waitUntilApplicationReady
suspend fun GameLiftStreamsClient.waitUntilApplicationReady(request: GetApplicationRequest, retryStrategy: <Error class: unknown class>? = null): <Error class: unknown class><GetApplicationResponse>
suspend fun GameLiftStreamsClient.waitUntilApplicationReady(block: GetApplicationRequest.Builder.() -> Unit): <Error class: unknown class><GetApplicationResponse>
Waits until an application is ready