KeyShot Studio
Note
For more information about installing, configuring, and using this integration on your workstation, see the KeyShot integration user guide on GitHub
KeyShot Studio is a real-time ray tracing and global illumination program developed by Luxion for rendering 3D models and animations.
Support overview
KeyShot Studio is supported by the following components:
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Submitter: Integrated submitter extension for direct job submission from KeyShot with automatic scene and asset detection.
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Cross-platform compatibility: Submitter support for Windows and macOS with worker support for Windows.
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Licensing (BYOL): Bring Your Own License for KeyShot rendering on your farm.
KeyShot version compatibility
The following table shows current support levels for Keyshot versions:
| Major Version | Submitter Support | Render Engines | Licensing |
|---|---|---|---|
| 2024 | Windows, macOS | Built-in ray tracer | BYOL required |
| 2025 | Windows, macOS | Built-in ray tracer | BYOL required |
Prerequisites
KeyShot requires Bring Your Own License (BYOL). You must have valid KeyShot licenses available for your render farm fleet. Configure your license server to be accessible from worker nodes. For more information, see Connect service-managed fleets to a custom license server.
To use KeyShot on service-managed fleets, you must create a conda package and host it in a custom conda channel. A sample conda recipe for KeyShot
Getting started
To use KeyShot with Deadline Cloud:
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Create a service-managed fleet and associate it with a queue. Your queue must be set up with a queue environment that includes your custom conda channel that contains the KeyShot package. For more information, see Creating a queue environment.
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Install the Deadline Cloud monitor and KeyShot submitter on your artist workstation using the Deadline Cloud Submitter and monitor installers. For more information, see Set up your workstation.
Using the KeyShot submitter
To use the KeyShot submitter:
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Open KeyShot.
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Choose Windows > Scripting console > Submit to Deadline Cloud and Run.
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Select your preferred submission mode from the dialog that appears.
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Configure your job settings in the submitter interface.
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Choose Submit to send your job to Deadline Cloud.
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Monitor the job and download the output using the Deadline Cloud monitor.
For more information about using the KeyShot submitter for Deadline Cloud, see KeyShot submitter guide
Advanced configurations
Using unsupported versions
Deadline Cloud only supports and tests the workstation and worker software versions in the table above. When using the submitter, the worker uses the KeyShot version from your custom conda package. Ensure that your custom conda channel contains packages for all KeyShot versions that you intend to use.
If you require an unsupported version of KeyShot, you can build a custom conda recipe and channel for your desired version to be installed on the worker. Use the sample conda recipe for KeyShot
Open source resources
The submitter is open source and available on GitHub: