Package-level declarations

Inherited functions

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suspend fun DeadlineClient.waitUntilFleetActive(block: GetFleetRequest.Builder.() -> Unit): <Error class: unknown class><GetFleetResponse>
suspend fun DeadlineClient.waitUntilFleetActive(request: GetFleetRequest, retryStrategy: <Error class: unknown class>? = null): <Error class: unknown class><GetFleetResponse>

Wait until a Fleet is activated. Use this after invoking CreateFleet or UpdateFleet.

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suspend fun DeadlineClient.waitUntilJobComplete(block: GetJobRequest.Builder.() -> Unit): <Error class: unknown class><GetJobResponse>
suspend fun DeadlineClient.waitUntilJobComplete(request: GetJobRequest, retryStrategy: <Error class: unknown class>? = null): <Error class: unknown class><GetJobResponse>

Wait until a job reaches any terminal status. Waits up to 1 hour by default.

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suspend fun DeadlineClient.waitUntilJobCreateComplete(block: GetJobRequest.Builder.() -> Unit): <Error class: unknown class><GetJobResponse>
suspend fun DeadlineClient.waitUntilJobCreateComplete(request: GetJobRequest, retryStrategy: <Error class: unknown class>? = null): <Error class: unknown class><GetJobResponse>

Wait until a job is created. Use this after invoking CreateJob.

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suspend fun DeadlineClient.waitUntilJobSucceeded(block: GetJobRequest.Builder.() -> Unit): <Error class: unknown class><GetJobResponse>
suspend fun DeadlineClient.waitUntilJobSucceeded(request: GetJobRequest, retryStrategy: <Error class: unknown class>? = null): <Error class: unknown class><GetJobResponse>

Wait until a job has succeeded. Fails if the job reaches a non-successful terminal status. Waits up to 1 hour by default.

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suspend fun DeadlineClient.waitUntilLicenseEndpointDeleted(request: GetLicenseEndpointRequest, retryStrategy: <Error class: unknown class>? = null): <Error class: unknown class><GetLicenseEndpointResponse>

Wait until a LicenseEndpoint is Deleted. Use this after invoking DeleteLicenseEndpoint.

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suspend fun DeadlineClient.waitUntilLicenseEndpointValid(request: GetLicenseEndpointRequest, retryStrategy: <Error class: unknown class>? = null): <Error class: unknown class><GetLicenseEndpointResponse>

Wait until a LicenseEndpoint is Ready. Use this after invoking CreateLicenseEndpoint.

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suspend fun DeadlineClient.waitUntilQueueFleetAssociationStopped(request: GetQueueFleetAssociationRequest, retryStrategy: <Error class: unknown class>? = null): <Error class: unknown class><GetQueueFleetAssociationResponse>

Wait until a QueueFleetAssociation is stopped. Use this after setting the status to STOP_SCHEDULING_AND_COMPLETE_TASKS or STOP_SCHEDULING_AND_CANCEL_TASKS to wait for a QueueFleetAssociation to reach STOPPED

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suspend fun DeadlineClient.waitUntilQueueLimitAssociationStopped(request: GetQueueLimitAssociationRequest, retryStrategy: <Error class: unknown class>? = null): <Error class: unknown class><GetQueueLimitAssociationResponse>

Wait until a QueueLimitAssociation is stopped. Use this after setting the status to STOP_LIMIT_USAGE_AND_COMPLETE_TASKS or STOP_LIMIT_USAGE_AND_CANCEL_TASKS to wait for a QueueLimitAssociation to reach STOPPED

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suspend fun DeadlineClient.waitUntilQueueScheduling(block: GetQueueRequest.Builder.() -> Unit): <Error class: unknown class><GetQueueResponse>
suspend fun DeadlineClient.waitUntilQueueScheduling(request: GetQueueRequest, retryStrategy: <Error class: unknown class>? = null): <Error class: unknown class><GetQueueResponse>
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suspend fun DeadlineClient.waitUntilQueueSchedulingBlocked(block: GetQueueRequest.Builder.() -> Unit): <Error class: unknown class><GetQueueResponse>
suspend fun DeadlineClient.waitUntilQueueSchedulingBlocked(request: GetQueueRequest, retryStrategy: <Error class: unknown class>? = null): <Error class: unknown class><GetQueueResponse>