7#include <aws/gamelift/GameLift_EXPORTS.h>
8#include <aws/gamelift/model/UDPEndpoint.h>
44 template <
typename UDPEndpo
intT = UDPEndpo
int>
46 m_uDPEndpointHasBeenSet =
true;
47 m_uDPEndpoint = std::forward<UDPEndpointT>(value);
49 template <
typename UDPEndpo
intT = UDPEndpo
int>
57 bool m_uDPEndpointHasBeenSet =
false;
AWS_GAMELIFT_API PingBeacon & operator=(Aws::Utils::Json::JsonView jsonValue)
bool UDPEndpointHasBeenSet() const
PingBeacon & WithUDPEndpoint(UDPEndpointT &&value)
void SetUDPEndpoint(UDPEndpointT &&value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
AWS_GAMELIFT_API PingBeacon(Aws::Utils::Json::JsonView jsonValue)
const UDPEndpoint & GetUDPEndpoint() const
AWS_GAMELIFT_API PingBeacon()=default
Aws::Utils::Json::JsonValue JsonValue