PriorityBalancedSchedulingConfiguration

Configuration for priority balanced scheduling. Workers are distributed evenly across all jobs at the highest priority level.

Types

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class Builder
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object Companion

Properties

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The rendering task buffer controls worker stickiness. A worker only switches from its current job to another job at the same priority if the other job has fewer rendering tasks by more than this buffer value. Higher values make workers stickier to their current jobs. The default value is 1.

Functions

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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String