AWS SDK for C++

AWS SDK for C++ Version 1.11.817

Loading...
Searching...
No Matches
PlacedPlayerSession.h
1
6#pragma once
7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/crt/cbor/Cbor.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10
11#include <utility>
12
13namespace Aws {
14namespace Utils {
15namespace Cbor {
16class CborValue;
17} // namespace Cbor
18} // namespace Utils
19namespace GameLift {
20namespace Model {
21
31 public:
32 AWS_GAMELIFT_API PlacedPlayerSession() = default;
33 AWS_GAMELIFT_API PlacedPlayerSession(const std::shared_ptr<Aws::Crt::Cbor::CborDecoder>& decoder);
34 AWS_GAMELIFT_API PlacedPlayerSession& operator=(const std::shared_ptr<Aws::Crt::Cbor::CborDecoder>& decoder);
35 AWS_GAMELIFT_API void CborEncode(Aws::Crt::Cbor::CborEncoder& encoder) const;
36
38
42 inline const Aws::String& GetPlayerId() const { return m_playerId; }
43 inline bool PlayerIdHasBeenSet() const { return m_playerIdHasBeenSet; }
44 template <typename PlayerIdT = Aws::String>
45 void SetPlayerId(PlayerIdT&& value) {
46 m_playerIdHasBeenSet = true;
47 m_playerId = std::forward<PlayerIdT>(value);
48 }
49 template <typename PlayerIdT = Aws::String>
50 PlacedPlayerSession& WithPlayerId(PlayerIdT&& value) {
51 SetPlayerId(std::forward<PlayerIdT>(value));
52 return *this;
53 }
55
57
60 inline const Aws::String& GetPlayerSessionId() const { return m_playerSessionId; }
61 inline bool PlayerSessionIdHasBeenSet() const { return m_playerSessionIdHasBeenSet; }
62 template <typename PlayerSessionIdT = Aws::String>
63 void SetPlayerSessionId(PlayerSessionIdT&& value) {
64 m_playerSessionIdHasBeenSet = true;
65 m_playerSessionId = std::forward<PlayerSessionIdT>(value);
66 }
67 template <typename PlayerSessionIdT = Aws::String>
68 PlacedPlayerSession& WithPlayerSessionId(PlayerSessionIdT&& value) {
69 SetPlayerSessionId(std::forward<PlayerSessionIdT>(value));
70 return *this;
71 }
73 private:
74 Aws::String m_playerId;
75
76 Aws::String m_playerSessionId;
77 bool m_playerIdHasBeenSet = false;
78 bool m_playerSessionIdHasBeenSet = false;
79};
80
81} // namespace Model
82} // namespace GameLift
83} // namespace Aws
AWS_GAMELIFT_API PlacedPlayerSession & operator=(const std::shared_ptr< Aws::Crt::Cbor::CborDecoder > &decoder)
void SetPlayerSessionId(PlayerSessionIdT &&value)
PlacedPlayerSession & WithPlayerId(PlayerIdT &&value)
AWS_GAMELIFT_API void CborEncode(Aws::Crt::Cbor::CborEncoder &encoder) const
const Aws::String & GetPlayerSessionId() const
AWS_GAMELIFT_API PlacedPlayerSession()=default
PlacedPlayerSession & WithPlayerSessionId(PlayerSessionIdT &&value)
AWS_GAMELIFT_API PlacedPlayerSession(const std::shared_ptr< Aws::Crt::Cbor::CborDecoder > &decoder)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String