GameSessionConnectionInfo
Connection information for a new game session that is created in response to a start matchmaking request. Once a match is made, the FlexMatch engine creates a new game session for it. This information, including the game session endpoint and player sessions for each player in the original matchmaking request, is added to the matchmaking ticket.
Types
Properties
A unique identifier for the game session. Use the game session ID.
A collection of player session IDs, one for each player ID that was included in the original matchmaking request.
The current status of player gateway for the game session. Note, even if a fleet has PlayerGatewayMode configured as ENABLED, player gateway might not be available in a specific location. For more information about locations where player gateway is supported, see supported locations.