7#include <aws/core/http/HttpResponse.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/gameliftstreams/GameLiftStreams_EXPORTS.h>
14template <
typename RESULT_TYPE>
15class AmazonWebServiceResult;
22namespace GameLiftStreams {
37 template <
typename SignalResponseT = Aws::String>
39 m_signalResponseHasBeenSet =
true;
40 m_signalResponse = std::forward<SignalResponseT>(value);
42 template <
typename SignalResponseT = Aws::String>
52 template <
typename RequestIdT = Aws::String>
54 m_requestIdHasBeenSet =
true;
55 m_requestId = std::forward<RequestIdT>(value);
57 template <
typename RequestIdT = Aws::String>
70 bool m_signalResponseHasBeenSet =
false;
71 bool m_requestIdHasBeenSet =
false;
void SetSignalResponse(SignalResponseT &&value)
Aws::Http::HttpResponseCode GetHttpResponseCode() const
const Aws::String & GetRequestId() const
AWS_GAMELIFTSTREAMS_API CreateStreamSessionConnectionResult()=default
void SetRequestId(RequestIdT &&value)
CreateStreamSessionConnectionResult & WithSignalResponse(SignalResponseT &&value)
AWS_GAMELIFTSTREAMS_API CreateStreamSessionConnectionResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
CreateStreamSessionConnectionResult & WithRequestId(RequestIdT &&value)
const Aws::String & GetSignalResponse() const
AWS_GAMELIFTSTREAMS_API CreateStreamSessionConnectionResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue