7#include <aws/core/http/HttpResponse.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/crt/cbor/Cbor.h>
11#include <aws/gamelift/GameLift_EXPORTS.h>
12#include <aws/gamelift/model/PlayerConnectionDetail.h>
16template <
typename RESULT_TYPE>
17class AmazonWebServiceResult;
43 template <
typename GameSessionIdT = Aws::String>
45 m_gameSessionIdHasBeenSet =
true;
46 m_gameSessionId = std::forward<GameSessionIdT>(value);
48 template <
typename GameSessionIdT = Aws::String>
61 template <
typename PlayerConnectionDetailsT = Aws::Vector<PlayerConnectionDetail>>
63 m_playerConnectionDetailsHasBeenSet =
true;
64 m_playerConnectionDetails = std::forward<PlayerConnectionDetailsT>(value);
66 template <
typename PlayerConnectionDetailsT = Aws::Vector<PlayerConnectionDetail>>
71 template <
typename PlayerConnectionDetailsT = PlayerConnectionDetail>
73 m_playerConnectionDetailsHasBeenSet =
true;
74 m_playerConnectionDetails.emplace_back(std::forward<PlayerConnectionDetailsT>(value));
82 template <
typename RequestIdT = Aws::String>
84 m_requestIdHasBeenSet =
true;
85 m_requestId = std::forward<RequestIdT>(value);
87 template <
typename RequestIdT = Aws::String>
102 bool m_gameSessionIdHasBeenSet =
false;
103 bool m_playerConnectionDetailsHasBeenSet =
false;
104 bool m_requestIdHasBeenSet =
false;
GetPlayerConnectionDetailsResult & WithGameSessionId(GameSessionIdT &&value)
void SetRequestId(RequestIdT &&value)
AWS_GAMELIFT_API GetPlayerConnectionDetailsResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Cbor::CborValue > &result)
AWS_GAMELIFT_API GetPlayerConnectionDetailsResult(const Aws::AmazonWebServiceResult< Aws::Utils::Cbor::CborValue > &result)
GetPlayerConnectionDetailsResult & WithRequestId(RequestIdT &&value)
GetPlayerConnectionDetailsResult & WithPlayerConnectionDetails(PlayerConnectionDetailsT &&value)
void SetPlayerConnectionDetails(PlayerConnectionDetailsT &&value)
GetPlayerConnectionDetailsResult & AddPlayerConnectionDetails(PlayerConnectionDetailsT &&value)
void SetGameSessionId(GameSessionIdT &&value)
const Aws::String & GetRequestId() const
AWS_GAMELIFT_API GetPlayerConnectionDetailsResult()=default
const Aws::Vector< PlayerConnectionDetail > & GetPlayerConnectionDetails() const
const Aws::String & GetGameSessionId() const
Aws::Http::HttpResponseCode GetHttpResponseCode() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector