KeyShot Studio
KeyShot Studio is a real-time ray tracing and global illumination program developed by Luxion for rendering 3D models and animations. This guide provides step-by-step instructions for using AWS Deadline Cloud (Deadline Cloud) with KeyShot Studio to render your projects faster by distributing rendering tasks across multiple machines.
Support overview
KeyShot Studio is supported by the following components:
-
Submitter: Integrated submitter extension for direct job submission from KeyShot with automatic scene and asset detection.
-
Cross-platform compatibility: Submitter support for Windows and macOS with worker support for Windows.
-
Licensing (BYOL): Bring Your Own License for KeyShot rendering on your farm.
KeyShot version compatibility
The following table shows current support levels for Keyshot versions:
| Major Version | Submitter Support | Render Engines | Licensing |
|---|---|---|---|
| 2024 | Windows, macOS | Built-in ray tracer | BYOL required |
| 2025 | Windows, macOS | Built-in ray tracer | BYOL required |
Prerequisites
KeyShot requires Bring Your Own License (BYOL). You must have valid KeyShot licenses available for your render farm fleet. Configure your license server to be accessible from worker nodes. For more information, see Connect service-managed fleets to a custom license server.
To use KeyShot on service-managed fleets, you must create a conda package and host it in a custom conda channel. A sample conda recipe for KeyShot
Before you begin, make sure that you have:
-
A Windows or macOS workstation.
-
KeyShot Studio 2023 - 2025.
-
Deadline Cloud monitor installed.
-
Access to an Deadline Cloud farm with a fleet that has KeyShot Studio installed and licensed.
Getting started
To use KeyShot with Deadline Cloud:
-
Create a service-managed fleet and associate it with a queue. Your queue must be set up with a queue environment that includes your custom conda channel that contains the KeyShot package. For more information, see Creating a queue environment.
-
Install the Deadline Cloud monitor and KeyShot submitter on your artist workstation using the Deadline Cloud Submitter and monitor installers. For more information, see Set up your workstation.
Installation
The KeyShot submitter extension allows you to submit jobs to Deadline Cloud directly from within KeyShot.
Installing the submitter
To install the submitter:
-
Download the Deadline Cloud submitter installer.
-
Run the installer and follow the on-screen instructions.
-
Launch KeyShot after installation.
Updating the submitter
To update the submitter to the latest version, download and run the latest submitter installer.
Using the KeyShot submitter
Preparing your scene
Before submitting a job:
-
Make sure that your scene is saved.
-
Set up your camera angles, materials, and lighting as desired.
-
Configure animation frames if rendering an animation.
Submitting a job
-
In KeyShot, on the top toolbar, choose Scripting Console.
-
In the Scripting Console, navigate to Scripts > Submit to Deadline Cloud.
-
Choose Run.
Submission options
When you run the submitter, a dialog asks how you want to handle file attachments.
Choose one of the following options:
-
The scene BIP file and all external file references (Recommended)
-
Automatically packages your scene file and all referenced files. Internally, the submitter creates a KeyShot Package (KSP) which bundles all linked files and uses relative paths.
-
Best for scenes with textures, models, and other external assets.
-
Ensures workers have all necessary files to render your scene.
-
-
Only the scene BIP file
-
Only submits the KeyShot scene file.
-
Use this option if your workers already have access to all referenced files.
-
Requires shared network storage or another method to access external files.
-
Render settings
After selecting your submission option, the Deadline Cloud submitter interface appears. Configure your render settings:
-
Shared job settings.
-
Job Name: Give your job a descriptive name.
-
If you are using the submitter for the first time, you might need to set your farm and queue. To set them, choose the Settings button.
-
-
Job-specific settings.
-
Frames: Specify which frames to render (for example,
1-30for frames 1 through 30). -
Output File Path: Set the location and naming pattern for rendered images. The path must include the file's extension, and the extension must match the output format. Use
%das a placeholder for the frame number. -
Output Format: Choose the image format (PNG, JPEG, EXR, TIFF, PSD).
-
-
Job attachments (optional). Select which files are uploaded and attached to the job. The submitter automatically detects and attaches files by default.
-
Host requirements (optional). Specify which types of hosts are eligible to pick up tasks for this job.
-
Choose Submit to send your job to Deadline Cloud.
Advanced configurations
Using unsupported versions
Deadline Cloud only supports and tests the workstation and worker software versions in the table above. When using the submitter, the worker uses the KeyShot version from your custom conda package. Ensure that your custom conda channel contains packages for all KeyShot versions that you intend to use.
If you require an unsupported version of KeyShot, you can build a custom conda recipe and channel for your desired version to be installed on the worker. Use the sample conda recipe for KeyShot
Open source resources
The submitter is open source and available on GitHub: