AWS SDK for C++

AWS SDK for C++ Version 1.11.851

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DescribePlayerSessionsRequest.h
1
6#pragma once
7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLiftRequest.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10
11#include <utility>
12
13namespace Aws {
14namespace GameLift {
15namespace Model {
16
20 public:
21 AWS_GAMELIFT_API DescribePlayerSessionsRequest() = default;
22
23 // Service request name is the Operation name which will send this request out,
24 // each operation should has unique request name, so that we can get operation's name from this request.
25 // Note: this is not true for response, multiple operations may have the same response name,
26 // so we can not get operation's name from response.
27 inline virtual const char* GetServiceRequestName() const override { return "DescribePlayerSessions"; }
28
29 AWS_GAMELIFT_API Aws::String SerializePayload() const override;
30
32
34
43 inline const Aws::String& GetGameSessionId() const { return m_gameSessionId; }
44 inline bool GameSessionIdHasBeenSet() const { return m_gameSessionIdHasBeenSet; }
45 template <typename GameSessionIdT = Aws::String>
46 void SetGameSessionId(GameSessionIdT&& value) {
47 m_gameSessionIdHasBeenSet = true;
48 m_gameSessionId = std::forward<GameSessionIdT>(value);
49 }
50 template <typename GameSessionIdT = Aws::String>
52 SetGameSessionId(std::forward<GameSessionIdT>(value));
53 return *this;
54 }
56
58
61 inline const Aws::String& GetPlayerId() const { return m_playerId; }
62 inline bool PlayerIdHasBeenSet() const { return m_playerIdHasBeenSet; }
63 template <typename PlayerIdT = Aws::String>
64 void SetPlayerId(PlayerIdT&& value) {
65 m_playerIdHasBeenSet = true;
66 m_playerId = std::forward<PlayerIdT>(value);
67 }
68 template <typename PlayerIdT = Aws::String>
70 SetPlayerId(std::forward<PlayerIdT>(value));
71 return *this;
72 }
74
76
79 inline const Aws::String& GetPlayerSessionId() const { return m_playerSessionId; }
80 inline bool PlayerSessionIdHasBeenSet() const { return m_playerSessionIdHasBeenSet; }
81 template <typename PlayerSessionIdT = Aws::String>
82 void SetPlayerSessionId(PlayerSessionIdT&& value) {
83 m_playerSessionIdHasBeenSet = true;
84 m_playerSessionId = std::forward<PlayerSessionIdT>(value);
85 }
86 template <typename PlayerSessionIdT = Aws::String>
88 SetPlayerSessionId(std::forward<PlayerSessionIdT>(value));
89 return *this;
90 }
92
94
107 inline const Aws::String& GetPlayerSessionStatusFilter() const { return m_playerSessionStatusFilter; }
108 inline bool PlayerSessionStatusFilterHasBeenSet() const { return m_playerSessionStatusFilterHasBeenSet; }
109 template <typename PlayerSessionStatusFilterT = Aws::String>
110 void SetPlayerSessionStatusFilter(PlayerSessionStatusFilterT&& value) {
111 m_playerSessionStatusFilterHasBeenSet = true;
112 m_playerSessionStatusFilter = std::forward<PlayerSessionStatusFilterT>(value);
113 }
114 template <typename PlayerSessionStatusFilterT = Aws::String>
116 SetPlayerSessionStatusFilter(std::forward<PlayerSessionStatusFilterT>(value));
117 return *this;
118 }
120
122
127 inline int GetLimit() const { return m_limit; }
128 inline bool LimitHasBeenSet() const { return m_limitHasBeenSet; }
129 inline void SetLimit(int value) {
130 m_limitHasBeenSet = true;
131 m_limit = value;
132 }
134 SetLimit(value);
135 return *this;
136 }
138
140
146 inline const Aws::String& GetNextToken() const { return m_nextToken; }
147 inline bool NextTokenHasBeenSet() const { return m_nextTokenHasBeenSet; }
148 template <typename NextTokenT = Aws::String>
149 void SetNextToken(NextTokenT&& value) {
150 m_nextTokenHasBeenSet = true;
151 m_nextToken = std::forward<NextTokenT>(value);
152 }
153 template <typename NextTokenT = Aws::String>
155 SetNextToken(std::forward<NextTokenT>(value));
156 return *this;
157 }
159 private:
160 Aws::String m_gameSessionId;
161
162 Aws::String m_playerId;
163
164 Aws::String m_playerSessionId;
165
166 Aws::String m_playerSessionStatusFilter;
167
168 int m_limit{0};
169
170 Aws::String m_nextToken;
171 bool m_gameSessionIdHasBeenSet = false;
172 bool m_playerIdHasBeenSet = false;
173 bool m_playerSessionIdHasBeenSet = false;
174 bool m_playerSessionStatusFilterHasBeenSet = false;
175 bool m_limitHasBeenSet = false;
176 bool m_nextTokenHasBeenSet = false;
177};
178
179} // namespace Model
180} // namespace GameLift
181} // namespace Aws
AWS_GAMELIFT_API DescribePlayerSessionsRequest()=default
AWS_GAMELIFT_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override
DescribePlayerSessionsRequest & WithGameSessionId(GameSessionIdT &&value)
DescribePlayerSessionsRequest & WithNextToken(NextTokenT &&value)
void SetPlayerSessionStatusFilter(PlayerSessionStatusFilterT &&value)
DescribePlayerSessionsRequest & WithPlayerSessionStatusFilter(PlayerSessionStatusFilterT &&value)
DescribePlayerSessionsRequest & WithPlayerId(PlayerIdT &&value)
AWS_GAMELIFT_API Aws::String SerializePayload() const override
DescribePlayerSessionsRequest & WithPlayerSessionId(PlayerSessionIdT &&value)
Aws::Map< Aws::String, Aws::String > HeaderValueCollection
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String