7#include <aws/core/http/HttpResponse.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10#include <aws/gamelift/model/GameSessionQueue.h>
15template <
typename RESULT_TYPE>
16class AmazonWebServiceResult;
36 template <
typename GameSessionQueueT = GameSessionQueue>
38 m_gameSessionQueueHasBeenSet =
true;
39 m_gameSessionQueue = std::forward<GameSessionQueueT>(value);
41 template <
typename GameSessionQueueT = GameSessionQueue>
51 template <
typename RequestIdT = Aws::String>
53 m_requestIdHasBeenSet =
true;
54 m_requestId = std::forward<RequestIdT>(value);
56 template <
typename RequestIdT = Aws::String>
69 bool m_gameSessionQueueHasBeenSet =
false;
70 bool m_requestIdHasBeenSet =
false;
Aws::Http::HttpResponseCode GetHttpResponseCode() const
AWS_GAMELIFT_API UpdateGameSessionQueueResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const GameSessionQueue & GetGameSessionQueue() const
AWS_GAMELIFT_API UpdateGameSessionQueueResult()=default
const Aws::String & GetRequestId() const
AWS_GAMELIFT_API UpdateGameSessionQueueResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetRequestId(RequestIdT &&value)
UpdateGameSessionQueueResult & WithGameSessionQueue(GameSessionQueueT &&value)
void SetGameSessionQueue(GameSessionQueueT &&value)
UpdateGameSessionQueueResult & WithRequestId(RequestIdT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue