7#include <aws/core/http/HttpResponse.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10#include <aws/gamelift/model/AwsCredentials.h>
11#include <aws/gamelift/model/S3Location.h>
16template <
typename RESULT_TYPE>
17class AmazonWebServiceResult;
39 template <
typename UploadCredentialsT = AwsCredentials>
41 m_uploadCredentialsHasBeenSet =
true;
42 m_uploadCredentials = std::forward<UploadCredentialsT>(value);
44 template <
typename UploadCredentialsT = AwsCredentials>
57 template <
typename StorageLocationT = S3Location>
59 m_storageLocationHasBeenSet =
true;
60 m_storageLocation = std::forward<StorageLocationT>(value);
62 template <
typename StorageLocationT = S3Location>
72 template <
typename RequestIdT = Aws::String>
74 m_requestIdHasBeenSet =
true;
75 m_requestId = std::forward<RequestIdT>(value);
77 template <
typename RequestIdT = Aws::String>
92 bool m_uploadCredentialsHasBeenSet =
false;
93 bool m_storageLocationHasBeenSet =
false;
94 bool m_requestIdHasBeenSet =
false;
RequestUploadCredentialsResult & WithUploadCredentials(UploadCredentialsT &&value)
void SetStorageLocation(StorageLocationT &&value)
const Aws::String & GetRequestId() const
Aws::Http::HttpResponseCode GetHttpResponseCode() const
RequestUploadCredentialsResult & WithRequestId(RequestIdT &&value)
AWS_GAMELIFT_API RequestUploadCredentialsResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const AwsCredentials & GetUploadCredentials() const
void SetUploadCredentials(UploadCredentialsT &&value)
RequestUploadCredentialsResult & WithStorageLocation(StorageLocationT &&value)
const S3Location & GetStorageLocation() const
AWS_GAMELIFT_API RequestUploadCredentialsResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetRequestId(RequestIdT &&value)
AWS_GAMELIFT_API RequestUploadCredentialsResult()=default
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue