7#include <aws/core/http/HttpResponse.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/crt/cbor/Cbor.h>
11#include <aws/gamelift/GameLift_EXPORTS.h>
12#include <aws/gamelift/model/PlayerConnectionDetail.h>
16template <
typename RESULT_TYPE>
17class AmazonWebServiceResult;
41 template <
typename GameSessionIdT = Aws::String>
43 m_gameSessionIdHasBeenSet =
true;
44 m_gameSessionId = std::forward<GameSessionIdT>(value);
46 template <
typename GameSessionIdT = Aws::String>
59 template <
typename PlayerConnectionDetailsT = Aws::Vector<PlayerConnectionDetail>>
61 m_playerConnectionDetailsHasBeenSet =
true;
62 m_playerConnectionDetails = std::forward<PlayerConnectionDetailsT>(value);
64 template <
typename PlayerConnectionDetailsT = Aws::Vector<PlayerConnectionDetail>>
69 template <
typename PlayerConnectionDetailsT = PlayerConnectionDetail>
71 m_playerConnectionDetailsHasBeenSet =
true;
72 m_playerConnectionDetails.emplace_back(std::forward<PlayerConnectionDetailsT>(value));
80 template <
typename RequestIdT = Aws::String>
82 m_requestIdHasBeenSet =
true;
83 m_requestId = std::forward<RequestIdT>(value);
85 template <
typename RequestIdT = Aws::String>
100 bool m_gameSessionIdHasBeenSet =
false;
101 bool m_playerConnectionDetailsHasBeenSet =
false;
102 bool m_requestIdHasBeenSet =
false;
GetPlayerConnectionDetailsResult & WithGameSessionId(GameSessionIdT &&value)
void SetRequestId(RequestIdT &&value)
AWS_GAMELIFT_API GetPlayerConnectionDetailsResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Cbor::CborValue > &result)
AWS_GAMELIFT_API GetPlayerConnectionDetailsResult(const Aws::AmazonWebServiceResult< Aws::Utils::Cbor::CborValue > &result)
GetPlayerConnectionDetailsResult & WithRequestId(RequestIdT &&value)
GetPlayerConnectionDetailsResult & WithPlayerConnectionDetails(PlayerConnectionDetailsT &&value)
void SetPlayerConnectionDetails(PlayerConnectionDetailsT &&value)
GetPlayerConnectionDetailsResult & AddPlayerConnectionDetails(PlayerConnectionDetailsT &&value)
void SetGameSessionId(GameSessionIdT &&value)
const Aws::String & GetRequestId() const
AWS_GAMELIFT_API GetPlayerConnectionDetailsResult()=default
const Aws::Vector< PlayerConnectionDetail > & GetPlayerConnectionDetails() const
const Aws::String & GetGameSessionId() const
Aws::Http::HttpResponseCode GetHttpResponseCode() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector