7#include <aws/core/utils/memory/stl/AWSString.h>
8#include <aws/crt/cbor/Cbor.h>
9#include <aws/gamelift/GameLift_EXPORTS.h>
33 AWS_GAMELIFT_API
ContainerAttribute(
const std::shared_ptr<Aws::Crt::Cbor::CborDecoder>& decoder);
35 AWS_GAMELIFT_API
void CborEncode(Aws::Crt::Cbor::CborEncoder& encoder)
const;
43 template <
typename ContainerNameT = Aws::String>
45 m_containerNameHasBeenSet =
true;
46 m_containerName = std::forward<ContainerNameT>(value);
48 template <
typename ContainerNameT = Aws::String>
62 template <
typename ContainerRuntimeIdT = Aws::String>
64 m_containerRuntimeIdHasBeenSet =
true;
65 m_containerRuntimeId = std::forward<ContainerRuntimeIdT>(value);
67 template <
typename ContainerRuntimeIdT = Aws::String>
77 bool m_containerNameHasBeenSet =
false;
78 bool m_containerRuntimeIdHasBeenSet =
false;
void SetContainerName(ContainerNameT &&value)
ContainerAttribute & WithContainerRuntimeId(ContainerRuntimeIdT &&value)
AWS_GAMELIFT_API ContainerAttribute & operator=(const std::shared_ptr< Aws::Crt::Cbor::CborDecoder > &decoder)
bool ContainerNameHasBeenSet() const
void SetContainerRuntimeId(ContainerRuntimeIdT &&value)
AWS_GAMELIFT_API ContainerAttribute()=default
const Aws::String & GetContainerName() const
AWS_GAMELIFT_API ContainerAttribute(const std::shared_ptr< Aws::Crt::Cbor::CborDecoder > &decoder)
bool ContainerRuntimeIdHasBeenSet() const
const Aws::String & GetContainerRuntimeId() const
ContainerAttribute & WithContainerName(ContainerNameT &&value)
AWS_GAMELIFT_API void CborEncode(Aws::Crt::Cbor::CborEncoder &encoder) const
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String