AWS SDK for C++

AWS SDK for C++ Version 1.11.788

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CreatePlayerSessionsResult.h
1
6#pragma once
7#include <aws/core/http/HttpResponse.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/gamelift/GameLift_EXPORTS.h>
11#include <aws/gamelift/model/PlayerSession.h>
12
13#include <utility>
14
15namespace Aws {
16template <typename RESULT_TYPE>
17class AmazonWebServiceResult;
18
19namespace Utils {
20namespace Json {
21class JsonValue;
22} // namespace Json
23} // namespace Utils
24namespace GameLift {
25namespace Model {
27 public:
28 AWS_GAMELIFT_API CreatePlayerSessionsResult() = default;
31
33
36 inline const Aws::Vector<PlayerSession>& GetPlayerSessions() const { return m_playerSessions; }
37 template <typename PlayerSessionsT = Aws::Vector<PlayerSession>>
38 void SetPlayerSessions(PlayerSessionsT&& value) {
39 m_playerSessionsHasBeenSet = true;
40 m_playerSessions = std::forward<PlayerSessionsT>(value);
41 }
42 template <typename PlayerSessionsT = Aws::Vector<PlayerSession>>
44 SetPlayerSessions(std::forward<PlayerSessionsT>(value));
45 return *this;
46 }
47 template <typename PlayerSessionsT = PlayerSession>
49 m_playerSessionsHasBeenSet = true;
50 m_playerSessions.emplace_back(std::forward<PlayerSessionsT>(value));
51 return *this;
52 }
54
56
57 inline const Aws::String& GetRequestId() const { return m_requestId; }
58 template <typename RequestIdT = Aws::String>
59 void SetRequestId(RequestIdT&& value) {
60 m_requestIdHasBeenSet = true;
61 m_requestId = std::forward<RequestIdT>(value);
62 }
63 template <typename RequestIdT = Aws::String>
65 SetRequestId(std::forward<RequestIdT>(value));
66 return *this;
67 }
69 inline Aws::Http::HttpResponseCode GetHttpResponseCode() const { return m_HttpResponseCode; }
70
71 private:
72 Aws::Vector<PlayerSession> m_playerSessions;
73
74 Aws::String m_requestId;
75 Aws::Http::HttpResponseCode m_HttpResponseCode;
76 bool m_playerSessionsHasBeenSet = false;
77 bool m_requestIdHasBeenSet = false;
78};
79
80} // namespace Model
81} // namespace GameLift
82} // namespace Aws
AWS_GAMELIFT_API CreatePlayerSessionsResult()=default
AWS_GAMELIFT_API CreatePlayerSessionsResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
CreatePlayerSessionsResult & WithPlayerSessions(PlayerSessionsT &&value)
CreatePlayerSessionsResult & AddPlayerSessions(PlayerSessionsT &&value)
AWS_GAMELIFT_API CreatePlayerSessionsResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const Aws::Vector< PlayerSession > & GetPlayerSessions() const
CreatePlayerSessionsResult & WithRequestId(RequestIdT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue