmakingAsync(const StartMatchmakingRequestT &request, const StartMatchmakingResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void StartMatchBackfillAsync(const StartMatchBackfillRequestT &request, const StartMatchBackfillResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::DeleteGameServerGroupOutcomeCallable DeleteGameServerGroupCallable(const DeleteGameServerGroupRequestT &request) const
Model::DescribeVpcPeeringAuthorizationsOutcomeCallable DescribeVpcPeeringAuthorizationsCallable(const DescribeVpcPeeringAuthorizationsRequestT &request={}) const
virtual Model::DescribeFleetCapacityOutcome DescribeFleetCapacity(const Model::DescribeFleetCapacityRequest &request={}) const
void DeleteGameServerGroupAsync(const DeleteGameServerGroupRequestT &request, const DeleteGameServerGroupResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::ValidateMatchmakingRuleSetOutcomeCallable ValidateMatchmakingRuleSetCallable(const ValidateMatchmakingRuleSetRequestT &request) const
void UpdateRuntimeConfigurationAsync(const UpdateRuntimeConfigurationRequestT &request, const UpdateRuntimeConfigurationResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void DeregisterComputeAsync(const DeregisterComputeRequestT &request, const DeregisterComputeResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void CreateLocationAsync(const CreateLocationRequestT &request, const CreateLocationResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::DeleteGameServerGroupOutcome DeleteGameServerGroup(const Model::DeleteGameServerGroupRequest &request) const
virtual Model::DescribeFleetLocationCapacityOutcome DescribeFleetLocationCapacity(const Model::DescribeFleetLocationCapacityRequest &request) const
Model::DeleteAliasOutcomeCallable DeleteAliasCallable(const DeleteAliasRequestT &request) const
virtual Model::DescribeGameSessionDetailsOutcome DescribeGameSessionDetails(const Model::DescribeGameSessionDetailsRequest &request={}) const
virtual Model::CreateContainerFleetOutcome CreateContainerFleet(const Model::CreateContainerFleetRequest &request) const
virtual Model::CreateGameServerGroupOutcome CreateGameServerGroup(const Model::CreateGameServerGroupRequest &request) const
Model::DescribeAliasOutcomeCallable DescribeAliasCallable(const DescribeAliasRequestT &request) const
virtual Model::SearchGameSessionsOutcome SearchGameSessions(const Model::SearchGameSessionsRequest &request={}) const
void CreateGameSessionQueueAsync(const CreateGameSessionQueueRequestT &request, const CreateGameSessionQueueResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void DescribeVpcPeeringAuthorizationsAsync(const DescribeVpcPeeringAuthorizationsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr, const DescribeVpcPeeringAuthorizationsRequestT &request={}) const
Model::DeleteVpcPeeringAuthorizationOutcomeCallable DeleteVpcPeeringAuthorizationCallable(const DeleteVpcPeeringAuthorizationRequestT &request) const
virtual Model::DeleteGameSessionQueueOutcome DeleteGameSessionQueue(const Model::DeleteGameSessionQueueRequest &request) const
Model::StartFleetActionsOutcomeCallable StartFleetActionsCallable(const StartFleetActionsRequestT &request) const
void UpdateContainerFleetAsync(const UpdateContainerFleetRequestT &request, const UpdateContainerFleetResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
void DescribeContainerGroupPortMappingsAsync(const DescribeContainerGroupPortMappingsRequestT &request, const DescribeContainerGroupPortMappingsResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
Model::DescribeContainerGroupPortMappingsOutcomeCallable DescribeContainerGroupPortMappingsCallable(const DescribeContainerGroupPortMappingsRequestT &request) const
void DeleteBuildAsync(const DeleteBuildRequestT &request, const DeleteBuildResponseReceivedHandler &handler, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &context=nullptr) const
virtual Model::DeleteScriptOutcome DeleteScript(const Model::DeleteScriptRequest &request) const
Model::ListLocationsOutcomeCallable ListLocationsCallable(const ListLocationsRequestT &request={}) const
std::future< DeleteVpcPeeringConnectionOutcome > DeleteVpcPeeringConnectionOutcomeCallable
std::future< DescribeScalingPoliciesOutcome > DescribeScalingPoliciesOutcomeCallable
std::future< DeleteBuildOutcome > DeleteBuildOutcomeCallable
std::future< RegisterComputeOutcome > RegisterComputeOutcomeCallable
std::future< DescribeGameSessionPlacementOutcome > DescribeGameSessionPlacementOutcomeCallable
std::future< ListContainerFleetsOutcome > ListContainerFleetsOutcomeCallable
std::future< CreateContainerFleetOutcome > CreateContainerFleetOutcomeCallable
std::future< DeleteFleetLocationsOutcome > DeleteFleetLocationsOutcomeCallable
std::future< DescribeFleetEventsOutcome > DescribeFleetEventsOutcomeCallable
std::future< DescribeVpcPeeringAuthorizationsOutcome > DescribeVpcPeeringAuthorizationsOutcomeCallable
std::future< ListGameServerGroupsOutcome > ListGameServerGroupsOutcomeCallable
std::future< ListFleetsOutcome > ListFleetsOutcomeCallable
std::future< ListGameServersOutcome > ListGameServersOutcomeCallable
std::future< DescribeFleetUtilizationOutcome > DescribeFleetUtilizationOutcomeCallable
