7#include <aws/core/http/HttpResponse.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10#include <aws/gamelift/model/GameSession.h>
15template <
typename RESULT_TYPE>
16class AmazonWebServiceResult;
34 template <
typename GameSessionT = GameSession>
36 m_gameSessionHasBeenSet =
true;
37 m_gameSession = std::forward<GameSessionT>(value);
39 template <
typename GameSessionT = GameSession>
49 template <
typename RequestIdT = Aws::String>
51 m_requestIdHasBeenSet =
true;
52 m_requestId = std::forward<RequestIdT>(value);
54 template <
typename RequestIdT = Aws::String>
67 bool m_gameSessionHasBeenSet =
false;
68 bool m_requestIdHasBeenSet =
false;
AWS_GAMELIFT_API TerminateGameSessionResult()=default
const Aws::String & GetRequestId() const
AWS_GAMELIFT_API TerminateGameSessionResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
AWS_GAMELIFT_API TerminateGameSessionResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
Aws::Http::HttpResponseCode GetHttpResponseCode() const
void SetRequestId(RequestIdT &&value)
const GameSession & GetGameSession() const
void SetGameSession(GameSessionT &&value)
TerminateGameSessionResult & WithRequestId(RequestIdT &&value)
TerminateGameSessionResult & WithGameSession(GameSessionT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue