7#include <aws/core/http/HttpResponse.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
14template <
typename RESULT_TYPE>
15class AmazonWebServiceResult;
35 template <
typename FleetIdT = Aws::String>
37 m_fleetIdHasBeenSet =
true;
38 m_fleetId = std::forward<FleetIdT>(value);
40 template <
typename FleetIdT = Aws::String>
56 template <
typename FleetArnT = Aws::String>
58 m_fleetArnHasBeenSet =
true;
59 m_fleetArn = std::forward<FleetArnT>(value);
61 template <
typename FleetArnT = Aws::String>
71 template <
typename RequestIdT = Aws::String>
73 m_requestIdHasBeenSet =
true;
74 m_requestId = std::forward<RequestIdT>(value);
76 template <
typename RequestIdT = Aws::String>
91 bool m_fleetIdHasBeenSet =
false;
92 bool m_fleetArnHasBeenSet =
false;
93 bool m_requestIdHasBeenSet =
false;
const Aws::String & GetRequestId() const
const Aws::String & GetFleetArn() const
void SetFleetArn(FleetArnT &&value)
AWS_GAMELIFT_API UpdateFleetAttributesResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetFleetId(FleetIdT &&value)
AWS_GAMELIFT_API UpdateFleetAttributesResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
UpdateFleetAttributesResult & WithRequestId(RequestIdT &&value)
const Aws::String & GetFleetId() const
AWS_GAMELIFT_API UpdateFleetAttributesResult()=default
UpdateFleetAttributesResult & WithFleetArn(FleetArnT &&value)
UpdateFleetAttributesResult & WithFleetId(FleetIdT &&value)
void SetRequestId(RequestIdT &&value)
Aws::Http::HttpResponseCode GetHttpResponseCode() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue