7#include <aws/core/http/HttpResponse.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/gamelift/GameLift_EXPORTS.h>
11#include <aws/gamelift/model/GameServerInstance.h>
16template <
typename RESULT_TYPE>
17class AmazonWebServiceResult;
37 template <
typename GameServerInstancesT = Aws::Vector<GameServerInstance>>
39 m_gameServerInstancesHasBeenSet =
true;
40 m_gameServerInstances = std::forward<GameServerInstancesT>(value);
42 template <
typename GameServerInstancesT = Aws::Vector<GameServerInstance>>
47 template <
typename GameServerInstancesT = GameServerInstance>
49 m_gameServerInstancesHasBeenSet =
true;
50 m_gameServerInstances.emplace_back(std::forward<GameServerInstancesT>(value));
62 template <
typename NextTokenT = Aws::String>
64 m_nextTokenHasBeenSet =
true;
65 m_nextToken = std::forward<NextTokenT>(value);
67 template <
typename NextTokenT = Aws::String>
77 template <
typename RequestIdT = Aws::String>
79 m_requestIdHasBeenSet =
true;
80 m_requestId = std::forward<RequestIdT>(value);
82 template <
typename RequestIdT = Aws::String>
97 bool m_gameServerInstancesHasBeenSet =
false;
98 bool m_nextTokenHasBeenSet =
false;
99 bool m_requestIdHasBeenSet =
false;
Aws::Http::HttpResponseCode GetHttpResponseCode() const
void SetNextToken(NextTokenT &&value)
DescribeGameServerInstancesResult & WithRequestId(RequestIdT &&value)
const Aws::String & GetRequestId() const
DescribeGameServerInstancesResult & WithGameServerInstances(GameServerInstancesT &&value)
AWS_GAMELIFT_API DescribeGameServerInstancesResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
void SetRequestId(RequestIdT &&value)
const Aws::String & GetNextToken() const
DescribeGameServerInstancesResult & AddGameServerInstances(GameServerInstancesT &&value)
AWS_GAMELIFT_API DescribeGameServerInstancesResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
DescribeGameServerInstancesResult & WithNextToken(NextTokenT &&value)
void SetGameServerInstances(GameServerInstancesT &&value)
AWS_GAMELIFT_API DescribeGameServerInstancesResult()=default
const Aws::Vector< GameServerInstance > & GetGameServerInstances() const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue