AWS SDK for C++

AWS SDK for C++ Version 1.11.852

Loading...
Searching...
No Matches
GetPlayerConnectionDetailsResult.h
1
6#pragma once
7#include <aws/core/http/HttpResponse.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/crt/cbor/Cbor.h>
11#include <aws/gamelift/GameLift_EXPORTS.h>
12#include <aws/gamelift/model/PlayerConnectionDetail.h>
13
14#include <utility>
15namespace Aws {
16template <typename RESULT_TYPE>
17class AmazonWebServiceResult;
18
19namespace Utils {
20namespace Cbor {
21class CborValue;
22} // namespace Cbor
23} // namespace Utils
24namespace GameLift {
25namespace Model {
27 public:
28 AWS_GAMELIFT_API GetPlayerConnectionDetailsResult() = default;
31
33
42 inline const Aws::String& GetGameSessionId() const { return m_gameSessionId; }
43 template <typename GameSessionIdT = Aws::String>
44 void SetGameSessionId(GameSessionIdT&& value) {
45 m_gameSessionIdHasBeenSet = true;
46 m_gameSessionId = std::forward<GameSessionIdT>(value);
47 }
48 template <typename GameSessionIdT = Aws::String>
50 SetGameSessionId(std::forward<GameSessionIdT>(value));
51 return *this;
52 }
54
56
60 inline const Aws::Vector<PlayerConnectionDetail>& GetPlayerConnectionDetails() const { return m_playerConnectionDetails; }
61 template <typename PlayerConnectionDetailsT = Aws::Vector<PlayerConnectionDetail>>
62 void SetPlayerConnectionDetails(PlayerConnectionDetailsT&& value) {
63 m_playerConnectionDetailsHasBeenSet = true;
64 m_playerConnectionDetails = std::forward<PlayerConnectionDetailsT>(value);
65 }
66 template <typename PlayerConnectionDetailsT = Aws::Vector<PlayerConnectionDetail>>
68 SetPlayerConnectionDetails(std::forward<PlayerConnectionDetailsT>(value));
69 return *this;
70 }
71 template <typename PlayerConnectionDetailsT = PlayerConnectionDetail>
73 m_playerConnectionDetailsHasBeenSet = true;
74 m_playerConnectionDetails.emplace_back(std::forward<PlayerConnectionDetailsT>(value));
75 return *this;
76 }
78
80
81 inline const Aws::String& GetRequestId() const { return m_requestId; }
82 template <typename RequestIdT = Aws::String>
83 void SetRequestId(RequestIdT&& value) {
84 m_requestIdHasBeenSet = true;
85 m_requestId = std::forward<RequestIdT>(value);
86 }
87 template <typename RequestIdT = Aws::String>
89 SetRequestId(std::forward<RequestIdT>(value));
90 return *this;
91 }
93 inline Aws::Http::HttpResponseCode GetHttpResponseCode() const { return m_HttpResponseCode; }
94
95 private:
96 Aws::String m_gameSessionId;
97
98 Aws::Vector<PlayerConnectionDetail> m_playerConnectionDetails;
99
100 Aws::String m_requestId;
101 Aws::Http::HttpResponseCode m_HttpResponseCode;
102 bool m_gameSessionIdHasBeenSet = false;
103 bool m_playerConnectionDetailsHasBeenSet = false;
104 bool m_requestIdHasBeenSet = false;
105};
106
107} // namespace Model
108} // namespace GameLift
109} // namespace Aws
GetPlayerConnectionDetailsResult & WithGameSessionId(GameSessionIdT &&value)
AWS_GAMELIFT_API GetPlayerConnectionDetailsResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Cbor::CborValue > &result)
AWS_GAMELIFT_API GetPlayerConnectionDetailsResult(const Aws::AmazonWebServiceResult< Aws::Utils::Cbor::CborValue > &result)
GetPlayerConnectionDetailsResult & WithRequestId(RequestIdT &&value)
GetPlayerConnectionDetailsResult & WithPlayerConnectionDetails(PlayerConnectionDetailsT &&value)
GetPlayerConnectionDetailsResult & AddPlayerConnectionDetails(PlayerConnectionDetailsT &&value)
AWS_GAMELIFT_API GetPlayerConnectionDetailsResult()=default
const Aws::Vector< PlayerConnectionDetail > & GetPlayerConnectionDetails() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector