waitUntilStreamSessionActive
suspend fun GameLiftStreamsClient.waitUntilStreamSessionActive(request: GetStreamSessionRequest, retryStrategy: <Error class: unknown class>? = null): <Error class: unknown class><GetStreamSessionResponse>
suspend fun GameLiftStreamsClient.waitUntilStreamSessionActive(block: GetStreamSessionRequest.Builder.() -> Unit): <Error class: unknown class><GetStreamSessionResponse>
Waits until a stream session is active