7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/crt/cbor/Cbor.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
31 AWS_GAMELIFT_API
UDPEndpoint(
const std::shared_ptr<Aws::Crt::Cbor::CborDecoder>& decoder);
33 AWS_GAMELIFT_API
void CborEncode(Aws::Crt::Cbor::CborEncoder& encoder)
const;
41 template <
typename DomainT = Aws::String>
43 m_domainHasBeenSet =
true;
44 m_domain = std::forward<DomainT>(value);
46 template <
typename DomainT = Aws::String>
58 inline int64_t
GetPort()
const {
return m_port; }
61 m_portHasBeenSet =
true;
73 bool m_domainHasBeenSet =
false;
74 bool m_portHasBeenSet =
false;
UDPEndpoint & WithDomain(DomainT &&value)
void SetDomain(DomainT &&value)
AWS_GAMELIFT_API UDPEndpoint & operator=(const std::shared_ptr< Aws::Crt::Cbor::CborDecoder > &decoder)
UDPEndpoint & WithPort(int64_t value)
bool DomainHasBeenSet() const
AWS_GAMELIFT_API UDPEndpoint(const std::shared_ptr< Aws::Crt::Cbor::CborDecoder > &decoder)
AWS_GAMELIFT_API void CborEncode(Aws::Crt::Cbor::CborEncoder &encoder) const
bool PortHasBeenSet() const
void SetPort(int64_t value)
const Aws::String & GetDomain() const
AWS_GAMELIFT_API UDPEndpoint()=default
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String