AWS SDK for C++

AWS SDK for C++ Version 1.11.788

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ListFleetsResult.h
1
6#pragma once
7#include <aws/core/http/HttpResponse.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/gamelift/GameLift_EXPORTS.h>
11
12#include <utility>
13
14namespace Aws {
15template <typename RESULT_TYPE>
16class AmazonWebServiceResult;
17
18namespace Utils {
19namespace Json {
20class JsonValue;
21} // namespace Json
22} // namespace Utils
23namespace GameLift {
24namespace Model {
26 public:
27 AWS_GAMELIFT_API ListFleetsResult() = default;
30
32
35 inline const Aws::Vector<Aws::String>& GetFleetIds() const { return m_fleetIds; }
36 template <typename FleetIdsT = Aws::Vector<Aws::String>>
37 void SetFleetIds(FleetIdsT&& value) {
38 m_fleetIdsHasBeenSet = true;
39 m_fleetIds = std::forward<FleetIdsT>(value);
40 }
41 template <typename FleetIdsT = Aws::Vector<Aws::String>>
42 ListFleetsResult& WithFleetIds(FleetIdsT&& value) {
43 SetFleetIds(std::forward<FleetIdsT>(value));
44 return *this;
45 }
46 template <typename FleetIdsT = Aws::String>
47 ListFleetsResult& AddFleetIds(FleetIdsT&& value) {
48 m_fleetIdsHasBeenSet = true;
49 m_fleetIds.emplace_back(std::forward<FleetIdsT>(value));
50 return *this;
51 }
53
55
60 inline const Aws::String& GetNextToken() const { return m_nextToken; }
61 template <typename NextTokenT = Aws::String>
62 void SetNextToken(NextTokenT&& value) {
63 m_nextTokenHasBeenSet = true;
64 m_nextToken = std::forward<NextTokenT>(value);
65 }
66 template <typename NextTokenT = Aws::String>
67 ListFleetsResult& WithNextToken(NextTokenT&& value) {
68 SetNextToken(std::forward<NextTokenT>(value));
69 return *this;
70 }
72
74
75 inline const Aws::String& GetRequestId() const { return m_requestId; }
76 template <typename RequestIdT = Aws::String>
77 void SetRequestId(RequestIdT&& value) {
78 m_requestIdHasBeenSet = true;
79 m_requestId = std::forward<RequestIdT>(value);
80 }
81 template <typename RequestIdT = Aws::String>
82 ListFleetsResult& WithRequestId(RequestIdT&& value) {
83 SetRequestId(std::forward<RequestIdT>(value));
84 return *this;
85 }
87 inline Aws::Http::HttpResponseCode GetHttpResponseCode() const { return m_HttpResponseCode; }
88
89 private:
90 Aws::Vector<Aws::String> m_fleetIds;
91
92 Aws::String m_nextToken;
93
94 Aws::String m_requestId;
95 Aws::Http::HttpResponseCode m_HttpResponseCode;
96 bool m_fleetIdsHasBeenSet = false;
97 bool m_nextTokenHasBeenSet = false;
98 bool m_requestIdHasBeenSet = false;
99};
100
101} // namespace Model
102} // namespace GameLift
103} // namespace Aws
AWS_GAMELIFT_API ListFleetsResult()=default
AWS_GAMELIFT_API ListFleetsResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
Aws::Http::HttpResponseCode GetHttpResponseCode() const
AWS_GAMELIFT_API ListFleetsResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const Aws::String & GetRequestId() const
ListFleetsResult & WithNextToken(NextTokenT &&value)
ListFleetsResult & AddFleetIds(FleetIdsT &&value)
ListFleetsResult & WithRequestId(RequestIdT &&value)
const Aws::String & GetNextToken() const
ListFleetsResult & WithFleetIds(FleetIdsT &&value)
const Aws::Vector< Aws::String > & GetFleetIds() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue