7#include <aws/crt/cbor/Cbor.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
9#include <aws/gamelift/model/UDPEndpoint.h>
32 AWS_GAMELIFT_API
PingBeacon(
const std::shared_ptr<Aws::Crt::Cbor::CborDecoder>& decoder);
34 AWS_GAMELIFT_API
void CborEncode(Aws::Crt::Cbor::CborEncoder& encoder)
const;
44 template <
typename UDPEndpo
intT = UDPEndpo
int>
46 m_uDPEndpointHasBeenSet =
true;
47 m_uDPEndpoint = std::forward<UDPEndpointT>(value);
49 template <
typename UDPEndpo
intT = UDPEndpo
int>
57 bool m_uDPEndpointHasBeenSet =
false;
bool UDPEndpointHasBeenSet() const
PingBeacon & WithUDPEndpoint(UDPEndpointT &&value)
AWS_GAMELIFT_API void CborEncode(Aws::Crt::Cbor::CborEncoder &encoder) const
AWS_GAMELIFT_API PingBeacon(const std::shared_ptr< Aws::Crt::Cbor::CborDecoder > &decoder)
AWS_GAMELIFT_API PingBeacon & operator=(const std::shared_ptr< Aws::Crt::Cbor::CborDecoder > &decoder)
void SetUDPEndpoint(UDPEndpointT &&value)
const UDPEndpoint & GetUDPEndpoint() const
AWS_GAMELIFT_API PingBeacon()=default