7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
45 template <
typename PlayerIdT = Aws::String>
47 m_playerIdHasBeenSet =
true;
48 m_playerId = std::forward<PlayerIdT>(value);
50 template <
typename PlayerIdT = Aws::String>
65 template <
typename PlayerSessionIdT = Aws::String>
67 m_playerSessionIdHasBeenSet =
true;
68 m_playerSessionId = std::forward<PlayerSessionIdT>(value);
70 template <
typename PlayerSessionIdT = Aws::String>
80 bool m_playerIdHasBeenSet =
false;
81 bool m_playerSessionIdHasBeenSet =
false;
MatchedPlayerSession & WithPlayerSessionId(PlayerSessionIdT &&value)
MatchedPlayerSession & WithPlayerId(PlayerIdT &&value)
bool PlayerIdHasBeenSet() const
void SetPlayerSessionId(PlayerSessionIdT &&value)
AWS_GAMELIFT_API MatchedPlayerSession(Aws::Utils::Json::JsonView jsonValue)
void SetPlayerId(PlayerIdT &&value)
const Aws::String & GetPlayerId() const
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
const Aws::String & GetPlayerSessionId() const
AWS_GAMELIFT_API MatchedPlayerSession & operator=(Aws::Utils::Json::JsonView jsonValue)
bool PlayerSessionIdHasBeenSet() const
AWS_GAMELIFT_API MatchedPlayerSession()=default
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue