7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/crt/cbor/Cbor.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
35 AWS_GAMELIFT_API
void CborEncode(Aws::Crt::Cbor::CborEncoder& encoder)
const;
44 template <
typename PlayerIdT = Aws::String>
46 m_playerIdHasBeenSet =
true;
47 m_playerId = std::forward<PlayerIdT>(value);
49 template <
typename PlayerIdT = Aws::String>
62 template <
typename PlayerSessionIdT = Aws::String>
64 m_playerSessionIdHasBeenSet =
true;
65 m_playerSessionId = std::forward<PlayerSessionIdT>(value);
67 template <
typename PlayerSessionIdT = Aws::String>
77 bool m_playerIdHasBeenSet =
false;
78 bool m_playerSessionIdHasBeenSet =
false;
AWS_GAMELIFT_API PlacedPlayerSession & operator=(const std::shared_ptr< Aws::Crt::Cbor::CborDecoder > &decoder)
void SetPlayerSessionId(PlayerSessionIdT &&value)
PlacedPlayerSession & WithPlayerId(PlayerIdT &&value)
const Aws::String & GetPlayerId() const
AWS_GAMELIFT_API void CborEncode(Aws::Crt::Cbor::CborEncoder &encoder) const
bool PlayerIdHasBeenSet() const
const Aws::String & GetPlayerSessionId() const
bool PlayerSessionIdHasBeenSet() const
void SetPlayerId(PlayerIdT &&value)
AWS_GAMELIFT_API PlacedPlayerSession()=default
PlacedPlayerSession & WithPlayerSessionId(PlayerSessionIdT &&value)
AWS_GAMELIFT_API PlacedPlayerSession(const std::shared_ptr< Aws::Crt::Cbor::CborDecoder > &decoder)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String