7#include <aws/core/http/HttpResponse.h>
8#include <aws/core/utils/memory/stl/AWSString.h>
9#include <aws/core/utils/memory/stl/AWSVector.h>
10#include <aws/gamelift/GameLift_EXPORTS.h>
11#include <aws/gamelift/model/LocationState.h>
16template <
typename RESULT_TYPE>
17class AmazonWebServiceResult;
37 template <
typename FleetIdT = Aws::String>
39 m_fleetIdHasBeenSet =
true;
40 m_fleetId = std::forward<FleetIdT>(value);
42 template <
typename FleetIdT = Aws::String>
59 template <
typename FleetArnT = Aws::String>
61 m_fleetArnHasBeenSet =
true;
62 m_fleetArn = std::forward<FleetArnT>(value);
64 template <
typename FleetArnT = Aws::String>
81 template <
typename LocationStatesT = Aws::Vector<LocationState>>
83 m_locationStatesHasBeenSet =
true;
84 m_locationStates = std::forward<LocationStatesT>(value);
86 template <
typename LocationStatesT = Aws::Vector<LocationState>>
91 template <
typename LocationStatesT = LocationState>
93 m_locationStatesHasBeenSet =
true;
94 m_locationStates.emplace_back(std::forward<LocationStatesT>(value));
102 template <
typename RequestIdT = Aws::String>
104 m_requestIdHasBeenSet =
true;
105 m_requestId = std::forward<RequestIdT>(value);
107 template <
typename RequestIdT = Aws::String>
124 bool m_fleetIdHasBeenSet =
false;
125 bool m_fleetArnHasBeenSet =
false;
126 bool m_locationStatesHasBeenSet =
false;
127 bool m_requestIdHasBeenSet =
false;
CreateFleetLocationsResult & AddLocationStates(LocationStatesT &&value)
const Aws::String & GetRequestId() const
void SetLocationStates(LocationStatesT &&value)
AWS_GAMELIFT_API CreateFleetLocationsResult & operator=(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
const Aws::String & GetFleetArn() const
void SetRequestId(RequestIdT &&value)
AWS_GAMELIFT_API CreateFleetLocationsResult()=default
const Aws::Vector< LocationState > & GetLocationStates() const
Aws::Http::HttpResponseCode GetHttpResponseCode() const
CreateFleetLocationsResult & WithFleetArn(FleetArnT &&value)
void SetFleetId(FleetIdT &&value)
void SetFleetArn(FleetArnT &&value)
CreateFleetLocationsResult & WithFleetId(FleetIdT &&value)
const Aws::String & GetFleetId() const
CreateFleetLocationsResult & WithLocationStates(LocationStatesT &&value)
AWS_GAMELIFT_API CreateFleetLocationsResult(const Aws::AmazonWebServiceResult< Aws::Utils::Json::JsonValue > &result)
CreateFleetLocationsResult & WithRequestId(RequestIdT &&value)
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector
Aws::Utils::Json::JsonValue JsonValue