Class: Aws::GameLiftStreams::Types::LocationConfiguration
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLiftStreams::Types::LocationConfiguration
- Defined in:
- gems/aws-sdk-gameliftstreams/lib/aws-sdk-gameliftstreams/types.rb
Overview
Configuration settings that define a stream group's stream capacity for a location. When configuring a location for the first time, you must specify a numeric value for at least one of the two capacity types. To update the capacity for an existing stream group, call UpdateStreamGroup. To add a new location and specify its capacity, call AddStreamGroupLocations.
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#always_on_capacity ⇒ Integer
This setting, if non-zero, indicates minimum streaming capacity which is allocated to you and is never released back to the service.
-
#location_name ⇒ String
A location's name.
-
#maximum_capacity ⇒ Integer
This indicates the maximum capacity that the service can allocate for you.
-
#on_demand_capacity ⇒ Integer
This field is deprecated.
-
#target_idle_capacity ⇒ Integer
This indicates idle capacity which the service pre-allocates and holds for you in anticipation of future activity.
-
#vpc_transit_configuration ⇒ Types::VpcTransitConfiguration
Configuration for connecting the stream group to resources in your Amazon VPC using AWS Transit Gateway.
Instance Attribute Details
#always_on_capacity ⇒ Integer
This setting, if non-zero, indicates minimum streaming capacity which is allocated to you and is never released back to the service. You pay for this base level of capacity at all times, whether used or idle.
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# File 'gems/aws-sdk-gameliftstreams/lib/aws-sdk-gameliftstreams/types.rb', line 2514 class LocationConfiguration < Struct.new( :location_name, :always_on_capacity, :on_demand_capacity, :target_idle_capacity, :maximum_capacity, :vpc_transit_configuration) SENSITIVE = [] include Aws::Structure end |
#location_name ⇒ String
A location's name. For example, us-east-1. For a complete list of
locations that Amazon GameLift Streams supports, refer to Regions,
quotas, and limitations in the Amazon GameLift Streams
Developer Guide.
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# File 'gems/aws-sdk-gameliftstreams/lib/aws-sdk-gameliftstreams/types.rb', line 2514 class LocationConfiguration < Struct.new( :location_name, :always_on_capacity, :on_demand_capacity, :target_idle_capacity, :maximum_capacity, :vpc_transit_configuration) SENSITIVE = [] include Aws::Structure end |
#maximum_capacity ⇒ Integer
This indicates the maximum capacity that the service can allocate for you. Newly created streams may take a few minutes to start. Capacity is released back to the service when idle. You pay for capacity that is allocated to you until it is released.
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# File 'gems/aws-sdk-gameliftstreams/lib/aws-sdk-gameliftstreams/types.rb', line 2514 class LocationConfiguration < Struct.new( :location_name, :always_on_capacity, :on_demand_capacity, :target_idle_capacity, :maximum_capacity, :vpc_transit_configuration) SENSITIVE = [] include Aws::Structure end |
#on_demand_capacity ⇒ Integer
This field is deprecated. Use MaximumCapacity instead. This
parameter cannot be used with MaximumCapacity or
TargetIdleCapacity in the same location configuration.
The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes). Default is 0 when creating a stream group or adding a location.
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# File 'gems/aws-sdk-gameliftstreams/lib/aws-sdk-gameliftstreams/types.rb', line 2514 class LocationConfiguration < Struct.new( :location_name, :always_on_capacity, :on_demand_capacity, :target_idle_capacity, :maximum_capacity, :vpc_transit_configuration) SENSITIVE = [] include Aws::Structure end |
#target_idle_capacity ⇒ Integer
This indicates idle capacity which the service pre-allocates and holds for you in anticipation of future activity. This helps to insulate your users from capacity-allocation delays. You pay for capacity which is held in this intentional idle state.
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# File 'gems/aws-sdk-gameliftstreams/lib/aws-sdk-gameliftstreams/types.rb', line 2514 class LocationConfiguration < Struct.new( :location_name, :always_on_capacity, :on_demand_capacity, :target_idle_capacity, :maximum_capacity, :vpc_transit_configuration) SENSITIVE = [] include Aws::Structure end |
#vpc_transit_configuration ⇒ Types::VpcTransitConfiguration
Configuration for connecting the stream group to resources in your Amazon VPC using AWS Transit Gateway. This setting is optional. If specified, Amazon GameLift Streams creates a Transit Gateway to enable private network connectivity between the service VPC and your VPC. The VPC ID cannot be changed after the stream group is created, but you can update the CIDR blocks by calling UpdateStreamGroup.
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# File 'gems/aws-sdk-gameliftstreams/lib/aws-sdk-gameliftstreams/types.rb', line 2514 class LocationConfiguration < Struct.new( :location_name, :always_on_capacity, :on_demand_capacity, :target_idle_capacity, :maximum_capacity, :vpc_transit_configuration) SENSITIVE = [] include Aws::Structure end |