std::future< CreateVpcPeeringConnectionOutcome > CreateVpcPeeringConnectionOutcomeCallable
std::future< UpdateFleetPortSettingsOutcome > UpdateFleetPortSettingsOutcomeCallable
std::future< UpdateFleetCapacityOutcome > UpdateFleetCapacityOutcomeCallable
std::future< DescribeGameSessionsOutcome > DescribeGameSessionsOutcomeCallable
std::future< StartFleetActionsOutcome > StartFleetActionsOutcomeCallable
std::future< GetPlayerConnectionDetailsOutcome > GetPlayerConnectionDetailsOutcomeCallable
std::future< DeleteMatchmakingRuleSetOutcome > DeleteMatchmakingRuleSetOutcomeCallable
std::future< ClaimGameServerOutcome > ClaimGameServerOutcomeCallable
std::future< DeleteContainerFleetOutcome > DeleteContainerFleetOutcomeCallable
std::future< DeleteGameSessionQueueOutcome > DeleteGameSessionQueueOutcomeCallable
std::future< DescribeAliasOutcome > DescribeAliasOutcomeCallable
std::future< CreateGameSessionOutcome > CreateGameSessionOutcomeCallable
std::future< GetComputeAuthTokenOutcome > GetComputeAuthTokenOutcomeCallable
std::future< ListContainerGroupDefinitionVersionsOutcome > ListContainerGroupDefinitionVersionsOutcomeCallable
std::future< DescribeMatchmakingConfigurationsOutcome > DescribeMatchmakingConfigurationsOutcomeCallable
std::future< DescribeBuildOutcome > DescribeBuildOutcomeCallable
std::future< DeleteLocationOutcome > DeleteLocationOutcomeCallable
std::future< ListFleetDeploymentsOutcome > ListFleetDeploymentsOutcomeCallable
std::future< UpdateBuildOutcome > UpdateBuildOutcomeCallable
std::future< DeregisterGameServerOutcome > DeregisterGameServerOutcomeCallable
std::future< DeleteVpcPeeringAuthorizationOutcome > DeleteVpcPeeringAuthorizationOutcomeCallable
std::future< UpdateAliasOutcome > UpdateAliasOutcomeCallable
std::future< GetInstanceAccessOutcome > GetInstanceAccessOutcomeCallable
std::future< ResolveAliasOutcome > ResolveAliasOutcomeCallable
std::future< UpdateGameServerGroupOutcome > UpdateGameServerGroupOutcomeCallable
std::future< DescribeGameServerInstancesOutcome > DescribeGameServerInstancesOutcomeCallable
std::future< ValidateMatchmakingRuleSetOutcome > ValidateMatchmakingRuleSetOutcomeCallable
std::future< TerminateGameSessionOutcome > TerminateGameSessionOutcomeCallable
std::future< ResumeGameServerGroupOutcome > ResumeGameServerGroupOutcomeCallable
std::future< DescribeFleetCapacityOutcome > DescribeFleetCapacityOutcomeCallable
std::future< CreatePlayerSessionsOutcome > CreatePlayerSessionsOutcomeCallable
std::future< CreateMatchmakingConfigurationOutcome > CreateMatchmakingConfigurationOutcomeCallable
std::future< StartMatchmakingOutcome > StartMatchmakingOutcomeCallable
std::future< CreateFleetLocationsOutcome > CreateFleetLocationsOutcomeCallable
std::future< UpdateMatchmakingConfigurationOutcome > UpdateMatchmakingConfigurationOutcomeCallable
std::future< DescribeFleetLocationCapacityOutcome > DescribeFleetLocationCapacityOutcomeCallable
std::future< ListBuildsOutcome > ListBuildsOutcomeCallable
std::future< DescribeEC2InstanceLimitsOutcome > DescribeEC2InstanceLimitsOutcomeCallable
std::future< TagResourceOutcome > TagResourceOutcomeCallable
std::future< DescribeRuntimeConfigurationOutcome > DescribeRuntimeConfigurationOutcomeCallable
std::future< DescribeFleetLocationUtilizationOutcome > DescribeFleetLocationUtilizationOutcomeCallable
std::future< RequestUploadCredentialsOutcome > RequestUploadCredentialsOutcomeCallable
std::future< UpdateGameServerOutcome > UpdateGameServerOutcomeCallable
std::future< RegisterGameServerOutcome > RegisterGameServerOutcomeCallable
std::future< UpdateScriptOutcome > UpdateScriptOutcomeCallable
std::future< CreateFleetOutcome > CreateFleetOutcomeCallable
std::future< DescribeScriptOutcome > DescribeScriptOutcomeCallable
std::future< StopFleetActionsOutcome > StopFleetActionsOutcomeCallable
std::future< DescribeGameSessionQueuesOutcome > DescribeGameSessionQueuesOutcomeCallable
std::future< DescribeMatchmakingOutcome > DescribeMatchmakingOutcomeCallable
std::future< UpdateFleetAttributesOutcome > UpdateFleetAttributesOutcomeCallable
std::future< CreateMatchmakingRuleSetOutcome > CreateMatchmakingRuleSetOutcomeCallable
std::future< DeleteGameServerGroupOutcome > DeleteGameServerGroupOutcomeCallable
std::future< DescribeFleetLocationAttributesOutcome > DescribeFleetLocationAttributesOutcomeCallable
std::future< PutScalingPolicyOutcome > PutScalingPolicyOutcomeCallable
std::future< CreateAliasOutcome > CreateAliasOutcomeCallable
std::future< UpdateRuntimeConfigurationOutcome > UpdateRuntimeConfigurationOutcomeCallable
std::future< CreateScriptOutcome > CreateScriptOutcomeCallable
std::future< DeleteScriptOutcome > DeleteScriptOutcomeCallable
std::future< UntagResourceOutcome > UntagResourceOutcomeCallable
std::future< ListTagsForResourceOutcome > ListTagsForResourceOutcomeCallable
std::future< UpdateGameSessionQueueOutcome > UpdateGameSessionQueueOutcomeCallable
std::future< StopGameSessionPlacementOutcome > StopGameSessionPlacementOutcomeCallable
std::future< CreateGameSessionQueueOutcome > CreateGameSessionQueueOutcomeCallable
std::future< DescribeComputeOutcome > DescribeComputeOutcomeCallable
std::future< StopMatchmakingOutcome > StopMatchmakingOutcomeCallable
std::future< DescribeGameSessionDetailsOutcome > DescribeGameSessionDetailsOutcomeCallable
std::future< ListLocationsOutcome > ListLocationsOutcomeCallable
std::future< DeleteMatchmakingConfigurationOutcome > DeleteMatchmakingConfigurationOutcomeCallable
std::future< SuspendGameServerGroupOutcome > SuspendGameServerGroupOutcomeCallable
std::future< UpdateContainerGroupDefinitionOutcome > UpdateContainerGroupDefinitionOutcomeCallable
std::future< DescribeContainerGroupDefinitionOutcome > DescribeContainerGroupDefinitionOutcomeCallable
std::future< DescribeFleetPortSettingsOutcome > DescribeFleetPortSettingsOutcomeCallable
std::future< CreateContainerGroupDefinitionOutcome > CreateContainerGroupDefinitionOutcomeCallable
std::future< CreatePlayerSessionOutcome > CreatePlayerSessionOutcomeCallable
std::future< DescribeMatchmakingRuleSetsOutcome > DescribeMatchmakingRuleSetsOutcomeCallable
std::future< DeregisterComputeOutcome > DeregisterComputeOutcomeCallable
std::future< CreateBuildOutcome > CreateBuildOutcomeCallable
std::future< DeleteContainerGroupDefinitionOutcome > DeleteContainerGroupDefinitionOutcomeCallable
std::future< DescribeVpcPeeringConnectionsOutcome > DescribeVpcPeeringConnectionsOutcomeCallable
std::future< ListScriptsOutcome > ListScriptsOutcomeCallable
std::future< ListAliasesOutcome > ListAliasesOutcomeCallable
std::future< DescribeFleetDeploymentOutcome > DescribeFleetDeploymentOutcomeCallable
std::future< SearchGameSessionsOutcome > SearchGameSessionsOutcomeCallable
std::future< StartMatchBackfillOutcome > StartMatchBackfillOutcomeCallable
std::future< ListComputeOutcome > ListComputeOutcomeCallable
std::future< ListContainerGroupDefinitionsOutcome > ListContainerGroupDefinitionsOutcomeCallable
std::future< DescribeContainerGroupPortMappingsOutcome > DescribeContainerGroupPortMappingsOutcomeCallable
std::future< DescribeInstancesOutcome > DescribeInstancesOutcomeCallable
std::future< DescribeGameServerGroupOutcome > DescribeGameServerGroupOutcomeCallable
std::future< GetComputeAccessOutcome > GetComputeAccessOutcomeCallable
std::future< GetGameSessionLogUrlOutcome > GetGameSessionLogUrlOutcomeCallable
std::future< DeleteScalingPolicyOutcome > DeleteScalingPolicyOutcomeCallable
std::future< CreateVpcPeeringAuthorizationOutcome > CreateVpcPeeringAuthorizationOutcomeCallable
std::future< StartGameSessionPlacementOutcome > StartGameSessionPlacementOutcomeCallable
std::future< DeleteFleetOutcome > DeleteFleetOutcomeCallable
std::future< DeleteAliasOutcome > DeleteAliasOutcomeCallable
std::future< DescribeFleetAttributesOutcome > DescribeFleetAttributesOutcomeCallable
std::future< UpdateGameSessionOutcome > UpdateGameSessionOutcomeCallable
std::future< CreateGameServerGroupOutcome > CreateGameServerGroupOutcomeCallable
std::future< AcceptMatchOutcome > AcceptMatchOutcomeCallable
std::future< DescribeGameServerOutcome > DescribeGameServerOutcomeCallable
std::future< UpdateContainerFleetOutcome > UpdateContainerFleetOutcomeCallable
std::future< CreateLocationOutcome > CreateLocationOutcomeCallable
std::future< DescribePlayerSessionsOutcome > DescribePlayerSessionsOutcomeCallable
std::future< DescribeContainerFleetOutcome > DescribeContainerFleetOutcomeCallable
std::function< void(const GameLiftClient *, const Model::DescribeComputeRequest &, const Model::DescribeComputeOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeComputeResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListGameServersRequest &, const Model::ListGameServersOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> ListGameServersResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeContainerGroupDefinitionRequest &, const Model::DescribeContainerGroupDefinitionOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeContainerGroupDefinitionResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListComputeRequest &, const Model::ListComputeOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> ListComputeResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateBuildRequest &, const Model::CreateBuildOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> CreateBuildResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ResolveAliasRequest &, const Model::ResolveAliasOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> ResolveAliasResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteScriptRequest &, const Model::DeleteScriptOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DeleteScriptResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateRuntimeConfigurationRequest &, const Model::UpdateRuntimeConfigurationOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> UpdateRuntimeConfigurationResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::PutScalingPolicyRequest &, const Model::PutScalingPolicyOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> PutScalingPolicyResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListContainerGroupDefinitionVersionsRequest &, const Model::ListContainerGroupDefinitionVersionsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> ListContainerGroupDefinitionVersionsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeFleetLocationAttributesRequest &, const Model::DescribeFleetLocationAttributesOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeFleetLocationAttributesResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribePlayerSessionsRequest &, const Model::DescribePlayerSessionsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribePlayerSessionsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeregisterComputeRequest &, const Model::DeregisterComputeOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DeregisterComputeResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteFleetLocationsRequest &, const Model::DeleteFleetLocationsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DeleteFleetLocationsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteScalingPolicyRequest &, const Model::DeleteScalingPolicyOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DeleteScalingPolicyResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeContainerGroupPortMappingsRequest &, const Model::DescribeContainerGroupPortMappingsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeContainerGroupPortMappingsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeGameSessionPlacementRequest &, const Model::DescribeGameSessionPlacementOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeGameSessionPlacementResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeMatchmakingRequest &, const Model::DescribeMatchmakingOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeMatchmakingResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::TerminateGameSessionRequest &, const Model::TerminateGameSessionOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> TerminateGameSessionResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::RegisterGameServerRequest &, const Model::RegisterGameServerOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> RegisterGameServerResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteBuildRequest &, const Model::DeleteBuildOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DeleteBuildResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateFleetAttributesRequest &, const Model::UpdateFleetAttributesOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> UpdateFleetAttributesResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeBuildRequest &, const Model::DescribeBuildOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeBuildResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteMatchmakingConfigurationRequest &, const Model::DeleteMatchmakingConfigurationOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DeleteMatchmakingConfigurationResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListScriptsRequest &, const Model::ListScriptsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> ListScriptsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::StartMatchmakingRequest &, const Model::StartMatchmakingOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> StartMatchmakingResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ResumeGameServerGroupRequest &, const Model::ResumeGameServerGroupOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> ResumeGameServerGroupResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteContainerGroupDefinitionRequest &, const Model::DeleteContainerGroupDefinitionOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DeleteContainerGroupDefinitionResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateAliasRequest &, const Model::CreateAliasOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> CreateAliasResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ValidateMatchmakingRuleSetRequest &, const Model::ValidateMatchmakingRuleSetOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> ValidateMatchmakingRuleSetResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateFleetRequest &, const Model::CreateFleetOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> CreateFleetResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateGameServerGroupRequest &, const Model::CreateGameServerGroupOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> CreateGameServerGroupResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::StartMatchBackfillRequest &, const Model::StartMatchBackfillOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> StartMatchBackfillResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListContainerGroupDefinitionsRequest &, const Model::ListContainerGroupDefinitionsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> ListContainerGroupDefinitionsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateMatchmakingConfigurationRequest &, const Model::CreateMatchmakingConfigurationOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> CreateMatchmakingConfigurationResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::SuspendGameServerGroupRequest &, const Model::SuspendGameServerGroupOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> SuspendGameServerGroupResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::AcceptMatchRequest &, const Model::AcceptMatchOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> AcceptMatchResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::StartFleetActionsRequest &, const Model::StartFleetActionsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> StartFleetActionsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeContainerFleetRequest &, const Model::DescribeContainerFleetOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeContainerFleetResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListBuildsRequest &, const Model::ListBuildsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> ListBuildsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteVpcPeeringConnectionRequest &, const Model::DeleteVpcPeeringConnectionOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DeleteVpcPeeringConnectionResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::TagResourceRequest &, const Model::TagResourceOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> TagResourceResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListTagsForResourceRequest &, const Model::ListTagsForResourceOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> ListTagsForResourceResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeGameSessionQueuesRequest &, const Model::DescribeGameSessionQueuesOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeGameSessionQueuesResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListGameServerGroupsRequest &, const Model::ListGameServerGroupsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> ListGameServerGroupsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListFleetsRequest &, const Model::ListFleetsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> ListFleetsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateBuildRequest &, const Model::UpdateBuildOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> UpdateBuildResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::StopFleetActionsRequest &, const Model::StopFleetActionsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> StopFleetActionsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::StartGameSessionPlacementRequest &, const Model::StartGameSessionPlacementOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> StartGameSessionPlacementResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateGameSessionQueueRequest &, const Model::UpdateGameSessionQueueOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> UpdateGameSessionQueueResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListContainerFleetsRequest &, const Model::ListContainerFleetsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> ListContainerFleetsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeRuntimeConfigurationRequest &, const Model::DescribeRuntimeConfigurationOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeRuntimeConfigurationResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeGameSessionsRequest &, const Model::DescribeGameSessionsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeGameSessionsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::GetComputeAccessRequest &, const Model::GetComputeAccessOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> GetComputeAccessResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteContainerFleetRequest &, const Model::DeleteContainerFleetOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DeleteContainerFleetResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeFleetLocationUtilizationRequest &, const Model::DescribeFleetLocationUtilizationOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeFleetLocationUtilizationResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeFleetUtilizationRequest &, const Model::DescribeFleetUtilizationOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeFleetUtilizationResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeFleetCapacityRequest &, const Model::DescribeFleetCapacityOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeFleetCapacityResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeVpcPeeringAuthorizationsRequest &, const Model::DescribeVpcPeeringAuthorizationsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeVpcPeeringAuthorizationsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UntagResourceRequest &, const Model::UntagResourceOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> UntagResourceResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateAliasRequest &, const Model::UpdateAliasOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> UpdateAliasResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteMatchmakingRuleSetRequest &, const Model::DeleteMatchmakingRuleSetOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DeleteMatchmakingRuleSetResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::GetInstanceAccessRequest &, const Model::GetInstanceAccessOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> GetInstanceAccessResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::StopMatchmakingRequest &, const Model::StopMatchmakingOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> StopMatchmakingResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeGameSessionDetailsRequest &, const Model::DescribeGameSessionDetailsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeGameSessionDetailsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateFleetLocationsRequest &, const Model::CreateFleetLocationsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> CreateFleetLocationsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeEC2InstanceLimitsRequest &, const Model::DescribeEC2InstanceLimitsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeEC2InstanceLimitsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateFleetCapacityRequest &, const Model::UpdateFleetCapacityOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> UpdateFleetCapacityResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeFleetDeploymentRequest &, const Model::DescribeFleetDeploymentOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeFleetDeploymentResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeVpcPeeringConnectionsRequest &, const Model::DescribeVpcPeeringConnectionsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeVpcPeeringConnectionsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeFleetEventsRequest &, const Model::DescribeFleetEventsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeFleetEventsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateScriptRequest &, const Model::CreateScriptOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> CreateScriptResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeGameServerGroupRequest &, const Model::DescribeGameServerGroupOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeGameServerGroupResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteGameServerGroupRequest &, const Model::DeleteGameServerGroupOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DeleteGameServerGroupResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateContainerGroupDefinitionRequest &, const Model::UpdateContainerGroupDefinitionOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> UpdateContainerGroupDefinitionResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeregisterGameServerRequest &, const Model::DeregisterGameServerOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DeregisterGameServerResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeMatchmakingRuleSetsRequest &, const Model::DescribeMatchmakingRuleSetsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeMatchmakingRuleSetsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeGameServerInstancesRequest &, const Model::DescribeGameServerInstancesOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeGameServerInstancesResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteVpcPeeringAuthorizationRequest &, const Model::DeleteVpcPeeringAuthorizationOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DeleteVpcPeeringAuthorizationResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeGameServerRequest &, const Model::DescribeGameServerOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeGameServerResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateVpcPeeringAuthorizationRequest &, const Model::CreateVpcPeeringAuthorizationOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> CreateVpcPeeringAuthorizationResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateScriptRequest &, const Model::UpdateScriptOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> UpdateScriptResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateGameServerRequest &, const Model::UpdateGameServerOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> UpdateGameServerResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateGameSessionRequest &, const Model::UpdateGameSessionOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> UpdateGameSessionResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeAliasRequest &, const Model::DescribeAliasOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeAliasResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateContainerGroupDefinitionRequest &, const Model::CreateContainerGroupDefinitionOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> CreateContainerGroupDefinitionResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeInstancesRequest &, const Model::DescribeInstancesOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeInstancesResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::SearchGameSessionsRequest &, const Model::SearchGameSessionsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> SearchGameSessionsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::GetComputeAuthTokenRequest &, const Model::GetComputeAuthTokenOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> GetComputeAuthTokenResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteAliasRequest &, const Model::DeleteAliasOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DeleteAliasResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeFleetPortSettingsRequest &, const Model::DescribeFleetPortSettingsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeFleetPortSettingsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateContainerFleetRequest &, const Model::CreateContainerFleetOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> CreateContainerFleetResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeScalingPoliciesRequest &, const Model::DescribeScalingPoliciesOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeScalingPoliciesResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateFleetPortSettingsRequest &, const Model::UpdateFleetPortSettingsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> UpdateFleetPortSettingsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeFleetAttributesRequest &, const Model::DescribeFleetAttributesOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeFleetAttributesResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::StopGameSessionPlacementRequest &, const Model::StopGameSessionPlacementOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> StopGameSessionPlacementResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateContainerFleetRequest &, const Model::UpdateContainerFleetOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> UpdateContainerFleetResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreatePlayerSessionRequest &, const Model::CreatePlayerSessionOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> CreatePlayerSessionResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteLocationRequest &, const Model::DeleteLocationOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DeleteLocationResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateGameSessionQueueRequest &, const Model::CreateGameSessionQueueOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> CreateGameSessionQueueResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::GetGameSessionLogUrlRequest &, const Model::GetGameSessionLogUrlOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> GetGameSessionLogUrlResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListAliasesRequest &, const Model::ListAliasesOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> ListAliasesResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateGameServerGroupRequest &, const Model::UpdateGameServerGroupOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> UpdateGameServerGroupResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateGameSessionRequest &, const Model::CreateGameSessionOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> CreateGameSessionResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListLocationsRequest &, const Model::ListLocationsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> ListLocationsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeMatchmakingConfigurationsRequest &, const Model::DescribeMatchmakingConfigurationsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeMatchmakingConfigurationsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteFleetRequest &, const Model::DeleteFleetOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DeleteFleetResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeScriptRequest &, const Model::DescribeScriptOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeScriptResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreatePlayerSessionsRequest &, const Model::CreatePlayerSessionsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> CreatePlayerSessionsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::UpdateMatchmakingConfigurationRequest &, const Model::UpdateMatchmakingConfigurationOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> UpdateMatchmakingConfigurationResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateVpcPeeringConnectionRequest &, const Model::CreateVpcPeeringConnectionOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> CreateVpcPeeringConnectionResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateLocationRequest &, const Model::CreateLocationOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> CreateLocationResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::RequestUploadCredentialsRequest &, const Model::RequestUploadCredentialsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> RequestUploadCredentialsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ClaimGameServerRequest &, const Model::ClaimGameServerOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> ClaimGameServerResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::ListFleetDeploymentsRequest &, const Model::ListFleetDeploymentsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> ListFleetDeploymentsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::RegisterComputeRequest &, const Model::RegisterComputeOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> RegisterComputeResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DeleteGameSessionQueueRequest &, const Model::DeleteGameSessionQueueOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DeleteGameSessionQueueResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::DescribeFleetLocationCapacityRequest &, const Model::DescribeFleetLocationCapacityOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> DescribeFleetLocationCapacityResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::GetPlayerConnectionDetailsRequest &, const Model::GetPlayerConnectionDetailsOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> GetPlayerConnectionDetailsResponseReceivedHandler
std::function< void(const GameLiftClient *, const Model::CreateMatchmakingRuleSetRequest &, const Model::CreateMatchmakingRuleSetOutcome &, const std::shared_ptr< const Aws::Client::AsyncCallerContext > &)> CreateMatchmakingRuleSetResponseReceivedHandler
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String