waitUntilStreamGroupActive
suspend fun GameLiftStreamsClient.waitUntilStreamGroupActive(request: GetStreamGroupRequest, retryStrategy: <Error class: unknown class>? = null): <Error class: unknown class><GetStreamGroupResponse>
suspend fun GameLiftStreamsClient.waitUntilStreamGroupActive(block: GetStreamGroupRequest.Builder.() -> Unit): <Error class: unknown class><GetStreamGroupResponse>
Waits until a stream group is active