7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/crt/cbor/Cbor.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
36 AWS_GAMELIFT_API
void CborEncode(Aws::Crt::Cbor::CborEncoder& encoder)
const;
44 template <
typename CodeT = Aws::String>
46 m_codeHasBeenSet =
true;
47 m_code = std::forward<CodeT>(value);
49 template <
typename CodeT = Aws::String>
51 SetCode(std::forward<CodeT>(value));
62 template <
typename MessageT = Aws::String>
64 m_messageHasBeenSet =
true;
65 m_message = std::forward<MessageT>(value);
67 template <
typename MessageT = Aws::String>
77 bool m_codeHasBeenSet =
false;
78 bool m_messageHasBeenSet =
false;
AWS_GAMELIFT_API VpcPeeringConnectionStatus & operator=(const std::shared_ptr< Aws::Crt::Cbor::CborDecoder > &decoder)
const Aws::String & GetMessage() const
VpcPeeringConnectionStatus & WithMessage(MessageT &&value)
bool MessageHasBeenSet() const
void SetCode(CodeT &&value)
const Aws::String & GetCode() const
AWS_GAMELIFT_API VpcPeeringConnectionStatus()=default
AWS_GAMELIFT_API VpcPeeringConnectionStatus(const std::shared_ptr< Aws::Crt::Cbor::CborDecoder > &decoder)
void SetMessage(MessageT &&value)
AWS_GAMELIFT_API void CborEncode(Aws::Crt::Cbor::CborEncoder &encoder) const
VpcPeeringConnectionStatus & WithCode(CodeT &&value)
bool CodeHasBeenSet() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String