7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
40 template <
typename FleetIdT = Aws::String>
42 m_fleetIdHasBeenSet =
true;
43 m_fleetId = std::forward<FleetIdT>(value);
45 template <
typename FleetIdT = Aws::String>
61 template <
typename GameSessionIdT = Aws::String>
63 m_gameSessionIdHasBeenSet =
true;
64 m_gameSessionId = std::forward<GameSessionIdT>(value);
66 template <
typename GameSessionIdT = Aws::String>
80 template <
typename AliasIdT = Aws::String>
82 m_aliasIdHasBeenSet =
true;
83 m_aliasId = std::forward<AliasIdT>(value);
85 template <
typename AliasIdT = Aws::String>
100 template <
typename LocationT = Aws::String>
102 m_locationHasBeenSet =
true;
103 m_location = std::forward<LocationT>(value);
105 template <
typename LocationT = Aws::String>
120 template <
typename StatusFilterT = Aws::String>
122 m_statusFilterHasBeenSet =
true;
123 m_statusFilter = std::forward<StatusFilterT>(value);
125 template <
typename StatusFilterT = Aws::String>
140 m_limitHasBeenSet =
true;
157 template <
typename NextTokenT = Aws::String>
159 m_nextTokenHasBeenSet =
true;
160 m_nextToken = std::forward<NextTokenT>(value);
162 template <
typename NextTokenT = Aws::String>
182 bool m_fleetIdHasBeenSet =
false;
183 bool m_gameSessionIdHasBeenSet =
false;
184 bool m_aliasIdHasBeenSet =
false;
185 bool m_locationHasBeenSet =
false;
186 bool m_statusFilterHasBeenSet =
false;
187 bool m_limitHasBeenSet =
false;
188 bool m_nextTokenHasBeenSet =
false;
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DescribeGameSessionDetailsRequest & WithNextToken(NextTokenT &&value)
bool AliasIdHasBeenSet() const
void SetStatusFilter(StatusFilterT &&value)
bool NextTokenHasBeenSet() const
void SetNextToken(NextTokenT &&value)
DescribeGameSessionDetailsRequest & WithAliasId(AliasIdT &&value)
const Aws::String & GetGameSessionId() const
void SetLocation(LocationT &&value)
void SetFleetId(FleetIdT &&value)
const Aws::String & GetNextToken() const
AWS_GAMELIFT_API DescribeGameSessionDetailsRequest()=default
bool StatusFilterHasBeenSet() const
bool GameSessionIdHasBeenSet() const
const Aws::String & GetLocation() const
const Aws::String & GetAliasId() const
DescribeGameSessionDetailsRequest & WithGameSessionId(GameSessionIdT &&value)
DescribeGameSessionDetailsRequest & WithLimit(int value)
bool LimitHasBeenSet() const
DescribeGameSessionDetailsRequest & WithStatusFilter(StatusFilterT &&value)
bool FleetIdHasBeenSet() const
const Aws::String & GetFleetId() const
DescribeGameSessionDetailsRequest & WithLocation(LocationT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
virtual const char * GetServiceRequestName() const override
void SetGameSessionId(GameSessionIdT &&value)
const Aws::String & GetStatusFilter() const
bool LocationHasBeenSet() const
DescribeGameSessionDetailsRequest & WithFleetId(FleetIdT &&value)
void SetAliasId(AliasIdT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String