ConflictException

When creating a resource, thrown when a resource with the same name already exists or is being created. When deleting a resource, thrown when the resource is not in the ACTIVE, FAILED, or UPDATE_FAILED state.

Types

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class Builder
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object Companion

Functions

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inline fun copy(block: ConflictException.Builder.() -> Unit = {}): ConflictException
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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String