7#include <aws/core/http/HttpResponse.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/gamelift/GameLift_EXPORTS.h>
11#include <aws/gamelift/model/LocationState.h>
16template <
typename RESULT_TYPE>
17class AmazonWebServiceResult;
38 template <
typename FleetIdT = Aws::String>
40 m_fleetIdHasBeenSet =
true;
41 m_fleetId = std::forward<FleetIdT>(value);
43 template <
typename FleetIdT = Aws::String>
59 template <
typename FleetArnT = Aws::String>
61 m_fleetArnHasBeenSet =
true;
62 m_fleetArn = std::forward<FleetArnT>(value);
64 template <
typename FleetArnT = Aws::String>
77 template <
typename LocationStatesT = Aws::Vector<LocationState>>
79 m_locationStatesHasBeenSet =
true;
80 m_locationStates = std::forward<LocationStatesT>(value);
82 template <
typename LocationStatesT = Aws::Vector<LocationState>>
87 template <
typename LocationStatesT = LocationState>
89 m_locationStatesHasBeenSet =
true;
90 m_locationStates.emplace_back(std::forward<LocationStatesT>(value));
98 template <
typename RequestIdT = Aws::String>
100 m_requestIdHasBeenSet =
true;
101 m_requestId = std::forward<RequestIdT>(value);
103 template <
typename RequestIdT = Aws::String>
120 bool m_fleetIdHasBeenSet =
false;
121 bool m_fleetArnHasBeenSet =
false;
122 bool m_locationStatesHasBeenSet =
false;
123 bool m_requestIdHasBeenSet =
false;
const Aws::String & GetFleetArn() const
const Aws::Vector< LocationState > & GetLocationStates() const
DeleteFleetLocationsResult & WithFleetId(FleetIdT &&value)
DeleteFleetLocationsResult & WithLocationStates(LocationStatesT &&value)
const Aws::String & GetFleetId() const
void SetRequestId(RequestIdT &&value)
void SetFleetId(FleetIdT &&value)
void SetLocationStates(LocationStatesT &&value)
const Aws::String & GetRequestId() const
DeleteFleetLocationsResult & AddLocationStates(LocationStatesT &&value)
Aws::Http::HttpResponseCode GetHttpResponseCode() const
void SetFleetArn(FleetArnT &&value)
AWS_GAMELIFT_API DeleteFleetLocationsResult()=default
AWS_GAMELIFT_API DeleteFleetLocationsResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
DeleteFleetLocationsResult & WithRequestId(RequestIdT &&value)
DeleteFleetLocationsResult & WithFleetArn(FleetArnT &&value)
AWS_GAMELIFT_API DeleteFleetLocationsResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue