AWS SDK for C++

AWS SDK for C++ Version 1.11.788

Loading...
Searching...
No Matches
CreateFleetResult.h
1
6#pragma once
7#include <aws/core/http/HttpResponse.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/gamelift/GameLift_EXPORTS.h>
11#include <aws/gamelift/model/FleetAttributes.h>
12#include <aws/gamelift/model/LocationState.h>
13
14#include <utility>
15
16namespace Aws {
17template <typename RESULT_TYPE>
18class AmazonWebServiceResult;
19
20namespace Utils {
21namespace Json {
22class JsonValue;
23} // namespace Json
24} // namespace Utils
25namespace GameLift {
26namespace Model {
28 public:
29 AWS_GAMELIFT_API CreateFleetResult() = default;
32
34
38 inline const FleetAttributes& GetFleetAttributes() const { return m_fleetAttributes; }
39 template <typename FleetAttributesT = FleetAttributes>
40 void SetFleetAttributes(FleetAttributesT&& value) {
41 m_fleetAttributesHasBeenSet = true;
42 m_fleetAttributes = std::forward<FleetAttributesT>(value);
43 }
44 template <typename FleetAttributesT = FleetAttributes>
45 CreateFleetResult& WithFleetAttributes(FleetAttributesT&& value) {
46 SetFleetAttributes(std::forward<FleetAttributesT>(value));
47 return *this;
48 }
50
52
60 inline const Aws::Vector<LocationState>& GetLocationStates() const { return m_locationStates; }
61 template <typename LocationStatesT = Aws::Vector<LocationState>>
62 void SetLocationStates(LocationStatesT&& value) {
63 m_locationStatesHasBeenSet = true;
64 m_locationStates = std::forward<LocationStatesT>(value);
65 }
66 template <typename LocationStatesT = Aws::Vector<LocationState>>
67 CreateFleetResult& WithLocationStates(LocationStatesT&& value) {
68 SetLocationStates(std::forward<LocationStatesT>(value));
69 return *this;
70 }
71 template <typename LocationStatesT = LocationState>
72 CreateFleetResult& AddLocationStates(LocationStatesT&& value) {
73 m_locationStatesHasBeenSet = true;
74 m_locationStates.emplace_back(std::forward<LocationStatesT>(value));
75 return *this;
76 }
78
80
81 inline const Aws::String& GetRequestId() const { return m_requestId; }
82 template <typename RequestIdT = Aws::String>
83 void SetRequestId(RequestIdT&& value) {
84 m_requestIdHasBeenSet = true;
85 m_requestId = std::forward<RequestIdT>(value);
86 }
87 template <typename RequestIdT = Aws::String>
88 CreateFleetResult& WithRequestId(RequestIdT&& value) {
89 SetRequestId(std::forward<RequestIdT>(value));
90 return *this;
91 }
93 inline Aws::Http::HttpResponseCode GetHttpResponseCode() const { return m_HttpResponseCode; }
94
95 private:
96 FleetAttributes m_fleetAttributes;
97
98 Aws::Vector<LocationState> m_locationStates;
99
100 Aws::String m_requestId;
101 Aws::Http::HttpResponseCode m_HttpResponseCode;
102 bool m_fleetAttributesHasBeenSet = false;
103 bool m_locationStatesHasBeenSet = false;
104 bool m_requestIdHasBeenSet = false;
105};
106
107} // namespace Model
108} // namespace GameLift
109} // namespace Aws
AWS_GAMELIFT_API CreateFleetResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
CreateFleetResult & AddLocationStates(LocationStatesT &&value)
AWS_GAMELIFT_API CreateFleetResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const Aws::Vector< LocationState > & GetLocationStates() const
const FleetAttributes & GetFleetAttributes() const
CreateFleetResult & WithLocationStates(LocationStatesT &&value)
CreateFleetResult & WithFleetAttributes(FleetAttributesT &&value)
CreateFleetResult & WithRequestId(RequestIdT &&value)
void SetFleetAttributes(FleetAttributesT &&value)
Aws::Http::HttpResponseCode GetHttpResponseCode() const
AWS_GAMELIFT_API CreateFleetResult()=default
const Aws::String & GetRequestId() const
void SetLocationStates(LocationStatesT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue