7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
56 template <
typename KeyT = Aws::String>
58 m_keyHasBeenSet =
true;
59 m_key = std::forward<KeyT>(value);
61 template <
typename KeyT = Aws::String>
63 SetKey(std::forward<KeyT>(value));
74 template <
typename ValueT = Aws::String>
76 m_valueHasBeenSet =
true;
77 m_value = std::forward<ValueT>(value);
79 template <
typename ValueT = Aws::String>
81 SetValue(std::forward<ValueT>(value));
89 bool m_keyHasBeenSet =
false;
90 bool m_valueHasBeenSet =
false;
GameProperty & WithValue(ValueT &&value)
void SetKey(KeyT &&value)
const Aws::String & GetValue() const
void SetValue(ValueT &&value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
const Aws::String & GetKey() const
AWS_GAMELIFT_API GameProperty(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API GameProperty & operator=(Aws::Utils::Json::JsonView jsonValue)
AWS_GAMELIFT_API GameProperty()=default
bool ValueHasBeenSet() const
GameProperty & WithKey(KeyT &&value)
bool KeyHasBeenSet() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue