7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/core/utils/memory/stl/AWSVector.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
10#include <aws/gamelift/model/MatchedPlayerSession.h>
11#include <aws/gamelift/model/PlayerGatewayStatus.h>
47 template <
typename GameSessionArnT = Aws::String>
49 m_gameSessionArnHasBeenSet =
true;
50 m_gameSessionArn = std::forward<GameSessionArnT>(value);
52 template <
typename GameSessionArnT = Aws::String>
66 template <
typename IpAddressT = Aws::String>
68 m_ipAddressHasBeenSet =
true;
69 m_ipAddress = std::forward<IpAddressT>(value);
71 template <
typename IpAddressT = Aws::String>
93 template <
typename DnsNameT = Aws::String>
95 m_dnsNameHasBeenSet =
true;
96 m_dnsName = std::forward<DnsNameT>(value);
98 template <
typename DnsNameT = Aws::String>
113 m_portHasBeenSet =
true;
129 template <
typename MatchedPlayerSessionsT = Aws::Vector<MatchedPlayerSession>>
131 m_matchedPlayerSessionsHasBeenSet =
true;
132 m_matchedPlayerSessions = std::forward<MatchedPlayerSessionsT>(value);
134 template <
typename MatchedPlayerSessionsT = Aws::Vector<MatchedPlayerSession>>
139 template <
typename MatchedPlayerSessionsT = MatchedPlayerSession>
141 m_matchedPlayerSessionsHasBeenSet =
true;
142 m_matchedPlayerSessions.emplace_back(std::forward<MatchedPlayerSessionsT>(value));
162 m_playerGatewayStatusHasBeenSet =
true;
163 m_playerGatewayStatus = value;
182 bool m_gameSessionArnHasBeenSet =
false;
183 bool m_ipAddressHasBeenSet =
false;
184 bool m_dnsNameHasBeenSet =
false;
185 bool m_portHasBeenSet =
false;
186 bool m_matchedPlayerSessionsHasBeenSet =
false;
187 bool m_playerGatewayStatusHasBeenSet =
false;
GameSessionConnectionInfo & WithGameSessionArn(GameSessionArnT &&value)
bool PlayerGatewayStatusHasBeenSet() const
void SetGameSessionArn(GameSessionArnT &&value)
AWS_GAMELIFT_API GameSessionConnectionInfo()=default
bool DnsNameHasBeenSet() const
PlayerGatewayStatus GetPlayerGatewayStatus() const
const Aws::Vector< MatchedPlayerSession > & GetMatchedPlayerSessions() const
AWS_GAMELIFT_API GameSessionConnectionInfo(Aws::Utils::Json::JsonView jsonValue)
void SetPlayerGatewayStatus(PlayerGatewayStatus value)
void SetIpAddress(IpAddressT &&value)
bool PortHasBeenSet() const
AWS_GAMELIFT_API GameSessionConnectionInfo & operator=(Aws::Utils::Json::JsonView jsonValue)
const Aws::String & GetGameSessionArn() const
const Aws::String & GetDnsName() const
GameSessionConnectionInfo & WithMatchedPlayerSessions(MatchedPlayerSessionsT &&value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
GameSessionConnectionInfo & AddMatchedPlayerSessions(MatchedPlayerSessionsT &&value)
void SetDnsName(DnsNameT &&value)
bool GameSessionArnHasBeenSet() const
GameSessionConnectionInfo & WithPlayerGatewayStatus(PlayerGatewayStatus value)
bool MatchedPlayerSessionsHasBeenSet() const
GameSessionConnectionInfo & WithIpAddress(IpAddressT &&value)
GameSessionConnectionInfo & WithPort(int value)
const Aws::String & GetIpAddress() const
void SetMatchedPlayerSessions(MatchedPlayerSessionsT &&value)
GameSessionConnectionInfo & WithDnsName(DnsNameT &&value)
bool IpAddressHasBeenSet() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue