7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/crt/cbor/Cbor.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
33 AWS_GAMELIFT_API
void CborEncode(Aws::Crt::Cbor::CborEncoder& encoder)
const;
41 template <
typename PlayerIdT = Aws::String>
43 m_playerIdHasBeenSet =
true;
44 m_playerId = std::forward<PlayerIdT>(value);
46 template <
typename PlayerIdT = Aws::String>
61 template <
typename PlayerDataT = Aws::String>
63 m_playerDataHasBeenSet =
true;
64 m_playerData = std::forward<PlayerDataT>(value);
66 template <
typename PlayerDataT = Aws::String>
76 bool m_playerIdHasBeenSet =
false;
77 bool m_playerDataHasBeenSet =
false;
AWS_GAMELIFT_API DesiredPlayerSession(const std::shared_ptr< Aws::Crt::Cbor::CborDecoder > &decoder)
const Aws::String & GetPlayerId() const
void SetPlayerId(PlayerIdT &&value)
DesiredPlayerSession & WithPlayerId(PlayerIdT &&value)
const Aws::String & GetPlayerData() const
DesiredPlayerSession & WithPlayerData(PlayerDataT &&value)
void SetPlayerData(PlayerDataT &&value)
bool PlayerDataHasBeenSet() const
AWS_GAMELIFT_API DesiredPlayerSession()=default
AWS_GAMELIFT_API DesiredPlayerSession & operator=(const std::shared_ptr< Aws::Crt::Cbor::CborDecoder > &decoder)
AWS_GAMELIFT_API void CborEncode(Aws::Crt::Cbor::CborEncoder &encoder) const
bool PlayerIdHasBeenSet() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String