7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
45 template <
typename GameSessionIdT = Aws::String>
47 m_gameSessionIdHasBeenSet =
true;
48 m_gameSessionId = std::forward<GameSessionIdT>(value);
50 template <
typename GameSessionIdT = Aws::String>
63 template <
typename PlayerIdT = Aws::String>
65 m_playerIdHasBeenSet =
true;
66 m_playerId = std::forward<PlayerIdT>(value);
68 template <
typename PlayerIdT = Aws::String>
83 template <
typename PlayerDataT = Aws::String>
85 m_playerDataHasBeenSet =
true;
86 m_playerData = std::forward<PlayerDataT>(value);
88 template <
typename PlayerDataT = Aws::String>
100 bool m_gameSessionIdHasBeenSet =
false;
101 bool m_playerIdHasBeenSet =
false;
102 bool m_playerDataHasBeenSet =
false;
bool PlayerDataHasBeenSet() const
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
bool GameSessionIdHasBeenSet() const
const Aws::String & GetPlayerData() const
AWS_GAMELIFT_API Aws::String SerializePayload() const override
const Aws::String & GetGameSessionId() const
void SetGameSessionId(GameSessionIdT &&value)
bool PlayerIdHasBeenSet() const
CreatePlayerSessionRequest & WithPlayerId(PlayerIdT &&value)
void SetPlayerData(PlayerDataT &&value)
CreatePlayerSessionRequest & WithGameSessionId(GameSessionIdT &&value)
CreatePlayerSessionRequest & WithPlayerData(PlayerDataT &&value)
virtual const char * GetServiceRequestName() const override
const Aws::String & GetPlayerId() const
AWS_GAMELIFT_API CreatePlayerSessionRequest()=default
void SetPlayerId(PlayerIdT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String