7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/crt/cbor/Cbor.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10#include <aws/gamelift/model/FleetStatus.h>
11#include <aws/gamelift/model/PlayerGatewayStatus.h>
47 AWS_GAMELIFT_API
LocationState(
const std::shared_ptr<Aws::Crt::Cbor::CborDecoder>& decoder);
49 AWS_GAMELIFT_API
void CborEncode(Aws::Crt::Cbor::CborEncoder& encoder)
const;
58 template <
typename LocationT = Aws::String>
60 m_locationHasBeenSet =
true;
61 m_location = std::forward<LocationT>(value);
63 template <
typename LocationT = Aws::String>
77 m_statusHasBeenSet =
true;
101 m_playerGatewayStatusHasBeenSet =
true;
102 m_playerGatewayStatus = value;
115 bool m_locationHasBeenSet =
false;
116 bool m_statusHasBeenSet =
false;
117 bool m_playerGatewayStatusHasBeenSet =
false;
void SetLocation(LocationT &&value)
PlayerGatewayStatus GetPlayerGatewayStatus() const
LocationState & WithStatus(FleetStatus value)
AWS_GAMELIFT_API void CborEncode(Aws::Crt::Cbor::CborEncoder &encoder) const
AWS_GAMELIFT_API LocationState(const std::shared_ptr< Aws::Crt::Cbor::CborDecoder > &decoder)
AWS_GAMELIFT_API LocationState & operator=(const std::shared_ptr< Aws::Crt::Cbor::CborDecoder > &decoder)
AWS_GAMELIFT_API LocationState()=default
bool LocationHasBeenSet() const
void SetPlayerGatewayStatus(PlayerGatewayStatus value)
LocationState & WithLocation(LocationT &&value)
bool PlayerGatewayStatusHasBeenSet() const
FleetStatus GetStatus() const
bool StatusHasBeenSet() const
void SetStatus(FleetStatus value)
LocationState & WithPlayerGatewayStatus(PlayerGatewayStatus value)
const Aws::String & GetLocation() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String