7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/gamelift/GameLift_EXPORTS.h>
9#include <aws/gamelift/model/ContainerFleetLocationStatus.h>
10#include <aws/gamelift/model/PlayerGatewayStatus.h>
43 template <
typename LocationT = Aws::String>
45 m_locationHasBeenSet =
true;
46 m_location = std::forward<LocationT>(value);
48 template <
typename LocationT = Aws::String>
71 m_statusHasBeenSet =
true;
96 m_playerGatewayStatusHasBeenSet =
true;
97 m_playerGatewayStatus = value;
110 bool m_locationHasBeenSet =
false;
111 bool m_statusHasBeenSet =
false;
112 bool m_playerGatewayStatusHasBeenSet =
false;
AWS_GAMELIFT_API ContainerFleetLocationAttributes()=default
bool PlayerGatewayStatusHasBeenSet() const
ContainerFleetLocationAttributes & WithLocation(LocationT &&value)
const Aws::String & GetLocation() const
ContainerFleetLocationStatus GetStatus() const
ContainerFleetLocationAttributes & WithPlayerGatewayStatus(PlayerGatewayStatus value)
PlayerGatewayStatus GetPlayerGatewayStatus() const
AWS_GAMELIFT_API ContainerFleetLocationAttributes(Aws::Utils::Json::JsonView jsonValue)
bool LocationHasBeenSet() const
bool StatusHasBeenSet() const
void SetPlayerGatewayStatus(PlayerGatewayStatus value)
AWS_GAMELIFT_API Aws::Utils::Json::JsonValue Jsonize() const
ContainerFleetLocationAttributes & WithStatus(ContainerFleetLocationStatus value)
void SetLocation(LocationT &&value)
AWS_GAMELIFT_API ContainerFleetLocationAttributes & operator=(Aws::Utils::Json::JsonView jsonValue)
void SetStatus(ContainerFleetLocationStatus value)
ContainerFleetLocationStatus
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
Aws::Utils::Json::JsonValue JsonValue