7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/crt/cbor/Cbor.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
34 AWS_GAMELIFT_API
void CborEncode(Aws::Crt::Cbor::CborEncoder& encoder)
const;
44 template <
typename DestinationArnT = Aws::String>
46 m_destinationArnHasBeenSet =
true;
47 m_destinationArn = std::forward<DestinationArnT>(value);
49 template <
typename DestinationArnT = Aws::String>
57 bool m_destinationArnHasBeenSet =
false;
void SetDestinationArn(DestinationArnT &&value)
AWS_GAMELIFT_API GameSessionQueueDestination & operator=(const std::shared_ptr< Aws::Crt::Cbor::CborDecoder > &decoder)
AWS_GAMELIFT_API GameSessionQueueDestination()=default
AWS_GAMELIFT_API void CborEncode(Aws::Crt::Cbor::CborEncoder &encoder) const
GameSessionQueueDestination & WithDestinationArn(DestinationArnT &&value)
const Aws::String & GetDestinationArn() const
AWS_GAMELIFT_API GameSessionQueueDestination(const std::shared_ptr< Aws::Crt::Cbor::CborDecoder > &decoder)
bool DestinationArnHasBeenSet() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String