7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
9#include <aws/gamelift/model/FleetStatus.h>
10#include <aws/gamelift/model/PlayerGatewayStatus.h>
58 template <
typename LocationT = Aws::String>
60 m_locationHasBeenSet =
true;
61 m_location = std::forward<LocationT>(value);
63 template <
typename LocationT = Aws::String>
77 m_statusHasBeenSet =
true;
101 m_playerGatewayStatusHasBeenSet =
true;
102 m_playerGatewayStatus = value;
115 bool m_locationHasBeenSet =
false;
116 bool m_statusHasBeenSet =
false;
117 bool m_playerGatewayStatusHasBeenSet =
false;
AWS_GAMELIFT_API LocationState & operator=(Aws::Utils::Json::JsonView jsonValue)
void SetLocation(LocationT &&value)
PlayerGatewayStatus GetPlayerGatewayStatus() const
LocationState & WithStatus(FleetStatus value)
AWS_GAMELIFT_API LocationState(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API LocationState()=default
bool LocationHasBeenSet() const
void SetPlayerGatewayStatus(PlayerGatewayStatus value)
LocationState & WithLocation(LocationT &&value)
bool PlayerGatewayStatusHasBeenSet() const
FleetStatus GetStatus() const
bool StatusHasBeenSet() const
void SetStatus(FleetStatus value)
LocationState & WithPlayerGatewayStatus(PlayerGatewayStatus value)
const Aws::String & GetLocation() const
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue