AWS SDK for C++

AWS SDK for C++ Version 1.11.816

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GetPlayerConnectionDetailsResult.h
1
6#pragma once
7#include <aws/core/http/HttpResponse.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/crt/cbor/Cbor.h>
11#include <aws/gamelift/GameLift_EXPORTS.h>
12#include <aws/gamelift/model/PlayerConnectionDetail.h>
13
14#include <utility>
15namespace Aws {
16template <typename RESULT_TYPE>
17class AmazonWebServiceResult;
18
19namespace Utils {
20namespace Cbor {
21class CborValue;
22} // namespace Cbor
23} // namespace Utils
24namespace GameLift {
25namespace Model {
27 public:
28 AWS_GAMELIFT_API GetPlayerConnectionDetailsResult() = default;
31
33
40 inline const Aws::String& GetGameSessionId() const { return m_gameSessionId; }
41 template <typename GameSessionIdT = Aws::String>
42 void SetGameSessionId(GameSessionIdT&& value) {
43 m_gameSessionIdHasBeenSet = true;
44 m_gameSessionId = std::forward<GameSessionIdT>(value);
45 }
46 template <typename GameSessionIdT = Aws::String>
48 SetGameSessionId(std::forward<GameSessionIdT>(value));
49 return *this;
50 }
52
54
58 inline const Aws::Vector<PlayerConnectionDetail>& GetPlayerConnectionDetails() const { return m_playerConnectionDetails; }
59 template <typename PlayerConnectionDetailsT = Aws::Vector<PlayerConnectionDetail>>
60 void SetPlayerConnectionDetails(PlayerConnectionDetailsT&& value) {
61 m_playerConnectionDetailsHasBeenSet = true;
62 m_playerConnectionDetails = std::forward<PlayerConnectionDetailsT>(value);
63 }
64 template <typename PlayerConnectionDetailsT = Aws::Vector<PlayerConnectionDetail>>
66 SetPlayerConnectionDetails(std::forward<PlayerConnectionDetailsT>(value));
67 return *this;
68 }
69 template <typename PlayerConnectionDetailsT = PlayerConnectionDetail>
71 m_playerConnectionDetailsHasBeenSet = true;
72 m_playerConnectionDetails.emplace_back(std::forward<PlayerConnectionDetailsT>(value));
73 return *this;
74 }
76
78
79 inline const Aws::String& GetRequestId() const { return m_requestId; }
80 template <typename RequestIdT = Aws::String>
81 void SetRequestId(RequestIdT&& value) {
82 m_requestIdHasBeenSet = true;
83 m_requestId = std::forward<RequestIdT>(value);
84 }
85 template <typename RequestIdT = Aws::String>
87 SetRequestId(std::forward<RequestIdT>(value));
88 return *this;
89 }
91 inline Aws::Http::HttpResponseCode GetHttpResponseCode() const { return m_HttpResponseCode; }
92
93 private:
94 Aws::String m_gameSessionId;
95
96 Aws::Vector<PlayerConnectionDetail> m_playerConnectionDetails;
97
98 Aws::String m_requestId;
99 Aws::Http::HttpResponseCode m_HttpResponseCode;
100 bool m_gameSessionIdHasBeenSet = false;
101 bool m_playerConnectionDetailsHasBeenSet = false;
102 bool m_requestIdHasBeenSet = false;
103};
104
105} // namespace Model
106} // namespace GameLift
107} // namespace Aws
GetPlayerConnectionDetailsResult & WithGameSessionId(GameSessionIdT &&value)
AWS_GAMELIFT_API GetPlayerConnectionDetailsResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Cbor::CborValue > &result)
AWS_GAMELIFT_API GetPlayerConnectionDetailsResult(const Aws::AmazonWebServiceResult< Aws::Utils::Cbor::CborValue > &result)
GetPlayerConnectionDetailsResult & WithRequestId(RequestIdT &&value)
GetPlayerConnectionDetailsResult & WithPlayerConnectionDetails(PlayerConnectionDetailsT &&value)
GetPlayerConnectionDetailsResult & AddPlayerConnectionDetails(PlayerConnectionDetailsT &&value)
AWS_GAMELIFT_API GetPlayerConnectionDetailsResult()=default
const Aws::Vector< PlayerConnectionDetail > & GetPlayerConnectionDetails() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector